Search found 720 matches
- Fri Aug 29, 2008 2:57 pm
- Forum: Shipyards
- Topic: Why not create a proofreader/tester for mods?
- Replies: 9
- Views: 4206
- Thu Aug 28, 2008 11:37 pm
- Forum: Closed bug reports
- Topic: Bug: ship won't stop
- Replies: 3
- Views: 2747
- Thu Aug 28, 2008 11:35 pm
- Forum: Shipyards
- Topic: Why not create a proofreader/tester for mods?
- Replies: 9
- Views: 4206
- Thu Aug 28, 2008 12:56 am
- Forum: Shipyards
- Topic: Why not create a proofreader/tester for mods?
- Replies: 9
- Views: 4206
- Wed Aug 27, 2008 8:19 pm
- Forum: Off-Topic
- Topic: Lol. Funny story!
- Replies: 8
- Views: 5189
Humans. If I click clack of a funny story I'll post it. Meanwhile,
http://forums.astrobattle.com
http://astrobattle.com
http://tychos.ship.asplode.net
http://forums.astrobattle.com
http://astrobattle.com
http://tychos.ship.asplode.net
- Wed Aug 27, 2008 8:07 pm
- Forum: Off-Topic
- Topic: making a game- help wanted.
- Replies: 13
- Views: 6877
- Wed Aug 27, 2008 7:57 pm
- Forum: Off-Topic
- Topic: Project Orion
- Replies: 2
- Views: 2551
- Wed Aug 27, 2008 7:54 pm
- Forum: Off-Topic
- Topic: Bots, etc.
- Replies: 21
- Views: 11973
- Wed Aug 27, 2008 7:47 am
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31362
- Wed Aug 27, 2008 7:44 am
- Forum: Shipyards
- Topic: First try at the Sol System
- Replies: 6
- Views: 3298
- Wed Aug 27, 2008 7:43 am
- Forum: Shipyards
- Topic: Game Units
- Replies: 3
- Views: 2210
In transcendence, the standerd unit of distance is the light-second. Light travels at (whirr whirr whirr) 299,792,458 metres per second in a vacum, so... (click clack click clack) 0.185789 miles, or 326.9 yd = 1 light second. I wish I had proper sanity checking... (click clack whirr) no, that sounds...
- Wed Aug 27, 2008 7:35 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 397115
- Tue Aug 26, 2008 6:38 pm
- Forum: Shipyards
- Topic: Weapons for me Tripoli
- Replies: 5
- Views: 3389
- Tue Aug 26, 2008 6:31 pm
- Forum: Shipyards
- Topic: SAV changes?
- Replies: 2
- Views: 3028
- Tue Aug 26, 2008 6:18 pm
- Forum: Shipyards
- Topic: Automatic Turret by schilcote
- Replies: 13
- Views: 5641
Well, that WAS my first mod above making weapons with bug numbers. I redid it a little while ago and got all the bugs out, except of course how to tell the autiDefenciveDevice tag what to shoot at. In the end I just ended up with a whole lot of ICX turrets. Maybe george can help me, but nobody else....