Search found 940 matches
- Fri Jan 22, 2016 11:49 pm
- Forum: Mod Announcements
- Topic: Pale Blue Light, a full tutorial for Transcendence modders.
- Replies: 32
- Views: 43437
Re: Pale Blue Light, a full tutorial for Transcendence modde
Thank you. A great mod made even better. :D One of the things I like most about this mod is its compactness. Most large mods have a level of complexity that make it difficult to follow what is happening in the code. Often another part of the code will be pages away from where I'm looking meaning I h...
- Wed Jan 20, 2016 7:41 am
- Forum: Modding Reference
- Topic: List of Item Display Attributes
- Replies: 0
- Views: 11525
List of Item Display Attributes
A copy of George's post on the ministry http://ministry.kronosaur.com/record.hexm?id=29454. This record describes all currently defined display attributes for items. These are the attributes displayed in the stats block for an item in game. •+n% (armor shields weapon) : The item is enhanced by n per...
- Wed Jan 20, 2016 7:34 am
- Forum: Shipyards
- Topic: How to keep track of mod UNIDs
- Replies: 4
- Views: 3245
How to keep track of mod UNIDs
I'm looking for ideas on how to keep track of the UNIDs I use in mods. A text document or spreadsheet would seem to be the way to go.
What do other modders do? TIA.
What do other modders do? TIA.
- Wed Jan 20, 2016 7:25 am
- Forum: The Drawing Board
- Topic: Regurgi's Illegal Weapons
- Replies: 19
- Views: 14041
Re: Regurgi's Illegal Weapons
For general reference, there is a wiki page, http://wiki.kronosaur.com/modding/xml/stationtype, that covers <StationType> and a great topic on the forum by Periculi in Modding Reference called 'Controlling Stations in Systems' http://forums.kronosaur.com/viewtopic.php?f=8&t=1908. They have info on s...
- Wed Jan 20, 2016 7:12 am
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 46155
Re: Smart Spiders and Arrays
The unknown device thingy for the Refurbished Patcher Arm works well. Now you have to sort through up to 3 devices to find one (although I usually want a collimator as well). And I like the idea of limiting it to a certain level of armor. Just sounds right. ----------------------------------------- ...
- Fri Jan 15, 2016 2:23 am
- Forum: Shipyards
- Topic: Bug reporting
- Replies: 8
- Views: 4335
Bug reporting
In response to the thoughts of Arkheias and Assumed Pseudonym (can you two, please, get names that are easier to spell :lol: ) about bug reporting in the Cabbage Corp topic. Seriously, several of the brand new items I added in the previous version didn't even work because of a typo that I found and ...
- Fri Jan 15, 2016 2:16 am
- Forum: The Drawing Board
- Topic: Start with Solar Panel Array
- Replies: 22
- Views: 14359
Re: Start with Solar Panel Array
"And St Kats is TOAAAAAAST" . Thanks, catfighter. Much better knowledge of the messages now.
Also love the Lighningveil cannon. Thought it was fairly boring until an enemy ship came by. Great effect. And the fading colour scheme of the soulslave is good too.
Also love the Lighningveil cannon. Thought it was fairly boring until an enemy ship came by. Great effect. And the fading colour scheme of the soulslave is good too.
- Sun Jan 10, 2016 4:10 am
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 46155
Re: Smart Spiders and Arrays
Had a few more ideas. Maybe make the refurbished patcher arm (available in Eridani) an unknown level 2 device like the cannon accel and laser collimator. Balances having a patcher arm available so early. I've seen one or two at Starton Eridani nearly every game I've played. You'll then have to sort ...
- Fri Jan 08, 2016 6:50 am
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 46155
Re: Smart Spiders and Arrays
Well done. I like it. And it seems to me you have done it in record time (although you probably feel this isn't the case :) ) and merged two mods as well. Love the Charon attack from two directions. Very sneaky. It resulted in one very battered Wolfen running for the stargate. Personally, I wouldn't...
- Fri Jan 08, 2016 6:16 am
- Forum: Shipyards
- Topic: Using debug mode.
- Replies: 11
- Views: 6145
Re: Using debug mode.
Here the first post of pixelfck's debug console topic, gunship ( or try http: not https:, might work) From: https://forums.kronosaur.com/viewtopic.php?f=54&t=6945 MOD DESCRIPTION: A beta release! A console build into a dockscreen, to serve as a replacement for the build in debug console Transcendenc...
- Wed Dec 30, 2015 5:17 am
- Forum: The Drawing Board
- Topic: Project Renegade
- Replies: 78
- Views: 65879
Re: Project Renegade
Um...WOW . That's really good, if you will excuse the understatement of the year.
- Wed Dec 30, 2015 4:11 am
- Forum: Ideas & Suggestions
- Topic: Get rid of the autopilot ROM?
- Replies: 4
- Views: 3082
Get rid of the autopilot ROM?
I've been playing since v1.08 (or somewhere around there) and the autopilot has been loaded before game start since that version and possibly before. Possibly a different ROM could be substituted for it these days. Unless the autopilot ROM has other uses that I haven't found, it's only value is the ...
- Wed Dec 30, 2015 3:19 am
- Forum: Commonwealth
- Topic: [1.6.1 SPOILERS] Is that all or am i missing something ?
- Replies: 17
- Views: 13923
Re: [1.6.1 SPOILERS] Is that all or am i missing something ?
A couple of versions ago, you could reliably find one stargate near the sun and the other much further out. I'm not sure if the code made it this way always or whether there was a degree of randomisation. This may have been changed but I've always had good results searching in the opposite area for ...
- Mon Dec 28, 2015 9:09 am
- Forum: The Drawing Board
- Topic: Start with Solar Panel Array
- Replies: 22
- Views: 14359
Re: Start with Solar Panel Array
If you go with the mini-fabricator type option, check out the MicroFactoryModule and ArmorRecyclerAndCreator mods. From memory one is a mini-tinker device with different recipes, and the other needs fuel as well as armor segments fed into it to produce better/undamaged armor. However they work it co...
- Mon Dec 28, 2015 3:20 am
- Forum: The Drawing Board
- Topic: Start with Solar Panel Array
- Replies: 22
- Views: 14359
Re: Start with Solar Panel Array
A solar panel array also isn't useful to everyone; some players may just choose to sell it. Nothing wrong with that. I rarely used any of the loot from Arco Vaughn but I always did the mission. A large part of the game is selling loot. The mod doesn't balance well ATM because EI500s die and the oth...