Search found 228 matches
- Sat Jan 18, 2020 12:05 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 125276
Re: The Final Strike
Thanks for the motivation boost Relanat! I'll let you know if I need a tester.
Where can I get the transcendence discord? It says the invite has expired...
- Thu Jan 16, 2020 4:59 am
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 125276
Re: The Final Strike
Hmm well there is quite a lot left to do, so realistically, I'd give myself a month (that's if no procrastination occurs). I find I lose motivation quite easily when modding, especially if things aren't working.
Just keep pushing me and I'll work faster.
Just keep pushing me and I'll work faster.
- Wed Jan 15, 2020 1:35 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 125276
Re: The Final Strike
The first version came out a while ago, so I don't think it will work very well. Besides that, it carries a few game breaking bugs, so I would wait for the update.
- Tue Jan 14, 2020 1:19 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 125276
Re: The Final Strike
Sorry guys. I've been extremely busy the last few months being lazy...so barely any progress has been made. It's time to pick up the pace again! Things left to do: Finish off the new side-quest. Begin working on a new (and final) major mission. Create more end-game equipment. Design a few space back...
- Sun Sep 29, 2019 6:18 am
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 16
- Views: 23073
Re: Taipan GodShip
Awesome update as usual! Only one slight issue - galaxy travel doesn't work. It says " no binding for symbol 'destintation node' ". Seems like it's just a typo in line 437 of D789GodTravel.xml.
Could you please add a feature to set all stations in the galaxy known. Thanks!
Could you please add a feature to set all stations in the galaxy known. Thanks!
- Wed Sep 04, 2019 1:40 pm
- Forum: Shipyards
- Topic: tractor beams query
- Replies: 5
- Views: 16882
Re: tractor beams query
Wow!!! The 'butchered' code looks so advanced! :shock: :shock: It seems to be working pretty well too! The length of the effect can be varied using <GetParameters> <EffectType UNID="&efTractorBeam;" instance="owner" > <Effect> <Ray style= "grainy" shape= "tapered" width= "20" intensity= "9" lifetime...
- Tue Sep 03, 2019 4:16 am
- Forum: Shipyards
- Topic: couple of Ship Pointing mod event queries
- Replies: 4
- Views: 9300
Re: couple of Ship Pointing mod event queries
1. The mod uses 'sysAddTypeTimerEvent' to fire a "ShipDirection" event. There is code which cancels this event after 200 ticks but I have a feeling this isn't needed. Do type timer events need to be canceled or only recurring type timer events? No, I don't think it needs to be cancelled because it ...
- Thu Aug 29, 2019 6:42 am
- Forum: The Drawing Board
- Topic: Secure cargo hold mod
- Replies: 1
- Views: 7103
Re: Secure cargo hold mod
Awesome mod! Very useful and a good example of how to use those complicated XML functions.
- Wed Aug 28, 2019 8:44 am
- Forum: Shipyards
- Topic: tractor beams query
- Replies: 5
- Views: 16882
Re: tractor beams query
Hmm, a gravity well would be interesting...but it would rip apart the ship you're trying to drag :D I've managed to make the tractor beam by using (objSetPos ...) and a recurring timer event. It sets the position of the object to be 10 light-seconds away from the player. The angle of the object is 1...
- Sat Aug 03, 2019 3:44 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 85462
Re: The Final Strike
No, it's not ready yet, but i'm getting there...maybe in a month...or two...
- Thu Aug 01, 2019 2:12 pm
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 85462
Re: The Final Strike
Progress report Updating: 32% completed . . . ||||||| ||||||||||||| Yes, progress is being made! albeit rather slowly... This update will focus on bug fixes, as well as new missions, a new sidequest and unique systems. Put your explorer skills to the test, by searching the systems for hyperglyph ro...
- Tue Jul 23, 2019 2:08 pm
- Forum: Anacreon General Discussions
- Topic: Hello! I'm back
- Replies: 3
- Views: 12025
Re: Hello! I'm back
Not much. This era has been very quiet, no big wars or anything...yet.
- Sat Jul 20, 2019 1:47 pm
- Forum: Anacreon General Discussions
- Topic: Hello! I'm back
- Replies: 3
- Views: 12025
Re: Hello! I'm back
Welcome back Finnian!!!! How are you my old friend??
- Thu Jul 11, 2019 12:30 am
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 23
- Views: 38255
Re: Requests for older mods to be updated or improved
-Ranx Ships (When combined with Final Strike Mods) http://www.xelerus.de/index.php?s=mod&id=1207 Once the update for The Final Strike is completed, I'll try to make Ranx Ships compatible. Shouldn't be too hard, only need to change the level frequencies. Let me know if there's any other mods you wou...
- Sat Jun 01, 2019 3:03 pm
- Forum: The Drawing Board
- Topic: Add an EP ship to SOTP tutorial
- Replies: 4
- Views: 10012
Re: Add an EP ship to SOTP tutorial
Wow, nice little tutorial there Relanat! I'm sure this will be very helpful to both beginner and more experienced modders alike! Good job!