Search found 2433 matches
- Mon Nov 12, 2007 10:32 pm
- Forum: Shipyards
- Topic: Turning omni on/off, now it works!
- Replies: 15
- Views: 46749
Turning omni on/off, now it works!
I would like to create a weapon with an omnidirectional turret that you can turn on and off ! When off the weapon is stronger, when on the weapon is weaker, but omni ! :wink: I'm testing this (that doesn't work): <!-- Omni - non omni laser --> <ItemType UNID="&itOmniswitch;" name= "Omniswitch Laser"...
- Mon Nov 12, 2007 1:35 pm
- Forum: Closed bug reports
- Topic: Bug: Morningstar Cannon vs Arena Walls
- Replies: 8
- Views: 4772
george moromisato Posted: Sat Oct 06, 2007 4:45 am Bullets in Transcendence obey these quantum laws. Sometimes, bullets appear to "jump" across a solid barrier. This is not an illusion, but rather a property of the quantum laws of Transcendence. wow, quantum tunneling ! :shock: that's very realisti...
- Sun Nov 11, 2007 12:24 am
- Forum: Ideas & Suggestions
- Topic: Make <ImageVariants> works for ships also ?
- Replies: 2
- Views: 2855
Make <ImageVariants> works for ships also ?
Bokasha made a mod with various colored sapphire ships and posted it on the UTF.
It would be nice to have <ImageVariants> working for ships also, in order to have random generated colored ships ingame.
It would be nice to have <ImageVariants> working for ships also, in order to have random generated colored ships ingame.