It's normal to meet TWO Huaramarca stargates ? I suppose it's a bug.
Or maybe it was added in some of new version of T.
Search found 308 matches
- Sat Feb 16, 2013 12:55 pm
- Forum: Beta Bug Reports
- Topic: Two Huaramarca stargates
- Replies: 5
- Views: 3763
- Fri Feb 15, 2013 10:19 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706536
Re: Transcendence Picture thread
I found something interesting. Look at the red circles. Asteroids appears on radar with delay :< it's bug ?
Older versions of the game had no problems with fuel graphics and radar
Older versions of the game had no problems with fuel graphics and radar
- Fri Feb 15, 2013 4:06 pm
- Forum: Ideas & Suggestions
- Topic: What stations/encounters are required for the game?
- Replies: 19
- Views: 12841
Re: What stations/encounters are required for the game?
Even if CSC supply ships only in fiction not in the game, the idea of buying ammo in carrier sound really logically, and can improve gameplayDatal wrote:
In fact CSC carrier is flying ammo box...it must supply many ships.
- Fri Feb 15, 2013 3:34 pm
- Forum: Ideas & Suggestions
- Topic: What stations/encounters are required for the game?
- Replies: 19
- Views: 12841
Re: What stations/encounters are required for the game?
So long was wondering how to do it ... I believe that friends gave good examples. I agree with they :wink: However i think that numer of CSC's stations per game should grow. They provide some security and give the player good feeling, that he is not alone in space, and he don't fight alone. (Btw pos...
- Sat Feb 09, 2013 7:50 pm
- Forum: Shipyards
- Topic: Additional language pack
- Replies: 3
- Views: 2208
Additional language pack
Like You see in topic. The mod with Polish language is 50% completed
- Thu Apr 12, 2012 9:45 pm
- Forum: Commonwealth
- Topic: Several interesting facts about the arena
- Replies: 3
- Views: 2388
Re: Several interesting facts about the arena
Ttech wrote:Another fun one is the hole in the arena that you can go though.
"Very helpful response"
However, in this second situation enemy ships [Those in groups] in arena, doing NOTHINK. It looks like a bug...
- Thu Apr 12, 2012 8:59 pm
- Forum: Commonwealth
- Topic: Several interesting facts about the arena
- Replies: 3
- Views: 2388
Several interesting facts about the arena
In version 1.08b, I noticed that when the player's ship is in this position: [see included picture] then the enemy ship does not shoot us while we still can shooting. It's like a cheat, when the enemy is too hard I can take this position to be untouchable. :roll: The second think is that, when I fig...
- Sat Mar 10, 2012 9:40 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706536
Re: Transcendence Picture thread
Oh, it's my reactor in that picture ^^TheNewKid wrote:Found 4 Heavy Iocrym Armor on a Teraton
- Sat Nov 05, 2011 5:57 pm
- Forum: Ideas & Suggestions
- Topic: New kinds of damage
- Replies: 13
- Views: 5298
Re: New kinds of damage
I think that 4 kinds of dark damages are little bad idea, one dark damage is enough :wink: For example : -1 - Generic 0 (0x0) - Laser 1 (0x1) - Kinetic 2 (0x2) - Particle 3 (0x3) - Blast 4 (0x4) - Ion 5 (0x5) - Thermo 6 (0x6) - Positron 7 (0x7) - Plasma 8 (0x8) - Antimatter 9 (0x9) - Nano 10 (0xA) -...
- Tue Nov 01, 2011 12:14 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706536
Re: Transcendence Picture thread
If I see my code good: <ItemType UNID="&itFerianCannon1;" name= "Test ESD" level= "9" value= "88000" mass= "5000" frequency= "notrandom" attributes= "Ferian; MajorItem; Military; NotForSale" description= "Ferians have adapted their plasma torches for combat." > <Image imageID="&rsItems1;" imageX="96...
- Tue Nov 01, 2011 11:40 am
- Forum: Commonwealth
- Topic: Choosing gender in T menu
- Replies: 11
- Views: 6040
Choosing gender in T menu
Why we need to choose a gender in main menu ? It's change something in the game? Or it's only for stats ? I'm just intresting
- Sun Oct 30, 2011 10:17 pm
- Forum: Community Discussions
- Topic: How did you find out about transcendence??
- Replies: 29
- Views: 18690
Re: How did you find out about transcendence??
We have in Poland magazine named "CD-Action", it's about the games, computers etc. And in November (or someone else month) in 2008 they gave in DVD "150 freeware games". One of those games was Transcendence 0.99c I remember that then I did not know nothing in English, and playing it was really hard,...
- Fri Oct 28, 2011 6:05 pm
- Forum: Shipyards
- Topic: How to replace thinks
- Replies: 2
- Views: 1652
Re: How to replace thinks
Wolfy wrote:Nothing special; just do what you have, and it should work (unless you made any errors in the code itself)
All you have to do is overwrite it with the same UNID.
Many thanks Wolfy. You're very helpful ^^.
- Fri Oct 28, 2011 3:55 pm
- Forum: Shipyards
- Topic: How to replace thinks
- Replies: 2
- Views: 1652
How to replace thinks
I know, maybe it's boring questions, and maybe I should know it yet...but I have an problem. How can I replace thinks (stations, ships etc.) in the game ? For example: In my mode there is code -> <!-- Corsair II-class Gunship --> <ShipClass UNID="&scCorsair-II;" manufacturer= "Charon Pirates" class=...
- Thu Oct 27, 2011 2:22 pm
- Forum: Off-Topic
- Topic: I'd like to hear your favourite marching songs
- Replies: 9
- Views: 5755
Re: I'd like to hear your favourite marching songs
Cpt. Niceguy wrote:Mine's http://www.youtube.com/watch?v=prCJyLg_ ... ture=share
Krasnaya armya
And of course Imperial march
From the game, but sounds better than everything else -> http://www.youtube.com/watch?v=4I-JEU5RUeE