Search found 194 matches

by SparcMan
Wed Mar 24, 2010 2:54 am
Forum: Ideas & Suggestions
Topic: Korolov Shipping - The other side
Replies: 15
Views: 3294

I meant why have guards at all? Since Korolov seems to be short-staffed for fighters, it seems more likely that you would be asked to make deliveries without any assistance since you are well armed already.
by SparcMan
Tue Mar 23, 2010 9:42 pm
Forum: Ideas & Suggestions
Topic: Korolov Shipping - The other side
Replies: 15
Views: 3294

Better yet, you should be able to offer your services in transporting goods.
by SparcMan
Mon Mar 22, 2010 10:35 pm
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 6551

Transcendence is too interface intensive for a wii. The wii just doesn't have enough buttons. I think a HBC version would be just fine and the Wiimote has 6 buttons and a D-pad and the nunchuck has two more buttons and an analog stick. The analog stick and one button could be used as a function sel...
by SparcMan
Mon Mar 22, 2010 6:12 am
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 6551

schilcote wrote:Plus, it wouldn't exactly be easy to port it over, and it wouldn't really make playing the game any easier or anything... A Wii port I might like to see, but Transcendence just aint' a handheld game.
A Wii port.. That's a pretty decent idea. Anyone know how to make games for Wii?
by SparcMan
Sat Mar 20, 2010 6:45 pm
Forum: Announcements
Topic: 1.0
Replies: 40
Views: 17813

Yeah. It's been a long time coming, but believe me, I'm not complaining. It's an amazing accomplishment for a lone game developer to finish (or even half-finish if you consider the plans for ver 2.0). I can remember when I still used my Commodore 64 and I was going to make a pacman-like maze game, I...
by SparcMan
Mon Mar 15, 2010 6:55 am
Forum: Announcements
Topic: 1.0
Replies: 40
Views: 17813

Invoke Iocrym Off-Topic Post Disintegrator
by SparcMan
Mon Mar 15, 2010 1:58 am
Forum: Commonwealth
Topic: Lasers vs Kinetics
Replies: 33
Views: 8974

The playthrough I'm on right now, I got the 100MW reactor and a X-Ray laser only a few systems in - before Rigel even. It's pretty powerful at that point with a laser colliminator.
by SparcMan
Sat Mar 13, 2010 10:06 pm
Forum: Commonwealth
Topic: Cann you Digg it?
Replies: 0
Views: 1026

Cann you Digg it?

I've put Transcendence up on Digg. For everyone that has a Digg account, please give it a digg.

http://digg.com/pc_games/Space_action_R ... 0_released
by SparcMan
Sat Mar 13, 2010 5:48 am
Forum: Announcements
Topic: 1.0
Replies: 40
Views: 17813

Great work George! This is a fantastic milestone for all of your hard work. I look forward to giving it a try!

Here's to George and to our anticipation of 2.0 in the future!
by SparcMan
Tue Mar 09, 2010 10:59 pm
Forum: Announcements
Topic: RC9
Replies: 15
Views: 8227

I can agree that at least during the melee, there should be no enemies with total immunity to any one type of damage.
by SparcMan
Sun Mar 07, 2010 6:09 am
Forum: Ideas & Suggestions
Topic: Toggling shields cancels the wait time on shields-down
Replies: 14
Views: 2659

If I were a shield manufacturer, I'd get a leg up on the competition by adding one small bit of code into the shield unit's processor: if(shieldStrength = 0) { powerOff powerOn } Except that it's the shield processor that needs to be rebooted (in this context). Now, that doesn't mean such code coul...
by SparcMan
Sun Mar 07, 2010 5:32 am
Forum: Ideas & Suggestions
Topic: Brainstorms for post Heretic
Replies: 9
Views: 2328

That's it. I'm going to bring a caravan of mules with me.
by SparcMan
Sat Mar 06, 2010 7:13 am
Forum: Ideas & Suggestions
Topic: Toggling shields cancels the wait time on shields-down
Replies: 14
Views: 2659

It makes perfect sense to me. It's the equivalent of forcing your shields to "reboot" as opposed to trying to automatically recover from a crash. It's also a nuisance enough that it seems like a good counter to the shieldsdown attack.
by SparcMan
Tue Mar 02, 2010 6:32 am
Forum: Commonwealth
Topic: Game Tips: Don't read if you don't want spoilers
Replies: 12
Views: 12534

You shouldn't have to do that....it should be possible to either hear it at the local pub, or find it in a ROM somewhere. Oooooo! The Pub! I hadn't thought of that, but that would be a great idea!! So you randomly run into someone in the pub that offers you a handy tip if you are willing to part wi...
by SparcMan
Tue Mar 02, 2010 3:16 am
Forum: Commonwealth
Topic: Game Tips: Don't read if you don't want spoilers
Replies: 12
Views: 12534

Great tips! I think some of these hints should be hidden throughout the game (maybe in the form of rare data ROMs). That would be a post-1.0 project though. For someone that doesn't know the game very well and hasn't seen any of the hints in this forum, putting a few hints here and there within the ...