Search found 255 matches
- Fri May 06, 2011 3:39 am
- Forum: Official Extensions
- Topic: Official Ranx Extension!
- Replies: 69
- Views: 74364
Re: Official Ranx Extension!
I do believe the intent of it having mining is not so it can go mine, but rather it;'s a repurposed mining laser that has been dialed up to 11, which means it hits hard, and the mining aspect simply means that it causes chunks of ore to go flying around if it hits a laden asteroid.
- Fri May 06, 2011 3:22 am
- Forum: Ideas & Suggestions
- Topic: Gladiators enhanced
- Replies: 12
- Views: 5044
Re: Gladiators enhanced
Note: Don't wear a Solon shield when doing the arena. You will have to disable it to get any sort of a decent crowd approval. Also note: slicer sucks. It needs a definite upgrade. Since you're given a military ID but are otherwise pretty much unrestricted. honestly I don't see why they'd be restrict...
- Fri May 06, 2011 3:10 am
- Forum: Shipyards
- Topic: Thank you Modders.
- Replies: 6
- Views: 3006
Re: Thank you Modders.
Yes, thank you all you modders. <3
- Fri May 06, 2011 3:08 am
- Forum: Transcendence Fan Fiction
- Topic: Independence Day
- Replies: 10
- Views: 15017
Re: Independence Day
...So does that mean that slaves are considered "Food", "Lux"?
- Wed May 04, 2011 7:38 am
- Forum: Shipyards
- Topic: Weapon grouping
- Replies: 5
- Views: 2549
Re: Weapon grouping
Some people having bad keyboards (myself included) shouldn't stop a cool new feature. I don't think this can be done, at least not easily, through mods. sysFireWeapon doesn't handle repeating, dual, alternating, custom, or spread weapons, so the work required to make all weapons fire correctly, at ...
- Wed May 04, 2011 7:35 am
- Forum: Ideas & Suggestions
- Topic: Domina Power Info
- Replies: 10
- Views: 4289
Re: Domina Power Info
Curudan, that's -perfect-. Exactly the sort of info I was looking for about the Sisters And the powers. Yes, spoilerish, but considering how easy it is to get relationship (I got it in st. k's off my first Sung camp) and unlock a mess opf powers you have no clue what they do, it's minor at best, and...
- Wed May 04, 2011 7:26 am
- Forum: Beginner's Luck
- Topic: A few newbie questions.
- Replies: 15
- Views: 9304
Re: A few newbie questions.
1a) Hint: If any of it is a luxury food item, you don't wanna sell it. It might make someone- or something- happy if you give them luxury food. 1b) Make a stash in a system withoout nomads, away from anywhere a Freighter might pass by (damned salvagers!). When you get a Trans-space Warp Drive, use i...
- Wed May 04, 2011 2:49 am
- Forum: Commonwealth
- Topic: Is it just me...
- Replies: 39
- Views: 18891
Is it just me...
...or are the Ranx Dreadnoughts pathetically weak? I mean, sure if you keep your range they just bombard you with their nuke cannons, and that gets to hurting if you don't have thermo resistance... But if you just sit on them, their projectiles don't explode, and only do a single tick of damage- and...
- Mon May 02, 2011 7:15 pm
- Forum: Ideas & Suggestions
- Topic: Domina Power Info
- Replies: 10
- Views: 4289
Re: Domina Power Info
While putting an in-game resource that's easily accessable like the F1 control map from the start would be unfeasible, having a page similar to it that listed the powers you had obtained and their effects would be nice. On a similar note, ANYTHING about Domina added to the wiki would be nice, as well.
- Mon May 02, 2011 2:42 pm
- Forum: Ideas & Suggestions
- Topic: Domina Power Info
- Replies: 10
- Views: 4289
Domina Power Info
Either an ingame info blurb or a readme file associated with the game provided so that new players will know what the heck each of the Domina Powers do. Something on the Wiki in the meantime would be useful.
- Mon May 02, 2011 2:23 pm
- Forum: Transcendence Fan Fiction
- Topic: Independence Day
- Replies: 10
- Views: 15017
Re: Independence Day
People who don't want to risk depressurizing their hull from internal damage, or let a stray shot hit and ruin something small and delicate and vital. It's the same reason why Navies even to this day still carry swords (though it's been rendered mostly cerimonial in the US and the like, due to solid...
- Mon May 02, 2011 2:16 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: Simultaneously turning and firing is not always possible.
- Replies: 12
- Views: 6830
Re: Simultaneously turning and firing is not always possible
There is also, as I said, a limitation for using a USB keyboard. USB slots can only take so many signals at a time. while you may think three button presses = three signals, it is more complicated than that.
- Mon May 02, 2011 2:13 pm
- Forum: Commonwealth
- Topic: Insurance: Blessing or Curse?
- Replies: 23
- Views: 9639
Re: Insurance: Blessing or Curse?
...You've obviously never seen a real insurance building. >.o We have this one massive structure that's devoted purely to a single insurance company, right beside another. Each individually is larger than the parlamentary building they're beside. It's just grotesque. That said, honestly I think EVER...
- Mon May 02, 2011 4:35 am
- Forum: Ideas & Suggestions
- Topic: Classes on New Game
- Replies: 5
- Views: 2645
Re: Classes on New Game
Resident Pyro, care to expand on your idea? What other benefits/downsides might they have? Perhaps they always get a better selling/buying price? Or they do more damage to unshielded opponents, but do less damage to shields?
- Mon May 02, 2011 4:30 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.06?
- Replies: 34
- Views: 15491
Re: What do YOU want in 1.06?
* Autons that form wings and stay out of the front arc of your ship *Less Insurance station spawns. *Wingmen who keep distance from you, rather than hugging your ship *More quests (ie; military quests are always available, either to random enemy base or freighter needing escort; Agri stations can be...