Search found 291 matches

by Star Weaver
Sat Sep 01, 2012 6:02 pm
Forum: Ideas & Suggestions
Topic: Can we call structs something else?
Replies: 1
Views: 3062

Can we call structs something else?

Dictionaries, hashmaps, mappings, lookup tables, I don't care what, but structs are a specific concept from C that dosen't work like what we're calling structs in transcript right now. Might make understanding them somewhat easier for people with other language background.
by Star Weaver
Tue Aug 28, 2012 8:06 pm
Forum: Announcements
Topic: 1.08fa
Replies: 16
Views: 17892

Re: 1.08fa

Unid 134349061 is 0x8020105 is itTualiComaDrug ... so this is probably a 'something from the base adventure not loading for some reason' bug/problem.
by Star Weaver
Tue Aug 28, 2012 5:39 am
Forum: Shipyards
Topic: Quick question
Replies: 3
Views: 2153

Re: Quick question

Umm, that is wholly about how your editor (scite?) thinks xml bits should be placed relative to each other. I'm fairly sure comments anywhere after the <?...?> bit are amceptable, at least to trans.
by Star Weaver
Tue Aug 28, 2012 5:33 am
Forum: Commonwealth
Topic: How many on the forums are NOT Vanilla purists?
Replies: 17
Views: 8961

Re: How many on the forums are NOT Vanilla purists?

You didn't make this a poll? Well, I think I've show you my hundred lines of mod loading before ....
by Star Weaver
Mon Aug 27, 2012 2:39 am
Forum: Off-Topic
Topic: The end of an era
Replies: 5
Views: 3863

Re: The end of an era

. . . .
by Star Weaver
Sat Aug 25, 2012 2:58 am
Forum: Commonwealth
Topic: will things ever be the same? read: military
Replies: 15
Views: 6794

Re: will things ever be the same? read: military

Hmmm, I didn't know that they stripped you of it ever, so, as it stands now my unreleased upgrade to implantable chips would prevent then from taking it away from you. Since loosing the mil id is almost a gamebreaker, I think I'll leave it that way for now.
by Star Weaver
Tue Aug 21, 2012 7:26 am
Forum: Ideas & Suggestions
Topic: In Browser game ( 1.01 ) on the game download site
Replies: 6
Views: 3607

Re: In Browser game ( 1.01 ) on the game download site

Porting the engine to flash or unity would be as hard as porting it to android or iOS. If people can't be arsed to download the game and unzip it and run the executable, they probably aren't going to have the attention span to play the game. Also, you can't magically make the graphics size a lot sma...
by Star Weaver
Tue Aug 21, 2012 6:49 am
Forum: Commonwealth
Topic: why are the forums so dead
Replies: 21
Views: 9927

Re: why are the forums so dead

Oh, dang, I thought you still had to poke an admin to unlock it.
by Star Weaver
Sun Aug 19, 2012 10:00 am
Forum: Commonwealth
Topic: why are the forums so dead
Replies: 21
Views: 9927

Re: why are the forums so dead

They shortened the time period a lot, but AFAIK it dosen't actually delete anything when the time is up, it just marks them as availabile if someone else asks for them. I think.
by Star Weaver
Sun Aug 19, 2012 8:11 am
Forum: Ideas & Suggestions
Topic: Spam on Xelerus
Replies: 6
Views: 5443

Re: Spam on Xelerus

Also noted: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=9&t=5318 Unfortunatly the site is hand coded by someone who has less than zero free time; there's no one else that has significant admin access and there's no modules we can install or anything like that. Also, there's been so...
by Star Weaver
Sat Aug 18, 2012 9:21 pm
Forum: Beta Bug Reports
Topic: 1.08f Opaque HUD elements
Replies: 3
Views: 2740

Re: 1.08f Opaque HUD elements

I reported this in my multiple graphic issues issue here

http://wiki.neurohack.com/transcendence ... icket/1077

Also, transdata went up to version 27 at .08e, so you might be behind again. This is up to date again here: http://wiki.neurohack.com/transcendence ... nt_version
by Star Weaver
Sat Aug 18, 2012 9:12 pm
Forum: Beginner's Luck
Topic: Remapping Keys
Replies: 4
Views: 3730

Re: Remapping Keys

Matix, nah, I don't think we bother locking anything except horribly necroed posts and resolved bug posts.

In other news, I decieded to toss this up due to this thread. http://www.neurohack.com/transcendence/ ... =18&t=5320
by Star Weaver
Sat Aug 18, 2012 9:11 pm
Forum: Bug Reports & Tech Support
Topic: Mah Keymaps
Replies: 0
Views: 2519

Mah Keymaps

I've been kind of putting off writing a wiki page about this file until http://wiki.neurohack.com/transcendence/trac/ticket/796 is fixed, but I figured I'd throw up my current settings file since there's esoteric stuff in here people might be able to use. Note that I gave up on using any keys that d...
by Star Weaver
Sat Aug 18, 2012 8:51 pm
Forum: Commonwealth
Topic: Space background
Replies: 7
Views: 3989

Re: Space background

The main problem presently is that you can't easily control the star layers ... e.g., all background stuff will always block the stars, even if you wanted to have star layers in the foreground of that?
by Star Weaver
Sat Aug 18, 2012 8:47 pm
Forum: Beta Bug Reports
Topic: Land Of The Lost
Replies: 4
Views: 3302

Re: Land Of The Lost

WildRose, the stargates in Ely don't show up on the map until you get in range or otherwise scan them IIRC, did you fly around and make sure they were missing? They're supposed to be in a ring just inside the asteroid belt.