1.08e

New releases and announcements from George and the staff.
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george moromisato
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New version is ready!

http://www.neurohack.com/downloads/Trans108e.zip
http://www.neurohack.com/downloads/TransData27.zip

The list of changes is here: http://wiki.neurohack.com/transcendence/trac/report/14

The most important changes are:

1. Fixed a major crash/game corruption bug. This makes 1.08c and 1.08d save files incompatible, but it will noticeably increase stability. [In the crash logs this was one of the major sources of crashes, > 50%).
2. I've added the new capabilities to SystemMap (as outlined in my other post). In addition, I've refactored how the default adventure uses the map. Check it out for an example of how to use the Human Space map in your adventures.
3. I've stopped using the version= field for extensions. Instead I'm going to separate extension compatibility version from product version. All new extensions should use the apiVersion= field. The current latest value is set to 12, which is greater than version="1.1". Old extensions will of course continue to work. Check out: http://wiki.neurohack.com/transcendence ... pi_version
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Aury
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:D Yay! thanks - just in time too, since I already started working on drafting up new topologies with the new topology system enhancements.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Aury
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XML resources are now up on xelerus: http://xelerus.de/index.php?s=mod&id=1175
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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LordSutekh
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Alright. Immediately noticed a bug in the loading screen with radiation. An irradiated ship gets a nice glowing green box around them.
At least I think it's a bug. Unless it's a new feature, as I also see the radiation overlay has changed.
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Aury
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Its a bug; PM reported it on the trac (Along with stock missile sounds not working)

-edit - I know what it is; its from that last-minute fix to the planets so that pure black would not be recolored. It messed up how the overlay detected and drew around the edges of the ships, at least with 1bit bitmasks, not sure about ones with 8bit

-edit2 - it does not affect 8-bit mask ships as I suspected.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
steelwing
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Multiverse sign-in works! :D
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alterecco
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Thanks george!

Edit: Here is a link to the systemMap enhancements for future reference:

http://neurohack.com/transcendence/foru ... php?t=5297
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george moromisato
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LordSutekh wrote:Alright. Immediately noticed a bug in the loading screen with radiation. An irradiated ship gets a nice glowing green box around them.
At least I think it's a bug. Unless it's a new feature, as I also see the radiation overlay has changed.
Definitely a bug. Thank you!
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