Search found 147 matches

by EditorRUS
Wed Jun 15, 2016 5:23 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 122268

Re: [MOD] Dynamic Systems V6.d

That is so cheating, but I LOVE IT
Image
by EditorRUS
Wed Jun 15, 2016 5:31 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97293

Re: Cabbage Corp

Thank you for this. This has opened up so many possibilities for Cabbage Corp. I am not even sure if you are sarcastic or not. And while I was playing with this, something completely out of place happened: https://i.imgur.com/PEo9YVg.jpg Guess what? A NEW STAR APPEARED OUT OF NOWHERE . I am not sur...
by EditorRUS
Wed Jun 15, 2016 12:16 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97293

Re: Cabbage Corp

By the way, I've looked into the source code and... https://i.imgur.com/0lTsqCa.png Ohmygodwhatisthiscrap?! Isn't that much more convenient and shorter to write (if (and (geq gRange 3) (leq gRange 50)) (setq gContainers (filter (sysFindObject gSource (cat "t; N:" gRange ";")) container (gr (count (o...
by EditorRUS
Tue Jun 14, 2016 11:04 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97293

Re: Cabbage Corp

This mod seems to be completely incompatible with any of network-like mods like Beyond the Mainline or Uncharted. When you try to access the ship selection menu, it says "Unknown design type 200004" and crashes back into the main menu. As of the mod itself, it's actually pretty awesome. What I like ...
by EditorRUS
Mon Jun 13, 2016 6:52 pm
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183685

Re: Mining Pack released! (collab with TransGeek)

There is an annoying problem in 1.7a which makes RMP and (probably) scanner unavailable when disabled. It is supposed to return to its original state after you reenable either of those, but it doesn't. Here's a little fix: https://www.dropbox.com/s/qf1x3vhajmxuqv3/Replace%20respective%20files.zip?dl...
by EditorRUS
Mon Jun 13, 2016 3:23 pm
Forum: Mod Announcements
Topic: [UPDATED] Black Market Expansion
Replies: 23
Views: 21751

Re: [UPDATED] Black Market Expansion

In 1.7a this mod makes upgrading stuff to be almost free. It doesn't account for item in question's cost when upgrading your junk so you can install an $1M gun for 250 credits. That's the first thing I've come across while testing this mod initially.
by EditorRUS
Thu Feb 18, 2016 3:04 am
Forum: Mod Announcements
Topic: Mining Pack released! (collab with TransGeek)
Replies: 72
Views: 183685

Re: Mining Pack released! (collab with TransGeek)

I hope it's not dead.
by EditorRUS
Thu Feb 18, 2016 3:02 am
Forum: Commonwealth
Topic: Transcendence turns 12 today!
Replies: 9
Views: 7601

Re: Transcendence turns 12 today!

That's definitely a symbol of Sapphire modding capability is. It can serve as a powerful battleship, it can serve as a party clown, it can serve as a dummy for Phobos shooting training. It can be anything.
by EditorRUS
Mon Feb 15, 2016 8:01 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 957935

Re: 1.7 Alpha 1 Ready!

Haven't been here for a year or something. Now my body is ready to storm Commonwealth scum again.
by EditorRUS
Sat Jun 20, 2015 5:09 am
Forum: Announcements
Topic: June IRC Day (IRC Day Part II)
Replies: 15
Views: 41585

Re: June IRC Day (IRC Day Part II)

Image
I may not survive till that.
by EditorRUS
Mon Jun 08, 2015 10:41 am
Forum: Commonwealth
Topic: Asteroid Ore Table
Replies: 18
Views: 11232

Re: Asteroid Ore Table

Huh. Level 10 mining worth hella of money. 4M credits
by EditorRUS
Wed May 27, 2015 8:40 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8905

Re: [George] In what order should I parse the XML files?

I can definitely say you won't be able to distinguish between real and virtual objects. As virtual I mean those objects used only for storing data.
by EditorRUS
Sat May 23, 2015 3:28 am
Forum: The Drawing Board
Topic: Revamping the Outer Realm
Replies: 46
Views: 23928

Re: Revamping the Outer Realm

For me drones never were good. In early game they are too expensive, in midgame and after they become too flimsy and not threating for anything. The same goes for wingmans - by the time player get them, they already are equipped with outdated weapon and armor. They might be helpful with clearing lot...
by EditorRUS
Thu May 21, 2015 10:21 am
Forum: Ideas & Suggestions
Topic: Damage 2.0 Idea thread
Replies: 14
Views: 8683

Re: Damage 2.0 Idea thread

Basically everything you say about damage is about that fact that damage is not different from each other except for some armor being more or less resistant to it but in ascending order anyway. https://forums.kronosaur.com/viewtopic.php?f=25&t=7098 Every damage type should be different and useful/us...
by EditorRUS
Thu May 21, 2015 10:12 am
Forum: The Drawing Board
Topic: Revamping the Outer Realm
Replies: 46
Views: 23928

Re: Revamping the Outer Realm

Perhaps. I could see having abandoned stations that have been repurposed as outposts for Kobol raiders and the like. Ultimately, I'm not sure how stations are really supposed to work. On one hand, they supposedly hold millions of people. On the other, their armament is rarely sufficient to fend off...