Search found 1542 matches

by alterecco
Sat Aug 11, 2012 8:41 pm
Forum: Shipyards
Topic: SystemMap enhancements
Replies: 10
Views: 7289

Re: SystemMap enhancements

This look great! If only it came sooner ;D Is it possible to make a gate go in one direction? I'm thinking about making a tutorial system for Star Network and I don't want it accessible if the Player decides to leave. Just destroy the gate back after the player has entered. Or just use script to ga...
by alterecco
Sat Aug 11, 2012 2:02 pm
Forum: Shipyards
Topic: Blue shadows on planets
Replies: 27
Views: 14387

Re: Blue shadows on planets

Throw it up on some sharing service. Dropbox is a good one.
by alterecco
Sat Aug 11, 2012 12:37 am
Forum: Beginner's Luck
Topic: Xelerus - Status
Replies: 4
Views: 3192

Re: Xelerus - Status

In general you need to build up enough trust in the community. Once people know that you deliver mods that fall into one of those categories, then there is a good chance that you will get that tag. As it stands now, not every mod is reviewed. Reviewing mods for those categories is quite a lot of wor...
by alterecco
Fri Aug 10, 2012 7:10 pm
Forum: Shipyards
Topic: FYI: setItem changes
Replies: 5
Views: 2671

Re: FYI: setItem changes

Hehe, ok :) You do enjoy writing your own languages it seems :) Cudos for that.
by alterecco
Fri Aug 10, 2012 6:59 pm
Forum: Mod Announcements
Topic: Galactic Omni Device (G.O.D)
Replies: 40
Views: 36130

Re: Galactic Omni Device (G.O.D)

Latest version adds an option to change the status of your equipment. That means installing / damaging / removing and repairing the Targeting Computer, SRS, LRS, System Map, Galactic Map and Autopilot, all from one simple interface :) As always, requires latest version of DSF from github (link in fi...
by alterecco
Fri Aug 10, 2012 9:28 am
Forum: Shipyards
Topic: FYI: setItem changes
Replies: 5
Views: 2671

Re: FYI: setItem changes

The truth is that I've been doing a lot of JavaScript programming lately (for Anacreon) and I really like their use of structs (objects). The TLisp syntax will never be that clean, but we can definitely do similar things. Now all we need is a way to access "this" and we could do object methods. Yea...
by alterecco
Fri Aug 10, 2012 12:40 am
Forum: Shipyards
Topic: FYI: setItem changes
Replies: 5
Views: 2671

Re: FYI: setItem changes

Thanks George. Those changes look good. I think i kight like the new @ syntax :)
by alterecco
Thu Aug 02, 2012 11:00 am
Forum: MOTM archives
Topic: MoTM - July 2012
Replies: 16
Views: 22749

Re: MoTM - July 2012

DOH :/
Admins, please feel free to clean up...
by alterecco
Thu Aug 02, 2012 12:02 am
Forum: MOTM archives
Topic: MoTM - July 2012
Replies: 16
Views: 22749

Re: MoTM - July 2012

I'm afraid my vote goes to WE5, although the new ICX seems absolutely awesome. Well done TVR, you deserve a very special mention for your mod!
by alterecco
Sun Jul 29, 2012 9:15 pm
Forum: Gaming
Topic: If I ever become a videogame antagonist
Replies: 18
Views: 22277

Re: If I ever become a videogame antagonist

Cirevam wrote:It looks like Shrike is trying to recreate this list.
Hmm, after reading that list, I think that Shrikes is much better...
by alterecco
Sun Jul 22, 2012 12:48 pm
Forum: Commonwealth
Topic: Tombstones, Stats, and Everything
Replies: 7
Views: 3225

Re: Tombstones, Stats, and Everything

Cool! You should make Katami announce it on IRC :)
by alterecco
Tue Jul 17, 2012 1:05 pm
Forum: Ideas & Suggestions
Topic: Multi-player-Iocrym-War
Replies: 6
Views: 3762

Re: Multi-player-Iocrym-War

Lan mode makes not difference, nor does hamachi.
by alterecco
Tue Jul 17, 2012 7:45 am
Forum: Shipyards
Topic: More dbglog Vagueness
Replies: 5
Views: 2483

Re: More dbglog Vagueness

First argument to sysVectorPolarOffset must be a vector or nil, not "Star2"
by alterecco
Mon Jul 16, 2012 2:13 am
Forum: Shipyards
Topic: Overlay System
Replies: 16
Views: 6736

Re: Overlay System

That is what you would write an algorithm to solve :) But targeting the nearest ship is a good place to start.
by alterecco
Mon Jul 16, 2012 2:08 am
Forum: Shipyards
Topic: Overlay System
Replies: 16
Views: 6736

Re: Overlay System

That what is?