Search found 291 matches
- Sat Sep 01, 2012 6:02 pm
- Forum: Ideas & Suggestions
- Topic: Can we call structs something else?
- Replies: 1
- Views: 3062
Can we call structs something else?
Dictionaries, hashmaps, mappings, lookup tables, I don't care what, but structs are a specific concept from C that dosen't work like what we're calling structs in transcript right now. Might make understanding them somewhat easier for people with other language background.
- Tue Aug 28, 2012 8:06 pm
- Forum: Announcements
- Topic: 1.08fa
- Replies: 16
- Views: 17892
Re: 1.08fa
Unid 134349061 is 0x8020105 is itTualiComaDrug ... so this is probably a 'something from the base adventure not loading for some reason' bug/problem.
- Tue Aug 28, 2012 5:39 am
- Forum: Shipyards
- Topic: Quick question
- Replies: 3
- Views: 2153
Re: Quick question
Umm, that is wholly about how your editor (scite?) thinks xml bits should be placed relative to each other. I'm fairly sure comments anywhere after the <?...?> bit are amceptable, at least to trans.
- Tue Aug 28, 2012 5:33 am
- Forum: Commonwealth
- Topic: How many on the forums are NOT Vanilla purists?
- Replies: 17
- Views: 8961
Re: How many on the forums are NOT Vanilla purists?
You didn't make this a poll? Well, I think I've show you my hundred lines of mod loading before ....
- Mon Aug 27, 2012 2:39 am
- Forum: Off-Topic
- Topic: The end of an era
- Replies: 5
- Views: 3863
Re: The end of an era
. . . .
- Sat Aug 25, 2012 2:58 am
- Forum: Commonwealth
- Topic: will things ever be the same? read: military
- Replies: 15
- Views: 6794
Re: will things ever be the same? read: military
Hmmm, I didn't know that they stripped you of it ever, so, as it stands now my unreleased upgrade to implantable chips would prevent then from taking it away from you. Since loosing the mil id is almost a gamebreaker, I think I'll leave it that way for now.
- Tue Aug 21, 2012 7:26 am
- Forum: Ideas & Suggestions
- Topic: In Browser game ( 1.01 ) on the game download site
- Replies: 6
- Views: 3607
Re: In Browser game ( 1.01 ) on the game download site
Porting the engine to flash or unity would be as hard as porting it to android or iOS. If people can't be arsed to download the game and unzip it and run the executable, they probably aren't going to have the attention span to play the game. Also, you can't magically make the graphics size a lot sma...
- Tue Aug 21, 2012 6:49 am
- Forum: Commonwealth
- Topic: why are the forums so dead
- Replies: 21
- Views: 9927
Re: why are the forums so dead
Oh, dang, I thought you still had to poke an admin to unlock it.
- Sun Aug 19, 2012 10:00 am
- Forum: Commonwealth
- Topic: why are the forums so dead
- Replies: 21
- Views: 9927
Re: why are the forums so dead
They shortened the time period a lot, but AFAIK it dosen't actually delete anything when the time is up, it just marks them as availabile if someone else asks for them. I think.
- Sun Aug 19, 2012 8:11 am
- Forum: Ideas & Suggestions
- Topic: Spam on Xelerus
- Replies: 6
- Views: 5443
Re: Spam on Xelerus
Also noted: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=9&t=5318 Unfortunatly the site is hand coded by someone who has less than zero free time; there's no one else that has significant admin access and there's no modules we can install or anything like that. Also, there's been so...
- Sat Aug 18, 2012 9:21 pm
- Forum: Beta Bug Reports
- Topic: 1.08f Opaque HUD elements
- Replies: 3
- Views: 2740
Re: 1.08f Opaque HUD elements
I reported this in my multiple graphic issues issue here
http://wiki.neurohack.com/transcendence ... icket/1077
Also, transdata went up to version 27 at .08e, so you might be behind again. This is up to date again here: http://wiki.neurohack.com/transcendence ... nt_version
http://wiki.neurohack.com/transcendence ... icket/1077
Also, transdata went up to version 27 at .08e, so you might be behind again. This is up to date again here: http://wiki.neurohack.com/transcendence ... nt_version
- Sat Aug 18, 2012 9:12 pm
- Forum: Beginner's Luck
- Topic: Remapping Keys
- Replies: 4
- Views: 3730
Re: Remapping Keys
Matix, nah, I don't think we bother locking anything except horribly necroed posts and resolved bug posts.
In other news, I decieded to toss this up due to this thread. http://www.neurohack.com/transcendence/ ... =18&t=5320
In other news, I decieded to toss this up due to this thread. http://www.neurohack.com/transcendence/ ... =18&t=5320
- Sat Aug 18, 2012 9:11 pm
- Forum: Bug Reports & Tech Support
- Topic: Mah Keymaps
- Replies: 0
- Views: 2519
Mah Keymaps
I've been kind of putting off writing a wiki page about this file until http://wiki.neurohack.com/transcendence/trac/ticket/796 is fixed, but I figured I'd throw up my current settings file since there's esoteric stuff in here people might be able to use. Note that I gave up on using any keys that d...
- Sat Aug 18, 2012 8:51 pm
- Forum: Commonwealth
- Topic: Space background
- Replies: 7
- Views: 3989
Re: Space background
The main problem presently is that you can't easily control the star layers ... e.g., all background stuff will always block the stars, even if you wanted to have star layers in the foreground of that?
- Sat Aug 18, 2012 8:47 pm
- Forum: Beta Bug Reports
- Topic: Land Of The Lost
- Replies: 4
- Views: 3302
Re: Land Of The Lost
WildRose, the stargates in Ely don't show up on the map until you get in range or otherwise scan them IIRC, did you fly around and make sure they were missing? They're supposed to be in a ring just inside the asteroid belt.