Search found 194 matches
- Wed Mar 24, 2010 2:54 am
- Forum: Ideas & Suggestions
- Topic: Korolov Shipping - The other side
- Replies: 15
- Views: 9105
- Tue Mar 23, 2010 9:42 pm
- Forum: Ideas & Suggestions
- Topic: Korolov Shipping - The other side
- Replies: 15
- Views: 9105
- Mon Mar 22, 2010 10:35 pm
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 16625
Transcendence is too interface intensive for a wii. The wii just doesn't have enough buttons. I think a HBC version would be just fine and the Wiimote has 6 buttons and a D-pad and the nunchuck has two more buttons and an analog stick. The analog stick and one button could be used as a function sel...
- Mon Mar 22, 2010 6:12 am
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 16625
- Sat Mar 20, 2010 6:45 pm
- Forum: Announcements
- Topic: 1.0
- Replies: 40
- Views: 44718
Yeah. It's been a long time coming, but believe me, I'm not complaining. It's an amazing accomplishment for a lone game developer to finish (or even half-finish if you consider the plans for ver 2.0). I can remember when I still used my Commodore 64 and I was going to make a pacman-like maze game, I...
- Mon Mar 15, 2010 6:55 am
- Forum: Announcements
- Topic: 1.0
- Replies: 40
- Views: 44718
- Mon Mar 15, 2010 1:58 am
- Forum: Commonwealth
- Topic: Lasers vs Kinetics
- Replies: 33
- Views: 25326
- Sat Mar 13, 2010 10:06 pm
- Forum: Commonwealth
- Topic: Cann you Digg it?
- Replies: 0
- Views: 1961
Cann you Digg it?
I've put Transcendence up on Digg. For everyone that has a Digg account, please give it a digg.
http://digg.com/pc_games/Space_action_R ... 0_released
http://digg.com/pc_games/Space_action_R ... 0_released
- Sat Mar 13, 2010 5:48 am
- Forum: Announcements
- Topic: 1.0
- Replies: 40
- Views: 44718
- Tue Mar 09, 2010 10:59 pm
- Forum: Announcements
- Topic: RC9
- Replies: 15
- Views: 17124
- Sun Mar 07, 2010 6:09 am
- Forum: Ideas & Suggestions
- Topic: Toggling shields cancels the wait time on shields-down
- Replies: 14
- Views: 7446
If I were a shield manufacturer, I'd get a leg up on the competition by adding one small bit of code into the shield unit's processor: if(shieldStrength = 0) { powerOff powerOn } Except that it's the shield processor that needs to be rebooted (in this context). Now, that doesn't mean such code coul...
- Sun Mar 07, 2010 5:32 am
- Forum: Ideas & Suggestions
- Topic: Brainstorms for post Heretic
- Replies: 9
- Views: 5736
- Sat Mar 06, 2010 7:13 am
- Forum: Ideas & Suggestions
- Topic: Toggling shields cancels the wait time on shields-down
- Replies: 14
- Views: 7446
- Tue Mar 02, 2010 6:32 am
- Forum: Commonwealth
- Topic: Game Tips: Don't read if you don't want spoilers
- Replies: 12
- Views: 18352
You shouldn't have to do that....it should be possible to either hear it at the local pub, or find it in a ROM somewhere. Oooooo! The Pub! I hadn't thought of that, but that would be a great idea!! So you randomly run into someone in the pub that offers you a handy tip if you are willing to part wi...
- Tue Mar 02, 2010 3:16 am
- Forum: Commonwealth
- Topic: Game Tips: Don't read if you don't want spoilers
- Replies: 12
- Views: 18352
Great tips! I think some of these hints should be hidden throughout the game (maybe in the form of rare data ROMs). That would be a post-1.0 project though. For someone that doesn't know the game very well and hasn't seen any of the hints in this forum, putting a few hints here and there within the ...