Search found 569 matches

by NMS
Mon Dec 14, 2015 1:47 am
Forum: Commonwealth
Topic: Youtube Neglect
Replies: 11
Views: 7211

Re: Youtube Neglect

The master files are probably in the tens of gigabytes. There's no reasonable way to outsource this that saves George time unless someone drives to his house every week and picks them up on an external hard disk/ large flash drive or something. Whether it's faster to re-encode them himself or upload...
by NMS
Tue Nov 24, 2015 9:06 pm
Forum: Beginner's Luck
Topic: Scoring factors
Replies: 6
Views: 4522

Re: Scoring factors

After adding up the scores of all the enemy ships you've destroyed, your score is divided by (1 + the number of times you've resurrected).
by NMS
Mon Nov 23, 2015 9:03 am
Forum: Modding Reference
Topic: Enhancement code reference
Replies: 2
Views: 3158

Re: Enhancement code reference

Yeah, I knew about that page, but it was not as detailed as I would have liked. Even the documentation in the code comments is less than complete. ItemEnhancementTypes is an enum, which is basically a way to assign names to (numerical) variable values. So when you see if (m_dwMods == etNone) it's ac...
by NMS
Sun Nov 22, 2015 12:03 am
Forum: Beginner's Luck
Topic: expansion slots
Replies: 7
Views: 6057

Re: expansion slots

Ship stats not updating when you install a drive is a bug, which I reported here: http://ministry.kronosaur.com/record.hexm?id=5820 I also suggested that drives display their stats here: http://ministry.kronosaur.com/record.hexm?id=4894 Installing a drive will always increase your thrust. Higher lev...
by NMS
Mon Nov 16, 2015 2:47 am
Forum: Beginner's Luck
Topic: expansion slots
Replies: 7
Views: 6057

Re: expansion slots

No, most ships have 8 slots, the EI500 has 9, and the Osaka only has 7. The information on the ship selection screen only tells you how many are free, not the total. In general, reactors count as devices, but until recently, all player ships started with a built-in reactor that didn't take up a slot...
by NMS
Sun Nov 15, 2015 2:09 am
Forum: Shipyards
Topic: Enhancement tags
Replies: 5
Views: 3700

Re: Enhancement tags

For those who don't regularly check the Modding Reference section, I just posted some information about enhancements.
by NMS
Sun Nov 15, 2015 12:36 am
Forum: Modding Reference
Topic: Enhancement code reference
Replies: 2
Views: 3158

Enhancement code reference

Enhancement codes don't seem to have been well documented, so I went source diving. Here's how they're stored: enum ItemEnhancementTypes { etNone = 0x0000, etBinaryEnhancement = 0x0001, etLoseEnhancement = 0x0002, // Lose enhancements etStrengthen = 0x0100, // +hp, data1 = %increase (10% increments)...
by NMS
Thu Nov 12, 2015 11:01 am
Forum: Ideas & Suggestions
Topic: The great big balance alteration suggestion thread for 1.7
Replies: 91
Views: 43606

Re: The great big balance alteration suggestion thread for 1

PM knows how to calculate fire rates correctly. Although it isn't apparent in-game, the Hanzo blaster and the dual TeV-9 have the exact same DPS (135). I think their stats are OK for level 7, they just don't fill any role well (having no omni and no WMD) and tend to show up at the same time as level...
by NMS
Mon Nov 09, 2015 10:52 pm
Forum: Commonwealth
Topic: My first Permadeath
Replies: 9
Views: 7236

Re: My first Permadeath

Yeah, as it says in the lower left:
"Game Statistics
[Arrows] to scroll
[Ctrl+C] to copy to clipboard"
by NMS
Mon Nov 09, 2015 7:31 am
Forum: Commonwealth
Topic: My first Permadeath
Replies: 9
Views: 7236

Re: My first Permadeath

Did you transcribe the game log? It's full of typos. You know you can copy and paste it, right?
by NMS
Thu Oct 29, 2015 7:10 am
Forum: Ideas & Suggestions
Topic: Rin/currency display
Replies: 11
Views: 6270

Re: Rin/currency display

Or you could just press F2...
by NMS
Thu Oct 22, 2015 6:36 pm
Forum: Stable (v1.7) Bug Reports
Topic: No Gunsam branch of systems in Corporate Command game
Replies: 7
Views: 11471

Re: No Gunsam branch of systems in Corporate Command game

Once you create an issue, you can attach files to it.
by NMS
Sat Oct 03, 2015 4:34 am
Forum: Ideas & Suggestions
Topic: Compartments making bosses a bit too tough?
Replies: 31
Views: 21141

Re: Compartments making bosses a bit too tough?

From a realism standpoint, it does make some sense for more of capital ships' protection to come from armor. I don't think we should move too far in that direction, though. After all, aside from compartments being hard to damage with most weapons, armor is the most annoying form of protection, since...
by NMS
Fri Oct 02, 2015 9:11 pm
Forum: Commonwealth
Topic: ICS repellers as PD
Replies: 21
Views: 10032

Re: ICS repellers as PD

I'd say the Ranx Dreadnought isn't as weak as it once was. Once it was laughable, dealing almost zero damage and not that hard to crack despite fielding one of best armors seen around there, and multiple spiders. Now though, it actually hurts if you can't dodge the shells, and is much more durable....