Search found 194 matches

by SparcMan
Tue Jul 06, 2010 4:04 pm
Forum: Beginner's Luck
Topic: Sapphire
Replies: 12
Views: 3487

The playthough I just started is using the Sapphire which I play fairly often. I've only gotten 30 minutes into the game so far and part of that time is just explaining stuff, but things will pick up soon as I start looking for stuff to do. http://www.neurohack.com/transcendence/forums/viewtopic.php...
by SparcMan
Thu Jul 01, 2010 2:18 pm
Forum: Commonwealth
Topic: Playthrough with Commentary started
Replies: 12
Views: 4843

Playthrough with Commentary started

I've started a playthrough of Transcendence and have the first couple of videos up. You can view the playlist here: http://www.youtube.com/view_play_list?p ... 612635EC65
by SparcMan
Mon Jun 14, 2010 6:53 am
Forum: Beginner's Luck
Topic: RED FLASHING WARNING = Taking Damage... but...
Replies: 9
Views: 3450

What about flashing the outer edge of the screen with maybe a bit of fade inward? That would look pretty slick without obscuring your vision.
by SparcMan
Mon Jun 14, 2010 6:51 am
Forum: Community Discussions
Topic: Congrats to gambit!
Replies: 3
Views: 1916

Congrats Gambit!
by SparcMan
Sun May 30, 2010 2:54 pm
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 10418

This could work, but it would probably be tedious for the player to keep track of unless the equipment (un)install interface is upgraded to a detailed drag-and-drop style.
by SparcMan
Wed May 12, 2010 2:22 pm
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 10418

So far like the slot restrictions of item size. It really doesn't seem very realistic for a saphire class ship to be able to use some of the wepons out there. Also the wattage restrictions. What can a ship's wiring really take? Of course if you revise how certian items work on different ships you a...
by SparcMan
Tue May 04, 2010 5:53 pm
Forum: Ideas & Suggestions
Topic: UI wishlist
Replies: 13
Views: 2919

Mouse interaction during combat would definitely be more of a hindrance than anything in the vanilla game. It would open many opportunities for TC mods but that's about it. Mouse interaction on dockscreens would be excellent but the functionality should still be available with key strokes. Multi-ke...
by SparcMan
Wed Apr 21, 2010 4:02 am
Forum: Ideas & Suggestions
Topic: Turn Based Combat...
Replies: 7
Views: 1642

Makes me think of the VATS system in Fallout 3...
by SparcMan
Mon Apr 12, 2010 4:31 am
Forum: Announcements
Topic: 1.01 - Bug fixes
Replies: 9
Views: 5035

Nice work George! Thanks!
by SparcMan
Fri Apr 09, 2010 1:51 am
Forum: Ideas & Suggestions
Topic: Patch Spider repairs completely busted armor (bug?)
Replies: 4
Views: 2209

Certain repair items can also repair armor too badly damaged for a station to fix it as well. A trick I've often used to recover "unrepairable" armor. Then once it's repaired up to a certain point, the stations are then able to repair it. Not really a bug, but more of a realism issue.
by SparcMan
Tue Apr 06, 2010 5:12 am
Forum: Beginner's Luck
Topic: help a packrat
Replies: 6
Views: 2683

I hate those buggers. They'll also equip any weapons that's better than their own as well.
by SparcMan
Sun Apr 04, 2010 5:03 am
Forum: Beginner's Luck
Topic: help a packrat
Replies: 6
Views: 2683

Scavengers like to raid destroyed stations and ships for goods. They will also pick up cargo boxes of jettisoned equipment. They're not present in all systems. You can buy or find Mule autons to safely carry your stuff. Keep in mind that mules can be wrecked or destroyed. You can get to the jettison...
by SparcMan
Thu Apr 01, 2010 10:06 am
Forum: Commonwealth
Topic: Transcendence as a Rogue-like
Replies: 5
Views: 2682

I think Transcendence is a lot like Diablo in many ways. Three classes to choose from at the start, finding loot, equipping items, item upgrades, random traps, quests, deeper and increasingly difficult areas, etc.
by SparcMan
Thu Mar 25, 2010 9:56 pm
Forum: Ideas & Suggestions
Topic: Korolov Shipping - The other side
Replies: 15
Views: 3294

Owch! Hmmm. I wonder how much loot a Korolov base has....
by SparcMan
Thu Mar 25, 2010 3:54 am
Forum: Ideas & Suggestions
Topic: Korolov Shipping - The other side
Replies: 15
Views: 3294

How about this. You get two options on dangerous missions. You can choose to go with no escorts or you can choose to bring escorts for a reduced award (in case you don't have enough upgrades yet to survive on your own).