Search found 1058 matches

by AssumedPseudonym
Mon Jun 02, 2014 7:44 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 61
Views: 197248

Re: AE Mod Collection

 Both AE - New Ships Beta and AE - Overkill have been updated. All ships (except for the Quadri) have been upgraded to 120 facings, and their maneuver data have been brought up to date.
by AssumedPseudonym
Sun Jun 01, 2014 3:32 am
Forum: Ideas & Suggestions
Topic: “Scramble” command for Auton Bay
Replies: 0
Views: 2318

“Scramble” command for Auton Bay

 Launching eleventeen kerzillionty autons individually is bloody tedious at best, and possibly life-threateningly slow if you had them all docked and get ambushed out in the middle of nowhere. Would it be possible to add a “Scramble” command to launch all autons at once, possibly including an order ...
by AssumedPseudonym
Fri May 30, 2014 1:27 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 112958

Re: Planning for the 7th Transcendence succession game

Does anyone have any specific reservations, comments or further suggestions for modifying "Weapon Labs" by sdw195?  The prices for recycling weapons is prohibitively high in the early game if you run into one, and laughably trivial in the late game. It should probably be more of a curve than just a...
by AssumedPseudonym
Thu May 29, 2014 1:44 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 398383

Re: The Backroads — an alternate route

 Update of the (insert random time period here): I’m currently respriting ships for AE - New Ships. Once I get those done, I’ll be giving Backroads ships the same treatment. …One thousand, nine hundred twenty frames of Dragonfly… whimper… x.@;  Bane Starshipwrights are now nominally functional, with...
by AssumedPseudonym
Sat May 24, 2014 2:57 pm
Forum: Announcements
Topic: 1.3 Beta 2
Replies: 45
Views: 39102

Re: 1.3 Beta 2

 Armor hits are coming from the right direction now, but the order is badly out of whack on the armor select dockscreen.
PM wrote:
Transcendence 1.3 Beta 2 wrote:•Fixed reactor display mask (thanks to PM).
What did I do for this? Someone else did this.
 Yeah, that was pixelfck, actually.
by AssumedPseudonym
Fri May 23, 2014 11:57 pm
Forum: Beta Bug Reports
Topic: Non-stacked items in itmpicker list
Replies: 6
Views: 4921

Re: Non-stacked items in itmpicker list

 Analyzers do spawn with randomized charges, yes. I think it’s between five and eight.
by AssumedPseudonym
Fri May 23, 2014 2:51 pm
Forum: Beta Bug Reports
Topic: Non-stacked items in itmpicker list
Replies: 6
Views: 4921

Re: Non-stacked items in itmpicker list

 In the case of analyzers or cash cards, they won’t stack unless they have the same number of charges or give the same number of credits.  That said, I have seen an instance of identical items not stacking (I want to say it was a TeV9, but don’t quote me on that; it’s been a while), but it only happ...
by AssumedPseudonym
Fri May 23, 2014 2:02 pm
Forum: Beta Bug Reports
Topic: Enhancement visual display dots threshold
Replies: 2
Views: 3457

Re: Enhancement visual display dots threshold

 Actually, yes, I am. I run in /windowed mode on a 1600x900 resolution monitor.
by AssumedPseudonym
Fri May 23, 2014 1:58 pm
Forum: Ideas & Suggestions
Topic: Sort extensions alphabetical by name?
Replies: 3
Views: 2224

Re: Sort extensions alphabetical by name?

 …Or at least have that be an option for sorting the list, agreed.
by AssumedPseudonym
Thu May 22, 2014 3:59 pm
Forum: Ideas & Suggestions
Topic: supporting zipped extensions
Replies: 9
Views: 4007

Re: supporting zipped extensions

 There are some extensions — RPC’s “ODM Civilian Crafts” comes to mind — that require a bit of editing for customization purposes. You sort of need to unzip it for that, which might cause issues if you customize it and keep the original .zip file of it. I suppose it wouldn’t really matter all that m...
by AssumedPseudonym
Sat May 17, 2014 12:58 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 398383

Re: The Backroads — an alternate route

 The ships being used in this mod (along with the ships used in the mods already up on Xelerus) have now been put up on DA. Here, have a link to the gallery if you want to give ’em a look.
by AssumedPseudonym
Thu May 15, 2014 5:55 pm
Forum: Beta Bug Reports
Topic: Salvager Nomads vs Titanium Barricades
Replies: 8
Views: 4500

Re: Salvager Nomads vs Titanium Barricades

Players don't take it apart to see how it works.  Neither do Salvagers, as near as I can tell. They just hoard and use stuff. I’m totally with you, though. I hate the buggers, and they have one of the highest make-them-be-dead priorities on my list. (This is one reasons Anarchists have a special pl...
by AssumedPseudonym
Thu May 15, 2014 5:10 am
Forum: Beta Bug Reports
Topic: Salvager Nomads vs Titanium Barricades
Replies: 8
Views: 4500

Re: Salvager Nomads vs Titanium Barricades

Atarlost wrote:Speaking of CC it would be cool if Salvagers were corrupted by chimeric loot.
 My first thought from seeing this was, “If chimeric equipment could corrupt ships that loot it, that might be a Really Bad Thing™ since playerships would probably be just as susceptible to said corruption.”
by AssumedPseudonym
Mon May 12, 2014 9:41 pm
Forum: Beta Bug Reports
Topic: Mission target pointers
Replies: 2
Views: 2222

Re: Mission target pointers

 With two missions active, both of them have pointers, actually. It just needs to be fixed so that it only clears the relevant pointer instead of both of them.
by AssumedPseudonym
Mon May 12, 2014 6:16 pm
Forum: Beta Bug Reports
Topic: Mission target pointers
Replies: 2
Views: 2222

Mission target pointers

 I thought I remembered seeing this one mentioned somewhere before, but now I’m not finding it, so…  If you have more than one mission active, doing anything that clears the target pointer on one of them — destroying the target, completing the mission, etc. — seems to clear the target on any active ...