Search found 58 matches

by snafu
Tue Jul 21, 2015 9:45 pm
Forum: Ideas & Suggestions
Topic: Damage 2.0 Idea thread
Replies: 14
Views: 8686

Re: Damage 2.0 Idea thread

my handling for kinetic would be knockback on the defensive side (though less so than blast) Hmm.. are you equating knockback with recoil here? To my mind the two things are different, & knockback has no place as a kinetic debuff Perhaps add recoil or an instant energy drain? Accelerating and expel...
by snafu
Tue Jul 21, 2015 9:00 pm
Forum: Commonwealth
Topic: Mining Early Game is Expensive
Replies: 5
Views: 3194

Re: Mining Early Game is Expensive

IIRC the major problem with grinding (and/or mining in general) is that you can't tell which rock has been tapped out or has 0 yield (of any ore). Some of the new equipment may make a difference here, but (again IIRC) they're time-limited & in a dense 'roid field it's difficult to tell or remember w...
by snafu
Sun Jul 12, 2015 1:55 pm
Forum: Announcements
Topic: 1.6 RC 1
Replies: 16
Views: 16665

Re: 1.6 RC 1

Bruno wrote:Btw, a question and observaion that might be an interface bug: What is the total effect of +enhancing your drive?
I /think/ it improves drive efficiency, so it consumes less fuel per tick, but I may be wrong..
by snafu
Thu May 28, 2015 10:00 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29263

Re: Newbie player bugs

Charon frigates start spawning at journeyman level and new players will likely find these hard to deal with. If the player is capable of destroying the frigates then they will rapidly trigger the Kronosaurus encounter and skip the master level. I'd just started a new game & while making my way to R...
by snafu
Tue May 26, 2015 11:25 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29263

Re: Newbie player bugs

FWIW I had something similar happen with a couple of 330M Mule autons (& others, now I come to think of it).

I gated in & spawned an auton, without moving at all. The auton circled me/the gate for up to nearly 5min before it came to a halt..
by snafu
Tue May 26, 2015 12:20 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18140

Re: Automatically importing in-game items/ship/etc into the

Layout is probably the important thing for me. [...] for an initial implementation things should be fairly bare-bones. It's always possible to improve the wiki theme and skins later. Get things in the right place with the right content first, then worry about the finer details of how it looks. That...
by snafu
Sun May 24, 2015 8:35 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29263

Re: Newbie player bugs

Not a bug per se, but the defective visual display ROM is very nasty [..] better if the "TV snow" effect was slightly transparent- just enough to make out movement and large shapes- rather than completely obscuring the screen. I'm not so sure about the very nasty bit: the player can navigate & dock...
by snafu
Sun May 24, 2015 12:21 am
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18140

Re: Automatically importing in-game items/ship/etc into the

Feel free to give feedback on this. Looks good in the png; easy to read, clear info I'm hoping that transforming the Wiki doesn't make it (the Wiki) any more resource-hungry. See for comparison the Wiki pages for a couple of games by the same company: http://dotd.wikia.com/ and http://zoywiki.com/L...
by snafu
Fri May 22, 2015 9:42 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 29263

Re: Newbie player bugs

ICX (& by extension Longreach) 'Armageddon mode' should be fixed, since you can gain ICX in the first 2 or 3 systems fairly commonly (esp. if you can repair damaged ICX from Tinkers with Longzu or similar) Show dock service items to be enabled by default. I'm coming back after a long while and was w...
by snafu
Fri May 22, 2015 1:49 pm
Forum: Announcements
Topic: 1.6 Beta 4
Replies: 26
Views: 40831

Re: 1.6 Beta 4

What I *think* this means is that in the Upgrade X section of the dock services, items (or at least the prices) will not show up unless you can install the item then and there. Enabling the dock service items in the main trade screen allows you to see the price and purchase that way. Haven't confir...
by snafu
Tue May 19, 2015 5:44 pm
Forum: Announcements
Topic: 1.6 Beta 4
Replies: 26
Views: 40831

Re: 1.6 Beta 4

Could you describe this issue with a bit more detail? it sounds like you may have found a bug. Sure. If you have the dock service items hidden, then if you can't install an item (no spare device slots, no military ROM or simply not enough cash) the price for buying & installing the item won't show ...
by snafu
Tue May 19, 2015 2:20 pm
Forum: Announcements
Topic: 1.6 Beta 4
Replies: 26
Views: 40831

Re: 1.6 Beta 4

Tks George; is there anything you can (want to) do about gear not showing its price if you can't (buy &) install it in the new dockscreen?
by snafu
Mon May 11, 2015 11:22 pm
Forum: Commonwealth
Topic: A couple of questions regarding equipment
Replies: 17
Views: 8213

Re: A couple of questions regarding equipment

Most of the tinker items are pretty underwhelming by the time they're obtainable. ^This. The tinker items are above average for their level... But, by the time you can finally craft them, it is usually a better deal to just go for a higher level item instead. By buying a higher level item you not o...
by snafu
Mon May 11, 2015 1:40 am
Forum: Commonwealth
Topic: A couple of questions regarding equipment
Replies: 17
Views: 8213

Re: A couple of questions regarding equipment

Hmm.. just tested a basic laser crafting. 4x turbolaser (damaged) + 2.3KCr = a dual turbolaser I can sell for.. 2.6KCr.. I'd be better off flogging the damaged weps directly :(( However the omni X-ray is well worth the punt for use :) ICX, being an energy device, can be repaired by Longhzu, correct?...
by snafu
Fri May 08, 2015 2:18 am
Forum: Commonwealth
Topic: A couple of questions regarding equipment
Replies: 17
Views: 8213

A couple of questions regarding equipment

1: What's the (practical) difference between ICX & LongReach? Range? RoF? Target acquisition? (power use is not an issue at this stage) Would there be a benefit in installing both? The Wiki has never made this clear to my satisfaction.. 2: Is it worth bothering the new Tinkers with damaged goods (sa...