Search found 291 matches

by Star Weaver
Sat Jun 16, 2012 3:10 am
Forum: Shipyards
Topic: Another Image Request :P
Replies: 2
Views: 1639

Re: Another Image Request :P

Uh, dude, the phobos is already a class above a destroyer. The deimos is the destroyer. The phobos probably already holds thousands of people from the deck lights ... and might be the biggest ship in the game not shaped like a giant gazebo or trashcan. Though someone WAS working on an ares carrier t...
by Star Weaver
Fri Jun 15, 2012 7:46 pm
Forum: Shipyards
Topic: autons
Replies: 12
Views: 6424

Re: autons

Sounds cool, but what is it with you an' deleting mods that have been perhaps superceded but are still functional? People like to do things different ways. Plus you'vue (accidentally) buried a couple things that no one else has ever replicated, like the 'recharge quainlong from reatctor' mod ... >_>
by Star Weaver
Tue Jun 12, 2012 2:22 am
Forum: Modding Reference
Topic: object criteria "NN:20;"
Replies: 0
Views: 2293

object criteria "NN:20;"

I just want to make sure people know about this. (sysFindObject gSource "sNN:20;") searches for ships, for example (the s), and returns only the one exacty closest one (the N), but only returns that closest one if it also happens to be within 20 light seconds (the N:20;) ... until today it had never...
by Star Weaver
Sat Jun 09, 2012 6:09 pm
Forum: Commonwealth
Topic: mod of the month how to enter
Replies: 5
Views: 2600

Re: mod of the month how to enter

Hm, don't see MOTH anywhere, but MOTM is shorthand for Mod Of The Month.

It'll happen, I was just thinking of poking some people about getting the May voting session started >_>
by Star Weaver
Sat Jun 09, 2012 5:10 pm
Forum: Shipyards
Topic: auton behaveour
Replies: 2
Views: 11401

Re: auton behaveour

A. You already asked this question like, yesterday: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=5&t=5130 B. This forum isn't for modders, this forum is for people working with the C++ source code to make engine patches. Your question thankfully requires none such effort. (Was origi...
by Star Weaver
Sat Jun 09, 2012 3:35 pm
Forum: Commonwealth
Topic: mod of the month how to enter
Replies: 5
Views: 2600

Re: mod of the month how to enter

Just have a mod published or updated on Xelerus during the month, and it'll probably show up on the voting menu for that month's stuff. So if you put something up with a publish date of "X June 2012", at the beginning of July we'll find it and put it in the June 2012 poll. (Have to wait for the mont...
by Star Weaver
Sat Jun 09, 2012 8:30 am
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 13527

Re: 64 stock ships rotated to 40 facings

Hey hey. Thanks for the file. I thought you might want to know, though, if you didn't, that George released an archive of most of the original models for the game. I beileve Playership Drones comes with rerendered copies of the ones that were easy to rerender. Some of george's files proved hard to w...
by Star Weaver
Fri Jun 08, 2012 8:35 am
Forum: Closed bug reports
Topic: Ferian warriors
Replies: 2
Views: 9260

Re: Ferian warriors

Anyone seen this since?
by Star Weaver
Fri Jun 08, 2012 8:34 am
Forum: Closed bug reports
Topic: Something curious
Replies: 6
Views: 11636

Re: Something curious

I think this is closable now
by Star Weaver
Fri Jun 08, 2012 8:30 am
Forum: Closed bug reports
Topic: save game chrash
Replies: 7
Views: 11801

Re: save game chrash

Ticket marked worksforme, probably resolved in general by changes made since, close.
by Star Weaver
Fri Jun 08, 2012 8:26 am
Forum: Closed bug reports
Topic: No Ringer greeter.
Replies: 9
Views: 13684

Re: No Ringer greeter.

Ticket posted marked as fixed, close
by Star Weaver
Fri Jun 08, 2012 8:15 am
Forum: Beta Bug Reports
Topic: [1.04 Bug] Ionized ship stays ionized after insurance claim.
Replies: 4
Views: 3237

Re: [1.04 Bug] Ionized ship stays ionized after insurance cl

I can't find any indication that this was ever looked at. Can someone test this? I'm not sure how to easliy ionize myself good enough to see.