1.2 Alpha 1
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- Anarchist
- Posts: 16
- Joined: Sat Nov 03, 2012 1:49 pm
Awesome George!! but are there any more games that provide post heretic journey? I'm getting sick of killing the iocrym all the time now....
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Short answer: Not yet.
Part II will come out in ~5 years or something :/
However, you *can* use Uncharted and The Network to make it interesting getting there
WE also adds more weapons, and Dynamic Systems increases the difficulty a *lot*.
Part II will come out in ~5 years or something :/
However, you *can* use Uncharted and The Network to make it interesting getting there
WE also adds more weapons, and Dynamic Systems increases the difficulty a *lot*.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Anarchist
- Posts: 16
- Joined: Sat Nov 03, 2012 1:49 pm
RPC wrote:Short answer: Not yet.
Part II will come out in ~5 years or something :/
However, you *can* use Uncharted and The Network to make it interesting getting there
WE also adds more weapons, and Dynamic Systems increases the difficulty a *lot*.
yea cool thanks i just thought it has been released but i'm unaware of it....
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Thank you George for this awesome version of Transcendence!
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- Anarchist
- Posts: 2
- Joined: Thu Jan 31, 2013 5:47 pm
- Location: The last stargate!
Oh YES! I can't wait!
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- Anarchist
- Posts: 7
- Joined: Wed Dec 14, 2011 7:07 pm
1.2 alpha is great so far, just a couple possible bugs. CSC America spawned in 3 different systems, one system (Orthus) had two identical stations (Kendall Station) on each side of the entry gate, and there were no tinkers at all (there's usually a couple). Playing vanilla with no mods.
Oh - how can I get into bugtrac to post these?
Thanks!
-SAC
Oh - how can I get into bugtrac to post these?
Thanks!
-SAC
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Hi callsignthumper, all you have to do is register. There's this thing where the admins aren't getting account activation emails right now, so can you post the nick you registered here and I can get an admin to activate you personally.
Also: I got CSC America spawning in the same system, twice. I had mods, but I wanted to bring it up now that I know I'm not alone.
Also: I got CSC America spawning in the same system, twice. I had mods, but I wanted to bring it up now that I know I'm not alone.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Miner
- Posts: 34
- Joined: Sat Dec 01, 2012 8:22 pm
Does this finally mean there will be a difficulty setting? I have an idea. You could have base values for damage, health, etc, and difficulty settings adjust those stats. Say, a hard difficulty setting would make enemies do, ex: 150% more damage, and have 150% more health. This means mods would be compatible, and you could scale the stats down for an easier difficulty.
Since health is dependent on your currently installed Armor/shield and your damage is dependent on installed weapons (the same for enemies)Tshark9999 wrote:Does this finally mean there will be a difficulty setting? I have an idea. You could have base values for damage, health, etc, and difficulty settings adjust those stats. Say, a hard difficulty setting would make enemies do, ex: 150% more damage, and have 150% more health. This means mods would be compatible, and you could scale the stats down for an easier difficulty.
Such a "setting" is implausible.
What you could do is overwrite every single enemy to give them better armor/shields OR overwrite every single armor/shield item ingame to make them more expensive and thereby harder for the player to obtain.
Or you could just play with difficulty increasing, gameplay enhancing mods such as This or Weapons Extended (which gives better/more weapons to enemies).
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
George promised that for Part II, but in the meanwhile, there's a mod for that:
Playership Drones
Playership Drones
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Is trac currently down?
I happened to experience a crash with 1.2a1 while docking with one of my mule autons:
I happened to experience a crash with 1.2a1 while docking with one of my mule autons:
Savegame is available, but (even when compressed) to big to attach here.03/16/2013 18:04:47 Start logging session
03/16/2013 18:04:47 Transcendence 1.2 Alpha 1
03/16/2013 18:04:51 Loaded game file version: 1026500
03/16/2013 18:32:49 Loaded game file version: 1026500
03/16/2013 18:46:39 Loaded game file version: 1026500
03/16/2013 21:06:10 Loaded game file version: 1026500
03/16/2013 21:28:15 Exception in scrShowScreen; arg = (55020320 65554)
03/16/2013 21:28:15 Exception in scrShowScreen; arg = (55020320 65554) [(55020320 65554)] ### (scrShowScreen gScreen 65554) ###
03/16/2013 21:28:15 Unable to continue due to program error.
program state: OnAnimate
program state: miscellaneous animation
game state: docked
Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
03/16/2013 21:28:27 End logging session