Search found 2558 matches
- Mon Mar 07, 2011 2:19 pm
- Forum: Beginner's Luck
- Topic: How to obtaining the ship reactors; also the military
- Replies: 22
- Views: 9164
Re: How to obtaining the ship reactors; also the military
Unless the fuel is a longzhu sphere. Of course, spheres have a better use than as fuel.
- Sun Mar 06, 2011 7:21 pm
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13336
Re: Using the Teraton Fabricator
If the input qualifies for multiple rows, it uses the first (from top to bottom) qualifying row found. If you notice, the rows that accept items less than level 8 require fewer resources than those that do not. Also, transmuting weapons requires more resources than other items.
- Fri Mar 04, 2011 8:44 pm
- Forum: Mod Announcements
- Topic: [Mod] Items Pack 912
- Replies: 7
- Views: 3879
Re: [Mod] Items Pack 912
Minor update: Fixed incorrect powerUse on some items.
- Thu Mar 03, 2011 4:23 pm
- Forum: Mod Announcements
- Topic: [Mod] Items Pack 912
- Replies: 7
- Views: 3879
[Mod] Items Pack 912
Items Pack 912 features dozens of items that include weapons (and enhancers that power up some of them), shields, armor, and stations that sell these items. The readme file included in the zip has a summary list of item groups that can be found. Replaces Blade Corporation, Deflector Armor, and Quan...
- Wed Mar 02, 2011 5:05 pm
- Forum: Commonwealth
- Topic: Ferians and zooanthropes
- Replies: 39
- Views: 14785
Re: Ferians and zooanthropes
Why do players need rin? Answer: because the Ringers are the only ones who can install most level X devices and Iocrym plate. If I did not need such dock services, I would avoid the Ringers entirely. Ferians are my second most annoying faction because all those crawling bugs are an eyesore, get in t...
- Wed Mar 02, 2011 4:25 pm
- Forum: Commonwealth
- Topic: Ferians and zooanthropes
- Replies: 39
- Views: 14785
Re: Ferians and zooanthropes
For the player, combat power varies by reactor power:
10MW = 4
up to 25MW = 7
up to 50MW = 10
up to 100MW = 14
up to 250MW = 22
up to 500MW = 32
up to 1GW = 46
1.2GW = 74
If you enhance a 250MW reactor (to 300MW), your combat power will rise from 22 to 32.
For enemies, it varies by their score.
10MW = 4
up to 25MW = 7
up to 50MW = 10
up to 100MW = 14
up to 250MW = 22
up to 500MW = 32
up to 1GW = 46
1.2GW = 74
If you enhance a 250MW reactor (to 300MW), your combat power will rise from 22 to 32.
For enemies, it varies by their score.
- Wed Mar 02, 2011 12:24 am
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13336
Re: Using the Teraton Fabricator
The fabricator is the most overpowered feature in the game, or nearly so. I get nearly all of my endgame equipment from the fabricator. I strive to get a jumpdrive as soon as possible, then warp to the end and look for a fabricator to transmute much of the looted junk I hoard up to that point.
- Tue Mar 01, 2011 8:30 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v2
- Replies: 60
- Views: 27720
Re: [Mod] Playership Drones v2
Minor update uploaded today (Mar 1, 2011). It fixes the problem in which the player could not rebuild an Earth slaver. I overlooked the fact the game has two versions of the Earth slaver.
- Tue Mar 01, 2011 1:18 pm
- Forum: Commonwealth
- Topic: Ferians and zooanthropes
- Replies: 39
- Views: 14785
Re: I love the Plasma Cannon.
One enhancement I almost did to Ferians in Playership Drones, but did not due to filesize, was let the player buy their ships at a hive (and pilot them if desired). Ships would cost rin due to the Ringer connection.
- Mon Feb 28, 2011 7:33 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v2
- Replies: 60
- Views: 27720
Re: [Mod] Playership Drones v2
Uploaded an update on Feb 28, 2011. List of changes: * Added the following playable ships: Borer, Earth and Dragon slavers, Hammerhead, light IAV, Oromo, Sotho, and T55. * Added Borer II to the selectable starter ship list. It begins with mining equipment and a tritium propulsion upgrade. * Added ov...
- Sun Feb 27, 2011 7:26 pm
- Forum: Beginner's Luck
- Topic: Item Repairs
- Replies: 5
- Views: 3506
Re: Item Repairs
If the damaged device is installed, use an item that enhances it. For example, longzhu sphere on a damaged energy weapon. If the damaged device is uninstalled, you cannot repair it (in an unmodifed game), unless the device is a Rasiermesser or Makayev weapon. In which case, you take it to its manufa...
- Thu Feb 24, 2011 2:01 am
- Forum: Beginner's Luck
- Topic: Dvalin question
- Replies: 14
- Views: 5469
Re: Dvalin question
No, ion9 cannon is the final gift from Dvalin.
- Tue Feb 22, 2011 9:45 pm
- Forum: Beginner's Luck
- Topic: Korolov
- Replies: 4
- Views: 2979
Re: Korolov
Yes, but not in every game.
- Tue Feb 22, 2011 2:46 pm
- Forum: Beginner's Luck
- Topic: Enemies you love to hate.
- Replies: 30
- Views: 16156
Re: Enemies you love to hate.
Nomad Salvagers - They may show as "friendly", but when they steal loot, they are enemies in every other way. I am a packrat and compulsive looter, and I like to stash items at various station wrecks. The presence of Salvagers means I need to find another system without them to store loot, just to ...
- Tue Feb 22, 2011 2:37 pm
- Forum: Commonwealth
- Topic: [Spoilers] End game weapon
- Replies: 24
- Views: 11019
Re: [Spoilers] End game weapon
If drives could not be enhanced, and the only way to go faster than .25c is with the megadrive, then the Sapphire would be lame. A Sapphire with an enhanced Titan (which has .28c) is noticably faster than the Wolfen. When I play the Wolfen, I do not have enough spare slots for an engine. Engines can...