Search found 4816 matches

by Aury
Thu Mar 20, 2008 7:03 pm
Forum: Ideas & Suggestions
Topic: A storyline suggestion for 1.0
Replies: 3
Views: 2923

Hmm... maybe the mikono can rise again? George was thinking of using the mikono as a wreck of an old-fashioned starship. maybe it doesn't need to be a wreck afterall. Bit small for the job though... I was thinking this would be a 256x256 ship at least
by Aury
Wed Mar 19, 2008 10:56 pm
Forum: Commonwealth
Topic: Update on Progress
Replies: 16
Views: 15185

yay! I don't need to modify transcendence.xml to have my secondary topology
by Aury
Tue Mar 18, 2008 3:16 am
Forum: Shipyards
Topic: Unique Stations Mod v2
Replies: 3
Views: 2570

oh! nice! hope you don't mind that i was working on something a bit similar tied in with my patrols and reinforcements. There are now upgraded versions of earlier game ships seen operating in later levels, (IE, there are some advanced charon stations seen quite a ways past st-kats (each harder by th...
by Aury
Mon Mar 17, 2008 10:10 pm
Forum: Commonwealth
Topic: Heliotropes too powerful in the early game
Replies: 22
Views: 17782

your radar doesn't go down, so you can continue to "see" by using that.
by Aury
Sun Mar 16, 2008 6:54 pm
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 597884

I use
0xE314
(314 as in the first three digits of pi)
by Aury
Sun Mar 16, 2008 4:16 pm
Forum: Ideas & Suggestions
Topic: salvager and gaian AI
Replies: 6
Views: 4387

There is already an upgradable auton, it's a mod that changes Rama and the Mule auton, you can dock with them and manually upgrade armor and shields. What I wanted is an AI ship that can autoupgrade the weapon, by scavenging or by docking with a station and purchasing it ! :) (increasing the random...
by Aury
Sun Mar 16, 2008 3:10 am
Forum: Ideas & Suggestions
Topic: salvager and gaian AI
Replies: 6
Views: 4387

Re: salvager and gaian AI

salvagers and gaian terraformers have hardcoded AI behaviours that upgrade the weapons choosing from the cargo (salvagers) and disintegrate wrecks with the nice particle suction effect (gaians) i would like to have upgradeweapon = "true" and destroywreck ="true" to put in a shipclass. That would be...
by Aury
Sat Mar 15, 2008 12:25 am
Forum: Commonwealth
Topic: That Dern'd Defected Auton!
Replies: 17
Views: 14168

fyi- defective autons weigh... what? about 2 tons? only buy 5+ton autons anyway- anything less get's pwned WAY too quickly. I found autons pretty useless later on, so i decided to go ahead and add some of my own- from one with a rapid-fire turbolaser (3x normal turbolaser speed) and fairly heavy arm...
by Aury
Fri Mar 14, 2008 4:24 am
Forum: Shipyards
Topic: dockscreen problem
Replies: 2
Views: 2164

i think i found it- i forgot the "<panes>" in the "greeting" segment
by Aury
Wed Mar 12, 2008 11:00 pm
Forum: Shipyards
Topic: dockscreen problem
Replies: 2
Views: 2164

dockscreen problem

so my first alliable "enemy" faction is a Charon pirate subfaction you can join them by getting an ID ROM from a guy called Konner at their fortress in the Charon inner system. However, you have to dock there and it uses some very hashed together scripts (combining the charon@korolev scripts and the...
by Aury
Tue Mar 11, 2008 10:11 pm
Forum: Beginner's Luck
Topic: I'm being chased.
Replies: 8
Views: 6829

Re: I'm being chased.

-------------------------------------- Adventure outfitters, taikon stations and ringer stations have weapons powerful enough to mop up anybody. --------------------------------------- not a giant fleet of ferians. being destructive chaos, they will shoot near a station regardless of aliance. there ...
by Aury
Mon Mar 10, 2008 11:24 pm
Forum: Beginner's Luck
Topic: Military gear
Replies: 11
Views: 8054

nope. having illegal weapons is ok too, as long as they are actually installed.
by Aury
Mon Mar 10, 2008 10:48 pm
Forum: Shipyards
Topic: Transponder, reinforcement, beacon and SOS roms.
Replies: 3
Views: 2546

One I finish the pirate mod, I will create not only dockscreens for the Ares, but missions as well (if it isn't done already). The only problem I have had with stations selling stuff is that if you decide not to fight for the Ares, you get tons of loot same as if you blew up a CW station. Right now...
by Aury
Mon Mar 10, 2008 10:18 pm
Forum: Shipyards
Topic: Transponder, reinforcement, beacon and SOS roms.
Replies: 3
Views: 2546

Transponder, reinforcement, beacon and SOS roms.

what do these do? I hope that when i'm done: Transponder roms will get you a few friendly enemy ships (the rarer ones that don't come alone as enemy reinforcements) as wingmen, maybe even changing their alliance to you, though if that happens, those roms would be exceedingly rare. Reinforcements/SOS...
by Aury
Mon Mar 10, 2008 3:32 am
Forum: Closed bug reports
Topic: Uh... the wierdest bug of all...
Replies: 6
Views: 5176

ok, well, it's nice to know about the evil transports. yes, i do have mods running, but the only thing that would cause that phobos to appear is the debug drydock, but i censored it out. i also used a system map rom in that system, so it's not possible for it to have existed if it never showed up. a...