Search found 4710 matches

by Wolfy
Sun Feb 10, 2008 12:12 am
Forum: Ideas & Suggestions
Topic: hard problem plot edition
Replies: 15
Views: 3453

It might help if a "semi-linear" path was made rather than travelling through the systems in a neat little line. Semi linear would have maybe two-three systems side by side making for 3-4 star gates in each system (before, after, and parallel. A fourth for the "dead end" "bonus" systems). The "bonu...
by Wolfy
Sun Feb 10, 2008 12:08 am
Forum: Ideas & Suggestions
Topic: hard problem ship edition
Replies: 6
Views: 1568

Ttech wrote:
Wolfy wrote:also add in multi- gigawatt reactors

No, thats just too simple. You can make a quick mod for that.
oh, that was just an add-on to my other idea. should have used the edit button, but oh well.
by Wolfy
Sat Feb 09, 2008 7:20 pm
Forum: Ideas & Suggestions
Topic: hard problem ship edition
Replies: 6
Views: 1568

also add in multi- gigawatt reactors
by Wolfy
Sat Feb 09, 2008 7:19 pm
Forum: Ideas & Suggestions
Topic: More exploring
Replies: 5
Views: 1625

i like this idea.
by Wolfy
Sat Feb 09, 2008 7:19 pm
Forum: Ideas & Suggestions
Topic: hard problem plot edition
Replies: 15
Views: 3453

It might help if a "semi-linear" path was made rather than travelling through the systems in a neat little line. Semi linear would have maybe two-three systems side by side making for 3-4 star gates in each system (before, after, and parallel. A fourth for the "dead end" "bonus" systems). The "bonus...
by Wolfy
Sat Feb 09, 2008 7:12 pm
Forum: Closed bug reports
Topic: Possible bug
Replies: 4
Views: 1315

Ttech wrote:
Hades wrote:In my view I would see it as a bug because if enemy ships are attacking, shouldn't they shoot them?

They do.
unless they are all too close to the station
by Wolfy
Sat Feb 09, 2008 6:25 pm
Forum: Closed bug reports
Topic: Possible bug
Replies: 4
Views: 1315

Re: Possible bug

Hades wrote:When I get to Point Juno when the Aires attack, the Heavy Gunships barely fire their weapons.
Is this a bug or is this intended?
sorta both- ships arn't supposed to attack near stations, but the ares ships are supposed to attack the station
by Wolfy
Sat Feb 09, 2008 4:43 pm
Forum: Ideas & Suggestions
Topic: improving stations
Replies: 18
Views: 3924

1 ) so where do you buy one? black market? 3 ) I couldn't even get the misssion so it was usto-set to "refuse". but the message needs fixing 4 ) why can't they work like the ranx dreadnaught? they "orbit" the star. 8 ) I've farmed them, but... doesn't this make it a bit rediculously easy? Especially...
by Wolfy
Sat Feb 09, 2008 2:08 am
Forum: Beginner's Luck
Topic: A newcomer's questions
Replies: 10
Views: 4467

Hrm... :?
I peeked in the scripts though and i can't find it... (too busy to backtrack all the way to charon and get in the military the normal way right now since i REALLY need that reactor upgrade- I've got my 500MW, but I want the 1GW)
by Wolfy
Sat Feb 09, 2008 2:05 am
Forum: Ideas & Suggestions
Topic: improving stations
Replies: 18
Views: 3924

improving stations

1) overly uber commonwealth customs -they shouldn't be able to detect/find contraband goods 100% of the time 2) fix tereton defence sats -they need to fire on enemy ships 3) point juno scrip puts out a very odd looking text line if player chooses not to accept the mission and the "zero hour" timer r...
by Wolfy
Sat Feb 09, 2008 1:10 am
Forum: Beginner's Luck
Topic: A newcomer's questions
Replies: 10
Views: 4467

But that one is still a prototype. The real one is way harder to get, but it pwns everything it shoots at, including the io-cream ;) (input/output-cream :P) real one? i looked in the xml's for both antarctica and point juno but it's the experimental one right? ***Spoiler alert?*** No, we are talkin...
by Wolfy
Fri Feb 08, 2008 11:25 pm
Forum: Beginner's Luck
Topic: A newcomer's questions
Replies: 10
Views: 4467

Desolator wrote:But that one is still a prototype. The real one is way harder to get, but it pwns everything it shoots at, including the io-cream ;) (input/output-cream :P)
real one? i looked in the xml's for both antarctica and point juno but it's the experimental one right?
by Wolfy
Fri Feb 08, 2008 5:02 am
Forum: Ideas & Suggestions
Topic: hard problem ship edition
Replies: 6
Views: 1568

how bout this?- assign all the generic ships (every thing but things like the antarctica or other "boss/story/special" ships) a cost. Then give the player a certain number of credits to spend on their first ship. They can then purchase hull-upgrades (allowing add-on armor and expansion slots) or buy...
by Wolfy
Fri Feb 08, 2008 4:32 am
Forum: Commonwealth
Topic: exploits
Replies: 39
Views: 11798

oh THATS how you get in the military... To think I've been making a fortune off of pirating the Teretons... :D :oops: I found you can shoot individual tereton defense sat's one at a time and kill them that way, leaving the station wide open for attack since the defence guns only attack you all at on...
by Wolfy
Fri Feb 08, 2008 4:25 am
Forum: Beginner's Luck
Topic: A newcomer's questions
Replies: 10
Views: 4467

A newcomer's questions

I've actually gotten just past point juno (not that i've explored the systems yet, just gate-hunting), but I feel my ship is hopelessly "out-of-date" by comparison to the enemies. Wolfen class gunship: 1x kiloton cannon from a ranx dreadnaught 1x dual partical cannon 1x dwarg cynodist stun thing 130...