Search found 58 matches
- Tue Jul 21, 2015 9:45 pm
- Forum: Ideas & Suggestions
- Topic: Damage 2.0 Idea thread
- Replies: 14
- Views: 8686
Re: Damage 2.0 Idea thread
my handling for kinetic would be knockback on the defensive side (though less so than blast) Hmm.. are you equating knockback with recoil here? To my mind the two things are different, & knockback has no place as a kinetic debuff Perhaps add recoil or an instant energy drain? Accelerating and expel...
- Tue Jul 21, 2015 9:00 pm
- Forum: Commonwealth
- Topic: Mining Early Game is Expensive
- Replies: 5
- Views: 3194
Re: Mining Early Game is Expensive
IIRC the major problem with grinding (and/or mining in general) is that you can't tell which rock has been tapped out or has 0 yield (of any ore). Some of the new equipment may make a difference here, but (again IIRC) they're time-limited & in a dense 'roid field it's difficult to tell or remember w...
- Sun Jul 12, 2015 1:55 pm
- Forum: Announcements
- Topic: 1.6 RC 1
- Replies: 16
- Views: 16665
Re: 1.6 RC 1
I /think/ it improves drive efficiency, so it consumes less fuel per tick, but I may be wrong..Bruno wrote:Btw, a question and observaion that might be an interface bug: What is the total effect of +enhancing your drive?
- Thu May 28, 2015 10:00 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29263
Re: Newbie player bugs
Charon frigates start spawning at journeyman level and new players will likely find these hard to deal with. If the player is capable of destroying the frigates then they will rapidly trigger the Kronosaurus encounter and skip the master level. I'd just started a new game & while making my way to R...
- Tue May 26, 2015 11:25 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29263
Re: Newbie player bugs
FWIW I had something similar happen with a couple of 330M Mule autons (& others, now I come to think of it).
I gated in & spawned an auton, without moving at all. The auton circled me/the gate for up to nearly 5min before it came to a halt..
I gated in & spawned an auton, without moving at all. The auton circled me/the gate for up to nearly 5min before it came to a halt..
- Tue May 26, 2015 12:20 pm
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18140
Re: Automatically importing in-game items/ship/etc into the
Layout is probably the important thing for me. [...] for an initial implementation things should be fairly bare-bones. It's always possible to improve the wiki theme and skins later. Get things in the right place with the right content first, then worry about the finer details of how it looks. That...
- Sun May 24, 2015 8:35 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29263
Re: Newbie player bugs
Not a bug per se, but the defective visual display ROM is very nasty [..] better if the "TV snow" effect was slightly transparent- just enough to make out movement and large shapes- rather than completely obscuring the screen. I'm not so sure about the very nasty bit: the player can navigate & dock...
- Sun May 24, 2015 12:21 am
- Forum: Commonwealth
- Topic: Automatically importing in-game items/ship/etc into the wiki
- Replies: 34
- Views: 18140
Re: Automatically importing in-game items/ship/etc into the
Feel free to give feedback on this. Looks good in the png; easy to read, clear info I'm hoping that transforming the Wiki doesn't make it (the Wiki) any more resource-hungry. See for comparison the Wiki pages for a couple of games by the same company: http://dotd.wikia.com/ and http://zoywiki.com/L...
- Fri May 22, 2015 9:42 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 29263
Re: Newbie player bugs
ICX (& by extension Longreach) 'Armageddon mode' should be fixed, since you can gain ICX in the first 2 or 3 systems fairly commonly (esp. if you can repair damaged ICX from Tinkers with Longzu or similar) Show dock service items to be enabled by default. I'm coming back after a long while and was w...
- Fri May 22, 2015 1:49 pm
- Forum: Announcements
- Topic: 1.6 Beta 4
- Replies: 26
- Views: 40831
Re: 1.6 Beta 4
What I *think* this means is that in the Upgrade X section of the dock services, items (or at least the prices) will not show up unless you can install the item then and there. Enabling the dock service items in the main trade screen allows you to see the price and purchase that way. Haven't confir...
- Tue May 19, 2015 5:44 pm
- Forum: Announcements
- Topic: 1.6 Beta 4
- Replies: 26
- Views: 40831
Re: 1.6 Beta 4
Could you describe this issue with a bit more detail? it sounds like you may have found a bug. Sure. If you have the dock service items hidden, then if you can't install an item (no spare device slots, no military ROM or simply not enough cash) the price for buying & installing the item won't show ...
- Tue May 19, 2015 2:20 pm
- Forum: Announcements
- Topic: 1.6 Beta 4
- Replies: 26
- Views: 40831
Re: 1.6 Beta 4
Tks George; is there anything you can (want to) do about gear not showing its price if you can't (buy &) install it in the new dockscreen?
- Mon May 11, 2015 11:22 pm
- Forum: Commonwealth
- Topic: A couple of questions regarding equipment
- Replies: 17
- Views: 8213
Re: A couple of questions regarding equipment
Most of the tinker items are pretty underwhelming by the time they're obtainable. ^This. The tinker items are above average for their level... But, by the time you can finally craft them, it is usually a better deal to just go for a higher level item instead. By buying a higher level item you not o...
- Mon May 11, 2015 1:40 am
- Forum: Commonwealth
- Topic: A couple of questions regarding equipment
- Replies: 17
- Views: 8213
Re: A couple of questions regarding equipment
Hmm.. just tested a basic laser crafting. 4x turbolaser (damaged) + 2.3KCr = a dual turbolaser I can sell for.. 2.6KCr.. I'd be better off flogging the damaged weps directly :(( However the omni X-ray is well worth the punt for use :) ICX, being an energy device, can be repaired by Longhzu, correct?...
- Fri May 08, 2015 2:18 am
- Forum: Commonwealth
- Topic: A couple of questions regarding equipment
- Replies: 17
- Views: 8213
A couple of questions regarding equipment
1: What's the (practical) difference between ICX & LongReach? Range? RoF? Target acquisition? (power use is not an issue at this stage) Would there be a benefit in installing both? The Wiki has never made this clear to my satisfaction.. 2: Is it worth bothering the new Tinkers with damaged goods (sa...