Search found 81 matches

by GambitDash
Wed Aug 13, 2008 7:54 am
Forum: Closed bug reports
Topic: Iocrym blows up
Replies: 7
Views: 4101

Hahaha that sucks :)

And yes, I know that wasn't a constructive comment :P
by GambitDash
Mon Aug 04, 2008 4:18 am
Forum: Closed bug reports
Topic: Bug: Switching missile launchers w/1500 rack typo
Replies: 0
Views: 2615

Bug: Switching missile launchers w/1500 rack typo

Pressing 'tab' with the launcher rack you get from the Arco mission shows 'ready' in the console, instead of the proper full name of the weapon.
by GambitDash
Fri Jul 25, 2008 11:04 pm
Forum: Commonwealth
Topic: How Come....
Replies: 12
Views: 6516

I've had a couple friends of mine say, "Oh, it only runs on Windows?" Admittedly, they were mostly chaps with mac's, but has anyone else had that reaction when mentioning it to people? Or am I the only one that has talks to people about it? :)
by GambitDash
Thu Jul 17, 2008 6:16 am
Forum: Ideas & Suggestions
Topic: wreck traps
Replies: 10
Views: 4211

Yeah, cause this game isn't hard enough already... :P

For anyone searching for more ideas, all you have to do is play a few rounds of nethack. Now all we need is a pet that can tell us if a ship is trapped (nethack pets won't walk on top of a cursed item) :)
by GambitDash
Mon Jun 30, 2008 10:29 pm
Forum: Shipyards
Topic: Afterburner? (mod request)
Replies: 5
Views: 3398

This reminds me a bit of the C (as in, light speed) weapon in the Gap series by Stephen R. Donaldson - an absolute must read series for anyone with a strong stomach. Succinctly, it's a large scale laser that... well, shoots real good. Since most of the weapons in that universe are particle based, a ...
by GambitDash
Thu May 15, 2008 6:09 am
Forum: Commonwealth
Topic: transcendence foods
Replies: 7
Views: 5012

Please please please release 0.99 so we have something interesting to talk about :P