Search found 556 matches

by pixelfck
Tue Aug 18, 2015 9:23 am
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 21
Views: 26710

Re: Transcendence Changelog

A big thanks for this! it is hugely helpful!

~Pixelfck
by pixelfck
Mon Aug 17, 2015 5:43 pm
Forum: The Drawing Board
Topic: Code Problem
Replies: 11
Views: 7457

Re: Code Problem

I also found it helpful to download the entire Hammerhead mod from Xelerus so I could see the code as a whole, run searches on it, and look at what's inside the Resources folder. The 'Hammerhead Playership' mod (by Peter) on Xelerus is not the 'Hammerhead II' as described in the tutorial. The tutor...
by pixelfck
Mon Aug 17, 2015 2:32 pm
Forum: The Drawing Board
Topic: Code Problem
Replies: 11
Views: 7457

Re: Code Problem

also if its possible, do you think you could maybe highlight what changes are done through the steps, i find it a bit difficult, but not impossible, to decipher which bits of code have been modified and added to your hammerhead code. I think maybe it might simplify things a bit perhaps. Originally,...
by pixelfck
Sun Aug 09, 2015 10:22 pm
Forum: Ideas & Suggestions
Topic: A more balanced means of repairing
Replies: 41
Views: 16837

Re: A more balanced means of repairing

This has been an annoyance for me for a long time. I fixed it in Black Market Expansion by making the behaviour of repair items (barrels, patches, repair kits, patch spiders and patcher arms) behave equal to what stations (and Domina) do: don't repair if damaged for 75% or more. One of the results ...
by pixelfck
Sun Aug 09, 2015 12:55 pm
Forum: Ideas & Suggestions
Topic: A more balanced means of repairing
Replies: 41
Views: 16837

Re: A more balanced means of repairing

Nothing is wrong with the current system. Slower repair services, no matter how implemented, would be nothing but pointless boredom. The one thing I dislike about the current system is while armor repair services cannot repair armor damaged by more than 75%, armor repair devices and consumables can...
by pixelfck
Thu Aug 06, 2015 9:31 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15023

Re: Basic playership mod

Of interest:

Transcendence 1.5 Beta specs
pay attention to the: Dock Services Screen -> Modding Considerations for info on the new/old dockscreen behaviour.

~Pixelfck
by pixelfck
Thu Aug 06, 2015 12:56 pm
Forum: Off-Topic
Topic: Old PC GAmes:Dos to windows 95
Replies: 14
Views: 20854

Re: Old PC GAmes:Dos to windows 95

Cannon Fodder was great (and damn hart in later levels!) my all time favourite is (nowadays considered abandonware, playable on dosbox): The Aethra Chronicles, Volume One: Celystra's Bane ( shareware version ) The Aethra Chronicles is a shareware fantasy RPG based on the Role-Master system, a Pencil...
by pixelfck
Sun Aug 02, 2015 8:46 pm
Forum: Ideas & Suggestions
Topic: Suggestion & Brainstorm: Illegal Weapons
Replies: 61
Views: 24972

Re: Suggestion & Brainstorm: Illegal Weapons

The problem with that (which I've always hated and removed in my mods) is that the XM300 Reaper does exactly the same thing, and is milspec and militia-issue weaponry. It's only used by the sapiens and really should be a unique illegal missile....but it isn't. Simple solution: replace the 'Military...
by pixelfck
Sat Jul 04, 2015 10:14 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18138

Re: Automatically importing in-game items/ship/etc into the

I set up a local MediaWiki installation and will try to build from there. However, I'm currently living out of the back of a car, sleeping (wildcamping) in a tent with pretty unpredictable weather (UK), no regular power supply (I need to pop into a pub to recharge my netbook) and lots of daytime act...
by pixelfck
Sun Jun 28, 2015 8:50 pm
Forum: Ideas & Suggestions
Topic: Generate initial systems in some sort of pause mode
Replies: 10
Views: 6469

Re: Generate initial systems in some sort of pause mode

From what I observe, I always thought that the 'ok' button started the game creation. Maybe there is a bug lurking somewhere?

~Pixelfck
by pixelfck
Thu Jun 18, 2015 8:32 pm
Forum: Commonwealth
Topic: Automatically importing in-game items/ship/etc into the wiki
Replies: 34
Views: 18138

Re: Automatically importing in-game items/ship/etc into the

I can now read types from the xml source code. some armour types as an example: Array ( [0x00004008] => Array ( [unid] => &itHeavyPlasteelPlate; [name] => [segment(s) of ]heavy plasteel armor [level] => 5 [description] => This is a stronger plate of the popular plasteel armor. [frequency] => common ...
by pixelfck
Wed Jun 10, 2015 12:07 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8903

Re: [George] In what order should I parse the XML files?

(Finally found some time to look at this again.) A <Library> statement is a reference to a library, not an include directive (like a module). The core engine keeps a list of all extensions (libraries, adventures, whatever) by UNID. When it sees a <Library> reference it just looks up the extension, m...
by pixelfck
Wed Jun 03, 2015 2:58 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8903

Re: [George] In what order should I parse the XML files?

This may turn out harder than anticipated :-( ~Pixelfck Sorry about that! It's my fault for not using a standard XML parser. Don't worry about it. It should all work out Ok, and the fun is in writing the script anyway :-) question: I'm somewhat surprised at the amount of double reading/traversing t...
by pixelfck
Wed Jun 03, 2015 10:45 am
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8903

Re: [George] In what order should I parse the XML files?

(Updated previous post)
~Pixelfck
by pixelfck
Sat May 30, 2015 3:36 pm
Forum: Shipyards
Topic: [George] In what order should I parse the XML files?
Replies: 16
Views: 8903

Re: [George] In what order should I parse the XML files?

Well, my script now reads itself through all the files as specified by <Module>, <CoreLibrary>, <Library>, <TranscendenceAdventure> and <TranscendenceExtension>. I'm somewhat surprised at the amount of double reading/traversing the inclusion tree; CoreTypesLibrary.xml is, for example, visited 22 tim...