Search found 451 matches
- Sun May 15, 2016 2:20 pm
- Forum: Ideas & Suggestions
- Topic: The great big balance suggestion thread for Eternity Port!
- Replies: 18
- Views: 8653
Re: The great big balance suggestion thread for Eternity Por
I've played through Eternity Port four times, but I've never received the mission to destroy that friendly station, although I have hacked it in order to take the stack of level 10 weapons inside. I've also never retired, although I've heard that's how the game is supposed to end. I always seem to g...
- Sun May 15, 2016 2:16 pm
- Forum: Shipyards
- Topic: Max Starsystems
- Replies: 18
- Views: 14803
- Sun May 15, 2016 7:05 am
- Forum: The Drawing Board
- Topic: PDmod update
- Replies: 28
- Views: 24478
Re: PDmod update
UPDATE Did some testing on the new level 1-10 general-purpose ICX devices. They're powerful, but they also have a high powerUse and will overload your reactor if you install too many. They now target ships, missiles, and beams. Vanilla ICX: Level 4 (34 DPS) laser:1d8+4, 4 shots/sec, range 60, zero i...
- Fri May 13, 2016 8:28 pm
- Forum: Commonwealth
- Topic: Forum account
- Replies: 1
- Views: 2653
Forum account
Someone I know is trying to sign up for an account on the forum so he can get a UNID prefix registered.
Unfortunately, he chose a rather spammy username, 'hey999'.
He's unable to log on, and it may be because his username made people think he is a bot. Does he need to re-register?
Unfortunately, he chose a rather spammy username, 'hey999'.
He's unable to log on, and it may be because his username made people think he is a bot. Does he need to re-register?
- Fri May 13, 2016 12:52 am
- Forum: Ideas & Suggestions
- Topic: The great big balance suggestion thread for Eternity Port!
- Replies: 18
- Views: 8653
Re: The great big balance suggestion thread for Eternity Por
The Nandao bolt and Thera fragments both have WMD 4, and they're both pretty deadly missiles at the point where they show up. That might be a good place to start for the energy missiles in EP. On the military ID issue: If the player is intended to use military-grade equipment soon after leaving Kibo...
- Fri May 13, 2016 12:40 am
- Forum: Ideas & Suggestions
- Topic: The great big balance suggestion thread for Eternity Port!
- Replies: 18
- Views: 8653
Re: The great big balance suggestion thread for Eternity Por
Some quick preliminary thoughts: The European energy missiles in EP seem to suffer from the same lack-of-WMD problem that energy weapons in vanilla did before 1.7. They could use some kind of buff to offset their lack of WMD. That could be done by giving them more damage, making them fragment, or ju...
- Thu May 12, 2016 10:23 pm
- Forum: The Drawing Board
- Topic: PDmod update
- Replies: 28
- Views: 24478
Re: PDmod update
UPDATE I've added a function that makes it possible to add new point-defense devices without having to copy and paste hundreds of lines of code. The transLisp inside of <onFireWeapon> is now simply a one-line call to the new function. The original PDmod had three devices similar to the vanilla Longr...
- Thu May 12, 2016 2:13 am
- Forum: Commonwealth
- Topic: QUIZ! What Starter Ship Is For You?!
- Replies: 21
- Views: 10621
Re: QUIZ! What Starter Ship Is For You?!
I made a mod to address some of the concerns brought up in that discussion. It contains a variety of new weapon and launcher enhancer devices: https://forums.kronosaur.com/viewtopic.php?f=25&t=7518 Care if I study your mod? Sure - borrow whatever ideas you need to write your own mods. And I have ne...
- Wed May 11, 2016 11:43 am
- Forum: Commonwealth
- Topic: QUIZ! What Starter Ship Is For You?!
- Replies: 21
- Views: 10621
Re: QUIZ! What Starter Ship Is For You?!
Scores: Wolfen @ 9 Sapphire @ 9 EI500 @ 0 Looks like the EI500 is having the worst of it. I think I'm partially to blame, as I didn't do much justice to the qualities of the EI500. So if anyone's up, post some of those. C'mon Shrike and JBW! Save your precious goliath! The EI500 has a lot of device...
- Wed May 11, 2016 3:23 am
- Forum: Commonwealth
- Topic: QUIZ! What Starter Ship Is For You?!
- Replies: 21
- Views: 10621
Re: QUIZ! What Starter Ship Is For You?!
Sapphire for me - nothing I wasn't expecting, though.
I *would* choose the Wolfen over the EI500 if those were the only choices.
I *would* choose the Wolfen over the EI500 if those were the only choices.
- Tue May 10, 2016 5:02 am
- Forum: The Drawing Board
- Topic: PDmod update
- Replies: 28
- Views: 24478
Re: PDmod update
I've started looking at rebalancing the devices in the mod and adding new ones. In general, powerUse for each device (as well as the vanilla ICX and Longreach) is too low for its level. Noticeable gaps in the series of original PDmod devices: There are no level 1 and 2 ICX-type devices. The level 3 ...
- Mon May 09, 2016 11:35 am
- Forum: The Drawing Board
- Topic: Reprogrammed Launchers: experiment in typGetXML + typCreate
- Replies: 25
- Views: 20341
Re: Reprogrammed Launchers: experiment in typGetXML + typCre
I did have an idea about balancing fire rates. Set the fire rate to 1, keep a counter variable on the item, create a recurring timer in every system (or maybe just use one msnAddRecurringTimerEvent?) that reduces the counter by 1 if it's above 0 every tick, and use an <onFireWeapon> event to suppre...
- Mon May 09, 2016 1:09 am
- Forum: Shipyards
- Topic: system list in dockscreen help please
- Replies: 4
- Views: 5014
Re: system list in dockscreen help please
Glad you were able to get the help you needed. Are you still working on the storage station mod, or is the code intended for a different mod now?
- Mon May 09, 2016 12:56 am
- Forum: Shipyards
- Topic: Accessing devices' powerUse
- Replies: 6
- Views: 3587
Re: Accessing devices' powerUse
Ah - thanks! That's a new property that came with API 29, but for some reason, I didn't see it on the function list on the forum. Here's a complete list of the new properties: https://ministry.kronosaur.com/record.hexm?id=8048 New Properties The following properties are accessible via itmGetProperty...
- Sun May 08, 2016 8:41 pm
- Forum: Shipyards
- Topic: Accessing devices' powerUse
- Replies: 6
- Views: 3587
Accessing devices' powerUse
I'd like to create a mod that will toggle a user-defined list of devices on/off in order to conserve power. To do that, I'll need to create a list of installed devices with a powerUse greater than zero (it makes no sense to disable devices with a powerUse of zero). Is there a way for a mod to access...