That is so cheating, but I LOVE IT
Search found 147 matches
- Wed Jun 15, 2016 5:23 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 122268
- Wed Jun 15, 2016 5:31 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97293
Re: Cabbage Corp
Thank you for this. This has opened up so many possibilities for Cabbage Corp. I am not even sure if you are sarcastic or not. And while I was playing with this, something completely out of place happened: https://i.imgur.com/PEo9YVg.jpg Guess what? A NEW STAR APPEARED OUT OF NOWHERE . I am not sur...
- Wed Jun 15, 2016 12:16 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97293
Re: Cabbage Corp
By the way, I've looked into the source code and... https://i.imgur.com/0lTsqCa.png Ohmygodwhatisthiscrap?! Isn't that much more convenient and shorter to write (if (and (geq gRange 3) (leq gRange 50)) (setq gContainers (filter (sysFindObject gSource (cat "t; N:" gRange ";")) container (gr (count (o...
- Tue Jun 14, 2016 11:04 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 97293
Re: Cabbage Corp
This mod seems to be completely incompatible with any of network-like mods like Beyond the Mainline or Uncharted. When you try to access the ship selection menu, it says "Unknown design type 200004" and crashes back into the main menu. As of the mod itself, it's actually pretty awesome. What I like ...
- Mon Jun 13, 2016 6:52 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183685
Re: Mining Pack released! (collab with TransGeek)
There is an annoying problem in 1.7a which makes RMP and (probably) scanner unavailable when disabled. It is supposed to return to its original state after you reenable either of those, but it doesn't. Here's a little fix: https://www.dropbox.com/s/qf1x3vhajmxuqv3/Replace%20respective%20files.zip?dl...
- Mon Jun 13, 2016 3:23 pm
- Forum: Mod Announcements
- Topic: [UPDATED] Black Market Expansion
- Replies: 23
- Views: 21751
Re: [UPDATED] Black Market Expansion
In 1.7a this mod makes upgrading stuff to be almost free. It doesn't account for item in question's cost when upgrading your junk so you can install an $1M gun for 250 credits. That's the first thing I've come across while testing this mod initially.
- Thu Feb 18, 2016 3:04 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 183685
Re: Mining Pack released! (collab with TransGeek)
I hope it's not dead.
- Thu Feb 18, 2016 3:02 am
- Forum: Commonwealth
- Topic: Transcendence turns 12 today!
- Replies: 9
- Views: 7601
Re: Transcendence turns 12 today!
That's definitely a symbol of Sapphire modding capability is. It can serve as a powerful battleship, it can serve as a party clown, it can serve as a dummy for Phobos shooting training. It can be anything.
- Mon Feb 15, 2016 8:01 pm
- Forum: Announcements
- Topic: 1.7 Alpha 1 Ready!
- Replies: 78
- Views: 957935
Re: 1.7 Alpha 1 Ready!
Haven't been here for a year or something. Now my body is ready to storm Commonwealth scum again.
- Sat Jun 20, 2015 5:09 am
- Forum: Announcements
- Topic: June IRC Day (IRC Day Part II)
- Replies: 15
- Views: 41585
Re: June IRC Day (IRC Day Part II)
I may not survive till that.
- Mon Jun 08, 2015 10:41 am
- Forum: Commonwealth
- Topic: Asteroid Ore Table
- Replies: 18
- Views: 11232
Re: Asteroid Ore Table
Huh. Level 10 mining worth hella of money. 4M credits
- Wed May 27, 2015 8:40 pm
- Forum: Shipyards
- Topic: [George] In what order should I parse the XML files?
- Replies: 16
- Views: 8905
Re: [George] In what order should I parse the XML files?
I can definitely say you won't be able to distinguish between real and virtual objects. As virtual I mean those objects used only for storing data.
- Sat May 23, 2015 3:28 am
- Forum: The Drawing Board
- Topic: Revamping the Outer Realm
- Replies: 46
- Views: 23928
Re: Revamping the Outer Realm
For me drones never were good. In early game they are too expensive, in midgame and after they become too flimsy and not threating for anything. The same goes for wingmans - by the time player get them, they already are equipped with outdated weapon and armor. They might be helpful with clearing lot...
- Thu May 21, 2015 10:21 am
- Forum: Ideas & Suggestions
- Topic: Damage 2.0 Idea thread
- Replies: 14
- Views: 8683
Re: Damage 2.0 Idea thread
Basically everything you say about damage is about that fact that damage is not different from each other except for some armor being more or less resistant to it but in ascending order anyway. https://forums.kronosaur.com/viewtopic.php?f=25&t=7098 Every damage type should be different and useful/us...
- Thu May 21, 2015 10:12 am
- Forum: The Drawing Board
- Topic: Revamping the Outer Realm
- Replies: 46
- Views: 23928
Re: Revamping the Outer Realm
Perhaps. I could see having abandoned stations that have been repurposed as outposts for Kobol raiders and the like. Ultimately, I'm not sure how stations are really supposed to work. On one hand, they supposedly hold millions of people. On the other, their armament is rarely sufficient to fend off...