Anacreon is back up again.
I've added some basic limits that should, I hope keep the server going. In practice, you should never hit a limit, even if running a bot (unless the bot misbehaves). But if you do run into a limit, please report it (either here or in Ministry).
Search found 2623 matches
- Sat Jun 23, 2018 10:24 pm
- Forum: Anacreon General Discussions
- Topic: Anacreon is down for a bit
- Replies: 5
- Views: 15922
- Sat Jun 23, 2018 4:19 pm
- Forum: Anacreon General Discussions
- Topic: Anacreon is down for a bit
- Replies: 5
- Views: 15922
Re: Anacreon is down for a bit
While it's bad that unrestrained use of the API overtaxed the server, I think it's good that players are finding new ways to engage with the game. As the player base expands, most likely the use of scripts to call the API will expand and start to tie into concerns that I think Finnian expressed las...
- Sat Jun 23, 2018 5:46 am
- Forum: Anacreon General Discussions
- Topic: Anacreon is down for a bit
- Replies: 5
- Views: 15922
Anacreon is down for a bit
I think someone wrote a bot to deploy fleets; the server was getting hit with dozens of requests per second. I need to add some countermeasures to drop requests if they happen too often--otherwise it will overload the server. I'll bring it back up as soon as I have the countermeasures written. Hopef...
- Thu Jun 21, 2018 5:31 pm
- Forum: Anacreon General Discussions
- Topic: Image Resources
- Replies: 7
- Views: 18295
Re: Image Resources
Glad you like them! These should be live in the Era 4 Alpha game. Refresh the browser, if necessary.
- Thu Jun 21, 2018 5:29 pm
- Forum: Anacreon General Discussions
- Topic: Strategic Combat: Suggestions for Era 4
- Replies: 11
- Views: 22478
Re: Strategic Combat: Suggestions for Era 4
Just read over it, seems like a step in the right direction. So invading ANY world controlled by another player will result in a "siege", but invading independent ones won't, correct? This will go a long way towards preventing the so well-known "blitz" attacks that can topple even the largest empir...
- Thu Jun 21, 2018 5:23 pm
- Forum: Anacreon General Discussions
- Topic: Strategic Combat: Suggestions for Era 4
- Replies: 11
- Views: 22478
Re: Strategic Combat: Suggestions for Era 4
An immediate question I have from the spec is: what's the advantage of allowing multiple simultaneous sieges? If the besiegers will ultimately have to fight it out anyway, why not have this occur at the time that the second invader lands, rather than a cycle later after one of the two besiegers has...
- Thu Jun 21, 2018 12:43 am
- Forum: Anacreon General Discussions
- Topic: Strategic Combat: Suggestions for Era 4
- Replies: 11
- Views: 22478
Re: Strategic Combat: Suggestions for Era 4
I've posted a proposal that is in line with WTVd0's ideas here: https://ministry.kronosaur.com/record.hexm?id=70283
Basically, I'd like to introduce the concept of a "siege", which is equivalent to "rebellion" except if the siege succeeds, the world changes control to the attacking empire.
Basically, I'd like to introduce the concept of a "siege", which is equivalent to "rebellion" except if the siege succeeds, the world changes control to the attacking empire.
- Sat Jun 16, 2018 2:36 am
- Forum: Anacreon General Discussions
- Topic: Era 4 Alpha
- Replies: 34
- Views: 55785
Re: Era 4 Alpha
Did we ever reach any kind of consensus on what should be done to units? I wouldn't be concerned about there not being many people in the alpha; it's not particularly playable because of the background color overlay issues. I've confirmed that some of the pushed changes are working as expected (jum...
- Fri Jun 15, 2018 11:04 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 Alpha
- Replies: 34
- Views: 55785
Re: Era 4 Alpha
FYI: Just updated the server to fix the problem with exploration regions.
Exploration region now matches the nebula hex grid, so it is higher resolution and should be both more accurate and more reliable.
Exploration region now matches the nebula hex grid, so it is higher resolution and should be both more accurate and more reliable.
- Thu Jun 14, 2018 3:41 am
- Forum: Anacreon General Discussions
- Topic: Era 4 Alpha
- Replies: 34
- Views: 55785
Re: Era 4 Alpha
This happened about 5 minutes after starting an empire. It was previously open space, not sure if it is now a bright nebula or if it's just a weird display bug: https://vgy.me/alS0pD.png It's a glitch with the exploration region display (intersecting the exploration region with the nebula region le...
- Wed Jun 13, 2018 10:48 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 Alpha
- Replies: 34
- Views: 55785
Era 4 Alpha
I've started a new Era 4 Alpha game. It's got a few changes: 1. The first pass on the new nebula code is done. Nebulae are implemented as a hex grid. This will prevent problems such as gaps when crossing nebula types. I've also fixed the bug with nav paths outside the map. 2. I will continue to work...
- Wed Jun 13, 2018 5:42 pm
- Forum: Anacreon General Discussions
- Topic: Strategic Combat: Suggestions for Era 4
- Replies: 11
- Views: 22478
Re: Strategic Combat: Suggestions for Era 4
I definitely support the idea of two-phase combat, with a prolonged ground-conquest phase. I'll try to get that in Era 4. In addition, what do you think about the following ideas: * Introduce a new structure for defenders. E.g., a structure called "fortification" or something, which gives a bonus to...
- Fri Jun 08, 2018 6:48 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 unit changes
- Replies: 14
- Views: 20537
Re: Era 4 unit changes
Q: Do unit roles affect unit behavior in combat? For example, is jumptransport combat behavior (blocked from targeting other units) determined by role or by, e.g., canLand? Unit behavior is generally determined by unit capabilities. For example, to determine combat behavior we check whether a unit ...
- Wed Jun 06, 2018 10:06 pm
- Forum: Announcements
- Topic: 1.8 Beta 2 is ready!
- Replies: 23
- Views: 60377
Re: 1.8 Beta 2 is ready!
I experimented with the sysCreateEffec t improvements, except the parameters struct given seems to be ignored. I pass a length, but the effect drawn uses the default or whatever was defined within the effect type. In other words, sysCreateEffect has effectively remained unchanged since prior API. I...
- Wed Jun 06, 2018 9:25 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 unit changes
- Replies: 14
- Views: 20537
Re: Anacreon Era III Discussion Thread
A question for George: is changing labor/resource costs for units an option? Sure--that can be controlled from the core library files. But I want to be cautious about changing both the combat values and the labor/resource cost since they are correlated. That is, we usually want to compare units in ...