Search found 4710 matches

by Wolfy
Thu Mar 31, 2016 7:58 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195744

Re: The Stars Beyond

I'm on an old version of 3dsmax. With autodesk going the route of Adobe, I don't think I'll be moving to the subscription model, and will probably hold out hope that the disgruntled independent artists will bother the blender devs enough to not make a face-grindingly painful UI. Blender has actually...
by Wolfy
Thu Mar 31, 2016 6:09 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195744

Re: The Stars Beyond

v0.3.0.0 was recently released to closed beta testers Some of the new content since last year New playerships, viper space systems threadsnake-class freighter, vulpes fusion incorporated dusk-class interceptor Lots of new items Systems now have names Cleaned up topology significantly Mission board s...
by Wolfy
Thu Mar 31, 2016 3:17 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195744

Re: The Stars Beyond

Unfortunately, no, its a bit more complex like that - its a flag in the executable binary file itself that the OS has to read as it creates the new process, it cant be set at run-time.
by Wolfy
Tue Mar 29, 2016 2:22 am
Forum: Ideas & Suggestions
Topic: Discussion: Radiation overhaul possibilities.
Replies: 10
Views: 2672

Re: Discussion: Radiation overhaul possibilities.

I really think we should do something of this sort, I was there in that discussion.

It would bring very much needed life to a very... lacking... mechanic. And I did want to add a bunch of radiation stuff for a TSB faction >.>
by Wolfy
Mon Mar 28, 2016 6:49 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195744

Re: The Stars Beyond

Just a post for the beta testers: Recent updates have introduced a number of larger ship graphics (due to 120 facings), and more are to come - if this is causing crashing, the solution I'm recommending which is NOT officialy supported by george is to set the Large Address Awareness flag. There may b...
by Wolfy
Sat Mar 26, 2016 11:14 pm
Forum: Patch Discussions
Topic: 1.7a1a Issues that can be fixed in XML
Replies: 30
Views: 13706

1.7a1a Issues that can be fixed in XML

Please post descriptions of issues that need to be fixed in the main tdb (this includes XML and tlisp code)

Thanks!
by Wolfy
Sat Mar 26, 2016 8:23 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195744

Re: The Stars Beyond

Nothing against posting here - its the official thread for the mod afterall :3
by Wolfy
Tue Mar 22, 2016 3:27 pm
Forum: Bug Reports & Tech Support
Topic: Ministry Ticket guideline (WIP)
Replies: 3
Views: 4018

Re: Ministry Ticket guideline (WIP)

He's only ever remarked on that once during a steam and on the staff boards, right?

Still official though.
by Wolfy
Tue Mar 22, 2016 8:13 am
Forum: Shipyards
Topic: Help with graphics
Replies: 8
Views: 1604

Re: Help with graphics

The standard luminous drone image already has 40 facings and a bitmask - I'd suggest just recoloring them all at once using effects and filters, then you can reuse the existing bitmask.
by Wolfy
Tue Mar 22, 2016 7:57 am
Forum: Official Extensions
Topic: Osaka Player Ship
Replies: 18
Views: 15233

Re: Osaka Player Ship

Fixed, it was a multiverse file api conflict issue.
Library reuploaded as v1.0.5.0a to resolve that
by Wolfy
Tue Mar 22, 2016 6:51 am
Forum: Official Extensions
Topic: Osaka Player Ship
Replies: 18
Views: 15233

Re: Osaka Player Ship

v1.0.5.0 is updated to API29 standards
Includes a new reactor installed stock on the ship
Fixes the jpg artifacts on the HUD
by Wolfy
Tue Feb 09, 2016 11:44 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 36472

Re: 1.7 Alpha 1 Ready!

Got another crash, but I'm not directly sure what caused it, no hints in the debug log.

I'm pretty sure it had something to do with spawning a bunch of bombers vs. dreadnoughts in the menu screen, and then all of the ensuing explosions.
by Wolfy
Tue Feb 09, 2016 11:02 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 36472

Re: 1.7 Alpha 1 Ready!

Anyone got the transdata link?
by Wolfy
Tue Feb 09, 2016 10:59 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 36472

Re: 1.7 Alpha 1 Ready!

Ok, it seems settings.xml fails to generate if the game does not successfully exit. It should instead generate it on first load.
by Wolfy
Tue Feb 09, 2016 10:54 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 36472

Re: 1.7 Alpha 1 Ready!

http://ministry.kronosaur.com/record.hexm?id=31518

Settings.xml also appears to be absent