Search found 237 matches

by Cygnus.X1
Sat Nov 17, 2012 11:29 pm
Forum: Shipyards
Topic: Function for checking if an object is on the Viewport?
Replies: 5
Views: 3008

Re: Function for checking if an object is on the Viewport?

Too much maths for me http://mysticwolfmusic.com/tinkerer/SAX2chatz/facepalm.gif no please, don't try to explain :oops: Based on some notes I took while figuring out distances from the playership in light seconds: The SRS is a rectangle, but the player ship is centered on the screen... round pegs in...
by Cygnus.X1
Thu Nov 15, 2012 2:52 pm
Forum: Shipyards
Topic: Request for mod: Leading targeting reticle ROM
Replies: 3
Views: 2365

Re: Request for mod: Leading targeting reticle ROM

SNAG! Thanks DigDug, I'll be taking a long hard look at that, so thanks again for sharing :mrgreen:

http://www.neurohack.com/transcendence/ ... f=5&t=5533

ytszazu> I am now officially working on your request ;)
by Cygnus.X1
Thu Nov 15, 2012 2:48 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

Official Version 1 Complete! :D I fixed all the dockscreen issues, and have made it so that you have to install the item before you can use it, and it automatically deletes the aiming reticles when you uninstall it. For best results, make sure your ship is facing in a cardinal direction before you ...
by Cygnus.X1
Wed Nov 14, 2012 5:07 pm
Forum: Commonwealth
Topic: T Facebook Page Image
Replies: 1
Views: 1338

Re: T Facebook Page Image

Posted! :mrgreen:
by Cygnus.X1
Tue Nov 13, 2012 4:09 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

In depth update, because I was in a hurry last night... Because you can only have up to 8 actions per pane, I had to create 3 panes. The 1st pane lets you select your range, then on the 2nd pane you can select the size of the reticles, and finally on the 3rd pane either quit to keep the settings or ...
by Cygnus.X1
Tue Nov 13, 2012 1:29 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

RC2 (alpha) uploaded

"Alpha" because there is a bug in the code that changes the dockscreen descriptions, however everything else is fully functional as intended.
by Cygnus.X1
Tue Nov 13, 2012 1:09 am
Forum: MOTM archives
Topic: MoTM - October 2012
Replies: 18
Views: 29434

Re: MoTM - October 2012

HD Stargates is way out in front :mrgreen:

I'd like to disqualify my Athena playership tho, as she is just a godmod ship and nothing special other than being a vehicle for testing my other mods while they are being developed.
by Cygnus.X1
Mon Nov 12, 2012 7:45 pm
Forum: Off-Topic
Topic: Do you believe in UFO?
Replies: 4
Views: 4089

Re: Do you believe in UFO?

UFO: Unidentified Flying Object So technically, yes, I have to believe in the existence of UFOs, as anything that flies and you don't know what it is counts as a UFO. Identifying such a thing as being from another planet is the hard part. As for extra-terrestrials, I do believe, and a mountain of re...
by Cygnus.X1
Sun Nov 11, 2012 7:10 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

Release Candidate 1 uploaded at 20 downloads :) I learned a lot, but what it boils down to is K.I.S.S. and not using setq for variable storage within a dockscreen, as there is no reliable way to initialize such variable and allow for modifications of that variable without it getting initialized agai...
by Cygnus.X1
Sun Nov 11, 2012 3:02 pm
Forum: Commonwealth
Topic: Ship AI experiment - 1 on 1 Boss battle
Replies: 6
Views: 3758

Re: Ship AI experiment - 1 on 1 Boss battle

That means you won ^_^
by Cygnus.X1
Sun Nov 11, 2012 5:33 am
Forum: Commonwealth
Topic: Ship AI experiment - 1 on 1 Boss battle
Replies: 6
Views: 3758

Re: Ship AI experiment - 1 on 1 Boss battle

Try 1: died
Try 2: died
looked at XML code, marveled at the simplicity of it all
Try 3: died
Try 4: Was that an armor hit? Did I finally break it's shie- died
Try 5: died

:twisted: that thing is evil!

And to put the cherry on my pie, RPC killed it on his first try!
by Cygnus.X1
Sat Nov 10, 2012 1:24 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

Reuploaded at 18 downloads (wow, 18 already? sweet!!) Added a dockscreen triggered by se. Don't hit "Activate" more than once (or make sure to use "Deactivate" prior) or you wind up with extra reticles that won't go away. I can fix that... Since adding the range selection options to the dockscreen, ...
by Cygnus.X1
Fri Nov 09, 2012 5:54 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

I got really frustrated last night...

http://wiki.neurohack.com/transcendence ... icket/1206

So I feel a little better now.
by Cygnus.X1
Fri Nov 09, 2012 2:11 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13280

Re: Excalibur Targeting ROM

how are lasers drawn onscreen? are they line of tiny overlapping sprites or is it some other process? how about the L-shaped lines around targeted ships? Internal graphics rendering engine. AFAIK the vast majority of the vanilla stock effects are just pre-coded <Shape>s in layers. Newer weapons tha...