Search found 1542 matches

by alterecco
Tue May 29, 2012 2:08 pm
Forum: Shipyards
Topic: [George] What is the length returned by uiGetMusicState?
Replies: 9
Views: 3489

Re: [George] What is the length returned by uiGetMusicState?

Yeah, i understand that. But can you not figure out what the result returned is? It should be pretty obvious it if was ticks or seconds, or something entirely unrelated...
by alterecco
Mon May 28, 2012 5:53 pm
Forum: Shipyards
Topic: [George] What is the length returned by uiGetMusicState?
Replies: 9
Views: 3489

Re: [George] What is the length returned by uiGetMusicState?

Can't you figure that out from the length of the track? You should be able to get that in any player.
by alterecco
Sat May 26, 2012 7:40 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 12985

Re: a looting mod & several questions

Ahh, I wondered why so many mods had needlessly used block Nil... Well, I THOUGHT needlessly. I'm still not up to snuff with this code. Nothing like GML. Might take me a while to get used to the ins and outs of this. The block is used to declare scoped variables. That is, variables local to the cod...
by alterecco
Sat May 26, 2012 7:37 pm
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8892

Re: Suggestion: best practices for patching others'/older mo

Personally I am all for this. I would never hold it against someone that they updated a mod i made, if correct credits are given. We don't want to create a patent hell...
by alterecco
Sat May 26, 2012 7:29 pm
Forum: Commonwealth
Topic: Succession Permadeath game on Dropbox
Replies: 150
Views: 57562

Re: Succession Permadeath game on Dropbox

Well done guys. This has been an interesting thread to follow. Look forward for the next one :)
by alterecco
Fri May 18, 2012 3:17 pm
Forum: Gaming
Topic: Seven Stars?
Replies: 8
Views: 11699

Re: Seven Stars?

I can't even get past the first one... :/
by alterecco
Tue Apr 24, 2012 2:44 pm
Forum: The Drawing Board
Topic: The Syrtian War - Mod
Replies: 67
Views: 42631

Re: The Syrtian War - Mod

christian wrote:"Nothing to see here yet. Move along."
Where does it say that?
by alterecco
Sun Apr 22, 2012 4:41 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 12985

Re: a looting mod & several questions

If you still need help, could you then post a more complete example? If not, then great. Good work ;) Also, you are welcome to ping me on irc.
by alterecco
Sun Apr 22, 2012 4:38 pm
Forum: Shipyards
Topic: appreciate _depreciated
Replies: 3
Views: 2023

Re: appreciate _depreciated

In addition all shpOrders that we know of are listed on the wiki legend page, here:

http://wiki.neurohack.com/transcendence ... hip_orders
by alterecco
Fri Apr 20, 2012 11:06 am
Forum: The Drawing Board
Topic: The Syrtian War - Mod
Replies: 67
Views: 42631

Re: The Syrtian War - Mod

Already is. This is our former work, on bitbuket https://bitbucket.org/Prophet/syrtianwar

And this is the new one on GH https://github.com/MikeMosher/Syrtian-War (yes, it is empty XD)
by alterecco
Fri Apr 20, 2012 10:54 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 12985

Re: a looting mod & several questions

You need to set loot_ok to true initially. Your item enumWhile never runs because of that i would think.

You use value_ok later, but don't define it in a block... is that on purpose?
by alterecco
Wed Apr 18, 2012 5:35 pm
Forum: The Drawing Board
Topic: The Syrtian War - Mod
Replies: 67
Views: 42631

Re: The Syrtian War - Mod

By prodding the mod's author (you), we might start a chain of events which would lead to the mod's continuance. Indeed, that is true. However, one of the main reasons that this mod was never finished is that it was a collaboration between Prophet and I. Some time ago Prophet dropped out for a while...
by alterecco
Wed Apr 18, 2012 5:24 pm
Forum: Mod Announcements
Topic: BattleZone
Replies: 56
Views: 34673

Re: BattleZone

You need to use the DSF version that you get from xelerus. You are using the version from Github.
by alterecco
Tue Apr 17, 2012 9:04 pm
Forum: The Drawing Board
Topic: The Syrtian War - Mod
Replies: 67
Views: 42631

Re: The Syrtian War - Mod

If you poked it with a stick you might come to the conclusion that it was dead... However, if you poked it with a stick you might not know if it was really just dormant...

o.O
by alterecco
Tue Apr 17, 2012 8:59 pm
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 12985

Re: a looting mod & several questions

Does that mean OnUpdate is called regularly as long as the item exists, even if it's just sitting in my cargo hold (or some shop)? Yep, iirc. And while I'm at it ...snip... A short explanation... hope it clarifies. But yeah, basically you are right. (block (wrecks) ;; this defines 'wrecks' as a var...