Search found 2726 matches

by RPC
Tue Mar 07, 2017 2:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

@NMS: Nice catch. I haven't touched the code in a while so I forgot I already had a nice switch to put the attack timer on. @PM: Ok, so if I want to stop time for the player too, can I just pick a random non player object (like an asteroid) to stop time with, then with SysStartTime it will resume ti...
by RPC
Mon Mar 06, 2017 4:44 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

Updated the github version. Changes: hopefully fixed sysstoptime fixed refueling/repairing issue fixed having bad dockscreens for upgrades reduced Aciman thrust I have no idea how to change docking ports because I can't define them with the <dockingports> tag. @NMS: also, try building the Durkham ca...
by RPC
Mon Mar 06, 2017 1:24 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

@NMS Thanks, I would never have guessed that sysCreateShipwreck makes live ships too >.< For the other concerns: - I lost on wave 2 to the crazy number of gunships with missiles. I guess I'll try spending all my scrap on laser turrets? The waves are hardcoded in the <Attacked> event in StarGenesis00...
by RPC
Sun Mar 05, 2017 11:25 am
Forum: Shipyards
Topic: ERROR: shpOrder attack requires target not helpful
Replies: 3
Views: 2457

Re: ERROR: shpOrder attack requires target not helpful

Thanks George about debug mode since the error message was a lot more helpful. I was looking at the wrong attack code this whole time.

NMS was right, I was using SysFindObj with N:65. Since there were no objects I was calling an invalid attack order.
by RPC
Sun Mar 05, 2017 8:28 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

@ NMS sounds like it. Apparently sysStopTime has a max duration and I got lazy and set it to 50000 ticks but I dunno how to fix it. Maybe just refresh StopTime and resume on exit? Does sysStopTime even work still?
by RPC
Sun Mar 05, 2017 8:13 am
Forum: The Drawing Board
Topic: (Resurfacing) New ship in the works!
Replies: 5
Views: 7130

Re: (Resurfacing) New ship in the works!

That looks so good, and glad to have you back.
by RPC
Sat Mar 04, 2017 1:35 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

The bug that's causing it is probably when the ship AI gets bugged out and can't swivel all the way before turning around, resulting in ships flying away instead of flying towards. I dunno how you managed to finish the game though D: I have no idea what to do, should I just update the art assets? I'...
by RPC
Sat Mar 04, 2017 9:45 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

OMG how did that happen :/
Did you use Xelerus or github or multiverse?
by RPC
Sat Mar 04, 2017 3:54 am
Forum: Mod Announcements
Topic: Command Screen: RTS Dockscreen Interface
Replies: 2
Views: 8798

Re: Command Screen: RTS Dockscreen Interface

Works great with Star Genesis, can't wait to use this for some fleet management shenanigans :D
Image
by RPC
Sat Mar 04, 2017 3:52 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

Updated at 1243 downloads. It works now. STAR GENESIS GITHUB LINK Changelog: -added manual -fixed various crashes -nerfed starbase energy regen from 75/sec to 75/10sec -spawn with 2 energy collectors at start -fixed enemies using the player pool for energy -buffed aciman and durkham capital ships -d...
by RPC
Sat Mar 04, 2017 12:18 am
Forum: Shipyards
Topic: I have no idea how to fix this bug
Replies: 4
Views: 3275

Re: I have no idea how to fix this bug

Sorry, wrong weaponeffect: <Weapon launcher= "true" damage= "thermo:3d12" fireRate= "180" interaction= "0" powerUse= "10" type= "missile" directional= "true" maneuverability= "2" autoAcquireTarget= "true" fragmentCount= "2d3+2" missileSpeed= "15" accelerationFactor= "125" maxMissileSpeed= "60" lifet...
by RPC
Fri Mar 03, 2017 10:40 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

Sorry about that I added the masks now.
by RPC
Fri Mar 03, 2017 1:50 pm
Forum: Shipyards
Topic: ERROR: shpOrder attack requires target not helpful
Replies: 3
Views: 2457

ERROR: shpOrder attack requires target not helpful

That error message is killing my game speed by printing to log 5x per second, how to fix?
It just tells me some attack order is wrong but I can't even tell which one it is without sifting through everything.
by RPC
Fri Mar 03, 2017 9:58 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65079

Re: [New Mod-Tower Defense] Star Genesis 00

Sorry for the necro but I'm going to update this soon. Before I officially do though I want people's opinions on balance and stuff if they want to provide any.
LINK
by RPC
Fri Mar 03, 2017 4:14 am
Forum: Shipyards
Topic: I have no idea how to fix this bug
Replies: 4
Views: 3275

Re: I have no idea how to fix this bug

Best guesses right now are: ships attempting to dock to destroyed wrecks or attack destroyed objects use of old particle weapon effect (a similar effect for the super old radiation also caused crashes last time IIRC) <Weapon type= "missile" damage= "ion:1d2+5; momentum1;" passthrough= "5" fireRate= ...