I thought it was Transuranic. Anyway, yes it is immune and no, worldship armor's not immune.
And freighter players can usually depend on autocannons to get rid of them anyway...
RC8
Neutronium armor is also immune..but since we can't *use* it....Blitz wrote:I thought it was Transuranic. Anyway, yes it is immune and no, worldship armor's not immune.
And freighter players can usually depend on autocannons to get rid of them anyway...
Which is kinda a blessing. Fitting a 20t armor segment that's probably ~5mm thick or so.....can't be easy.
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- Arisaya
- Fleet Admiral
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It's also... rather useless on anything but the freighter. Due to its mass. (as in, it doesn't fit)Shrike wrote:Neutronium armor is also immune..but since we can't *use* it....Blitz wrote:I thought it was Transuranic. Anyway, yes it is immune and no, worldship armor's not immune.
And freighter players can usually depend on autocannons to get rid of them anyway...
Which is kinda a blessing. Fitting a 20t armor segment that's probably ~5mm thick or so.....can't be easy.
(shpOrder gPlayership 'barrelRoll)
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as if there are any other ships to play..Wolfy wrote:
It's also... rather useless on anything but the freighter. Due to its mass. (as in, it doesn't fit)


My savegame I've been hoarding since RC....5? Is going REALLY well.Psycholis wrote:as if there are any other ships to play..Wolfy wrote:
It's also... rather useless on anything but the freighter. Due to its mass. (as in, it doesn't fit)tried RC8 for the first time tonight to some horrible RNG luck. failed weapon rom, no targeting before st. k (never did get one) only 1 korolov and it's 2nd mission was to destroy the base, no omni weapons past turbo.. trying to find an akan now. might just restart.
Just past Pt. Juno. Got lucky on the ingenuity domina thing....and got my hyperion boosted to 1.2 gigs...which means....I CAN USE A LAZARUS!!!

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yeah. I spawned one with G.O.D. mod just to try it out. I've seen a few in vanilla game.Psycholis wrote:the one time that a lazarus has shown up in a game for me i wasn't even remotely tempted to try it. i prefer the exact opposite in fact. kaidun over lazarus any time.Shrike wrote:I CAN USE A LAZARUS!!!
If I can find one ingame, I'll ditch the spawned one, buy the other one, and continue to heretic....otherwise I'll swap to a Kaidun or Taikon-20/200.
But enhanced hyperion is a GREAT thing...I've been using P450 Hexphase (There's nothing better around


With the Hyperion+20%.....I can keep the QAC I have, and look for some serious lobster-boilers....
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- Arisaya
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Betel, alterecco and I were talking about mod conflicts and such, and this came up: http://wiki.neurohack.com/transcendence/trac/ticket/327
I think this is a huge modding-related issue, especially once 1.0 gets out and we have tons of new members.
I think this is a huge modding-related issue, especially once 1.0 gets out and we have tons of new members.
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- PKodon
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First off, I don't know what is wrong with being dependent on other mods. If something someone else wrote does the job I want to do, why should I "reinvent the wheel"?
OTOH, I do believe that this is a needed function, and would even enhance the aforementioned DSF mod (as well as allow FalconCV to add the wreck scuttling entry to the dock screen for looting wrecks without having to overwrite the dock screen).
Being able to add entries to Dock Screen menus in a manner that is friendly with other mods would be a great help, especially if it worked for all dock screens, not just ship interior ones.
PK
OTOH, I do believe that this is a needed function, and would even enhance the aforementioned DSF mod (as well as allow FalconCV to add the wreck scuttling entry to the dock screen for looting wrecks without having to overwrite the dock screen).
Being able to add entries to Dock Screen menus in a manner that is friendly with other mods would be a great help, especially if it worked for all dock screens, not just ship interior ones.
PK
- Arisaya
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It's not inheritnly bad; but it isn't good either. Its useful in certain cituations (like making a DSF dockscreen), but not in others that shouldn't have to rely on dependancies to avert conflicts (like hooking)PKodon wrote:First off, I don't know what is wrong with being dependent on other mods. If something someone else wrote does the job I want to do, why should I "reinvent the wheel"?
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It would be extremely useful to just have a way to open a dockscreen from script, like inside a device invoke tag. This should be available without needing a hack or requiring the user to install 2 additional mods.
Once 1.0 is out it would be nice to have a list of mod requests looked at to see which ones could be implemented to make the process of modding easier, or what functionality is missing.
Once 1.0 is out it would be nice to have a list of mod requests looked at to see which ones could be implemented to make the process of modding easier, or what functionality is missing.
-
- Commonwealth Pilot
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- Joined: Fri Aug 18, 2006 11:19 pm
Oooooh, I have got to check this out!