Search found 4816 matches
- Thu Mar 20, 2008 7:03 pm
- Forum: Ideas & Suggestions
- Topic: A storyline suggestion for 1.0
- Replies: 3
- Views: 2923
- Wed Mar 19, 2008 10:56 pm
- Forum: Commonwealth
- Topic: Update on Progress
- Replies: 16
- Views: 15185
- Tue Mar 18, 2008 3:16 am
- Forum: Shipyards
- Topic: Unique Stations Mod v2
- Replies: 3
- Views: 2570
oh! nice! hope you don't mind that i was working on something a bit similar tied in with my patrols and reinforcements. There are now upgraded versions of earlier game ships seen operating in later levels, (IE, there are some advanced charon stations seen quite a ways past st-kats (each harder by th...
- Mon Mar 17, 2008 10:10 pm
- Forum: Commonwealth
- Topic: Heliotropes too powerful in the early game
- Replies: 22
- Views: 17782
- Sun Mar 16, 2008 6:54 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 597884
- Sun Mar 16, 2008 4:16 pm
- Forum: Ideas & Suggestions
- Topic: salvager and gaian AI
- Replies: 6
- Views: 4387
There is already an upgradable auton, it's a mod that changes Rama and the Mule auton, you can dock with them and manually upgrade armor and shields. What I wanted is an AI ship that can autoupgrade the weapon, by scavenging or by docking with a station and purchasing it ! :) (increasing the random...
- Sun Mar 16, 2008 3:10 am
- Forum: Ideas & Suggestions
- Topic: salvager and gaian AI
- Replies: 6
- Views: 4387
Re: salvager and gaian AI
salvagers and gaian terraformers have hardcoded AI behaviours that upgrade the weapons choosing from the cargo (salvagers) and disintegrate wrecks with the nice particle suction effect (gaians) i would like to have upgradeweapon = "true" and destroywreck ="true" to put in a shipclass. That would be...
- Sat Mar 15, 2008 12:25 am
- Forum: Commonwealth
- Topic: That Dern'd Defected Auton!
- Replies: 17
- Views: 14168
fyi- defective autons weigh... what? about 2 tons? only buy 5+ton autons anyway- anything less get's pwned WAY too quickly. I found autons pretty useless later on, so i decided to go ahead and add some of my own- from one with a rapid-fire turbolaser (3x normal turbolaser speed) and fairly heavy arm...
- Fri Mar 14, 2008 4:24 am
- Forum: Shipyards
- Topic: dockscreen problem
- Replies: 2
- Views: 2164
- Wed Mar 12, 2008 11:00 pm
- Forum: Shipyards
- Topic: dockscreen problem
- Replies: 2
- Views: 2164
dockscreen problem
so my first alliable "enemy" faction is a Charon pirate subfaction you can join them by getting an ID ROM from a guy called Konner at their fortress in the Charon inner system. However, you have to dock there and it uses some very hashed together scripts (combining the charon@korolev scripts and the...
- Tue Mar 11, 2008 10:11 pm
- Forum: Beginner's Luck
- Topic: I'm being chased.
- Replies: 8
- Views: 6829
Re: I'm being chased.
-------------------------------------- Adventure outfitters, taikon stations and ringer stations have weapons powerful enough to mop up anybody. --------------------------------------- not a giant fleet of ferians. being destructive chaos, they will shoot near a station regardless of aliance. there ...
- Mon Mar 10, 2008 11:24 pm
- Forum: Beginner's Luck
- Topic: Military gear
- Replies: 11
- Views: 8054
- Mon Mar 10, 2008 10:48 pm
- Forum: Shipyards
- Topic: Transponder, reinforcement, beacon and SOS roms.
- Replies: 3
- Views: 2546
One I finish the pirate mod, I will create not only dockscreens for the Ares, but missions as well (if it isn't done already). The only problem I have had with stations selling stuff is that if you decide not to fight for the Ares, you get tons of loot same as if you blew up a CW station. Right now...
- Mon Mar 10, 2008 10:18 pm
- Forum: Shipyards
- Topic: Transponder, reinforcement, beacon and SOS roms.
- Replies: 3
- Views: 2546
Transponder, reinforcement, beacon and SOS roms.
what do these do? I hope that when i'm done: Transponder roms will get you a few friendly enemy ships (the rarer ones that don't come alone as enemy reinforcements) as wingmen, maybe even changing their alliance to you, though if that happens, those roms would be exceedingly rare. Reinforcements/SOS...
- Mon Mar 10, 2008 3:32 am
- Forum: Closed bug reports
- Topic: Uh... the wierdest bug of all...
- Replies: 6
- Views: 5176
ok, well, it's nice to know about the evil transports. yes, i do have mods running, but the only thing that would cause that phobos to appear is the debug drydock, but i censored it out. i also used a system map rom in that system, so it's not possible for it to have existed if it never showed up. a...