Search found 1040 matches

by AssumedPseudonym
Mon Nov 04, 2019 10:24 pm
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 1778

Re: Function List — 1.9b2 (API 46)

(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
by AssumedPseudonym
Mon Nov 04, 2019 10:24 pm
Forum: Modding Reference
Topic: Function List — 1.9a2 (API 46)
Replies: 4
Views: 1778

Function List — 1.9a2 (API 46)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 .....
by AssumedPseudonym
Wed Oct 30, 2019 10:57 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 6544

Re: Questions about saved games

You know, it helps to read the entirety of a post to get its context.  I was specifically taking the one line that encapsulated what I was taking issue with, rather than just blockquoting your entire post. The game is not a 4X, if for no other reason than that there is no empire you control to eXpa...
by AssumedPseudonym
Tue Oct 29, 2019 10:34 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 6544

Re: Questions about saved games

But as a 4X game, which many old and popular space games are then this one falls on its face.  That’s because it isn’t a 4X game. It never has been. You are trying to play baseball in the middle a football game. The tactics and mechanics you might be used to in a 4X aren’t necessarily going to tran...
by AssumedPseudonym
Fri Oct 25, 2019 11:17 am
Forum: Beginner's Luck
Topic: Questions about saved games
Replies: 25
Views: 6544

Re: Questions about saved games

 The saving used by Transcendence is pretty standard behavior in most rogue-likes, which were a major source of George’s inspiration when he made the game.

 One minor addendum to making backups of your saves: Make sure you save out to the main menu before you make your backup.
by AssumedPseudonym
Mon Sep 30, 2019 9:00 pm
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 10
Views: 3067

Re: Erial's starter questions

11) personal Stash  Not exactly, but not exactly not, either. Technically you can use any shipwreck or abandoned station, but you risk losing your goods to looters (shipwrecks only, and even then only close to stations) or salvagers (who loot anything and everything). The exception to this is radio...
by AssumedPseudonym
Sun Sep 29, 2019 3:19 am
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 10
Views: 3067

Re: Erial's starter questions

 Welcome aboard, and always glad to have another player on the forum. ^.^  Let’s see, I can answer most of these, I think: 1) what do i do with damaged weapons ?  This is actually a more interesting question than you might think. On the current stable version of Transcendence, the answer is either s...
by AssumedPseudonym
Tue Sep 24, 2019 8:57 pm
Forum: Commonwealth
Topic: CANNOT DOWNLOAD
Replies: 2
Views: 1842

Re: CANNOT DOWNLOAD

 Try using https://transcendence.kronosaur.com instead. I just checked it and that seems to be working just fine.
by AssumedPseudonym
Sun Sep 15, 2019 5:12 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 3040

Re: Storyline in Eternity Port

 Yep, he confirmed it and showed it off on the first stream this month. It’s going to require a bit of topology work in TBR due to adding a new connection to Rigel Aurelius, but that’s my problem…
by AssumedPseudonym
Tue Sep 10, 2019 7:57 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 3040

Re: Storyline in Eternity Port

 He’s adding The Near Stars topology to Stars of the Pilgrim as an expansion option for to add for anybody who has the Eternity Port adventure. It’s apparently going to work similar to Corporate Command, in that you have the option to include or exclude it upon starting up a new game. It will also a...
by AssumedPseudonym
Tue Sep 10, 2019 5:53 am
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 3477

Re: George's hi-res renders of Transcendence Ships

 I find it more likely to be due to having a son less than a month old. While I’ve never personally been in that position, I expect it’s one helluva time sink, heh.
by AssumedPseudonym
Sun Sep 08, 2019 7:27 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 3477

Re: George's hi-res renders of Transcendence Ships

 He wasn’t able to get one done this past week, no.
by AssumedPseudonym
Sat Aug 24, 2019 12:23 am
Forum: Commonwealth
Topic: Twitch 23th (24th UTC) August 2019
Replies: 2
Views: 1992

Re: Twitch 23th (24th UTC) August 2019

 The schedule hasn’t changed, he just got caught by RL and was half-an-hour late getting started yesterday. He has a newborn he has to help take care of.
by AssumedPseudonym
Wed Aug 21, 2019 11:41 pm
Forum: Shipyards
Topic: Dock Screens in Eternity Port extention
Replies: 5
Views: 1877

Re: Dock Screens in Eternity Port extention

<TranscendenceExtension UNID="0xDEFAE0000" name="Armstrong Transport Player Ship" credit="Balentius" apiVersion="43" version= "1.0" >  Try that, with the apiVersion specified. Didn’t test it (and unfortunately can’t right this very moment), but I remember George’s changes waaay back when to dockscr...
by AssumedPseudonym
Thu Aug 15, 2019 3:47 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 3666

Re: Armstrong Player Ship mod

 One suggestion, if I might? Both versions are identical in the ship selection screen; it would make it easier to tell them apart if you added a note in their description which version starts in what system.