Search found 569 matches
- Mon Dec 14, 2015 1:47 am
- Forum: Commonwealth
- Topic: Youtube Neglect
- Replies: 11
- Views: 7211
Re: Youtube Neglect
The master files are probably in the tens of gigabytes. There's no reasonable way to outsource this that saves George time unless someone drives to his house every week and picks them up on an external hard disk/ large flash drive or something. Whether it's faster to re-encode them himself or upload...
- Tue Nov 24, 2015 9:06 pm
- Forum: Beginner's Luck
- Topic: Scoring factors
- Replies: 6
- Views: 4522
Re: Scoring factors
After adding up the scores of all the enemy ships you've destroyed, your score is divided by (1 + the number of times you've resurrected).
- Mon Nov 23, 2015 9:03 am
- Forum: Modding Reference
- Topic: Enhancement code reference
- Replies: 2
- Views: 3158
Re: Enhancement code reference
Yeah, I knew about that page, but it was not as detailed as I would have liked. Even the documentation in the code comments is less than complete. ItemEnhancementTypes is an enum, which is basically a way to assign names to (numerical) variable values. So when you see if (m_dwMods == etNone) it's ac...
- Sun Nov 22, 2015 12:03 am
- Forum: Beginner's Luck
- Topic: expansion slots
- Replies: 7
- Views: 6057
Re: expansion slots
Ship stats not updating when you install a drive is a bug, which I reported here: http://ministry.kronosaur.com/record.hexm?id=5820 I also suggested that drives display their stats here: http://ministry.kronosaur.com/record.hexm?id=4894 Installing a drive will always increase your thrust. Higher lev...
- Mon Nov 16, 2015 2:47 am
- Forum: Beginner's Luck
- Topic: expansion slots
- Replies: 7
- Views: 6057
Re: expansion slots
No, most ships have 8 slots, the EI500 has 9, and the Osaka only has 7. The information on the ship selection screen only tells you how many are free, not the total. In general, reactors count as devices, but until recently, all player ships started with a built-in reactor that didn't take up a slot...
- Sun Nov 15, 2015 2:09 am
- Forum: Shipyards
- Topic: Enhancement tags
- Replies: 5
- Views: 3700
Re: Enhancement tags
For those who don't regularly check the Modding Reference section, I just posted some information about enhancements.
- Sun Nov 15, 2015 12:36 am
- Forum: Modding Reference
- Topic: Enhancement code reference
- Replies: 2
- Views: 3158
Enhancement code reference
Enhancement codes don't seem to have been well documented, so I went source diving. Here's how they're stored: enum ItemEnhancementTypes { etNone = 0x0000, etBinaryEnhancement = 0x0001, etLoseEnhancement = 0x0002, // Lose enhancements etStrengthen = 0x0100, // +hp, data1 = %increase (10% increments)...
- Thu Nov 12, 2015 11:01 am
- Forum: Ideas & Suggestions
- Topic: The great big balance alteration suggestion thread for 1.7
- Replies: 91
- Views: 43606
Re: The great big balance alteration suggestion thread for 1
PM knows how to calculate fire rates correctly. Although it isn't apparent in-game, the Hanzo blaster and the dual TeV-9 have the exact same DPS (135). I think their stats are OK for level 7, they just don't fill any role well (having no omni and no WMD) and tend to show up at the same time as level...
- Mon Nov 09, 2015 10:52 pm
- Forum: Commonwealth
- Topic: My first Permadeath
- Replies: 9
- Views: 7236
Re: My first Permadeath
Yeah, as it says in the lower left:
"Game Statistics
[Arrows] to scroll
[Ctrl+C] to copy to clipboard"
"Game Statistics
[Arrows] to scroll
[Ctrl+C] to copy to clipboard"
- Mon Nov 09, 2015 7:31 am
- Forum: Commonwealth
- Topic: My first Permadeath
- Replies: 9
- Views: 7236
Re: My first Permadeath
Did you transcribe the game log? It's full of typos. You know you can copy and paste it, right?
- Thu Oct 29, 2015 7:10 am
- Forum: Ideas & Suggestions
- Topic: Rin/currency display
- Replies: 11
- Views: 6270
Re: Rin/currency display
Or you could just press F2...
- Thu Oct 22, 2015 6:36 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: No Gunsam branch of systems in Corporate Command game
- Replies: 7
- Views: 11471
Re: No Gunsam branch of systems in Corporate Command game
Once you create an issue, you can attach files to it.
- Tue Oct 13, 2015 3:03 am
- Forum: Bug Reports & Tech Support
- Topic: endless queues of non player ships at armor stations
- Replies: 6
- Views: 15309
Re: endless queues of non player ships at armor stations
I added a link in this ticket.
- Sat Oct 03, 2015 4:34 am
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21141
Re: Compartments making bosses a bit too tough?
From a realism standpoint, it does make some sense for more of capital ships' protection to come from armor. I don't think we should move too far in that direction, though. After all, aside from compartments being hard to damage with most weapons, armor is the most annoying form of protection, since...
- Fri Oct 02, 2015 9:11 pm
- Forum: Commonwealth
- Topic: ICS repellers as PD
- Replies: 21
- Views: 10032
Re: ICS repellers as PD
I'd say the Ranx Dreadnought isn't as weak as it once was. Once it was laughable, dealing almost zero damage and not that hard to crack despite fielding one of best armors seen around there, and multiple spiders. Now though, it actually hurts if you can't dodge the shells, and is much more durable....