1.9 Beta 3

New releases and announcements from George and the staff.
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george moromisato
Developer
Developer
Posts: 2990
Joined: Thu Jul 24, 2003 9:53 pm
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Happy holidays! 1.9 Beta 3 is now available for download at the usual place: https://downloads.kronosaur.com/TranscendenceNext.zip

This beta has a couple of new features:

1. Eridani has some new missions, including access to the Centauri settlement
2. The Corporate Command Ellen Quinn mission arc is now complete.
3. Improvements to the Black Market
4. Improvements to Outlaw Miners
5. New Commonwealth residentials missions.
6. New Invoke Menu UI (NOTE: Eternity Port has not yet been updated to use this).
7. New images for Black Market stations, Tenhove Sentinels.

We recommend that you start a new game on this version. Avoid loading old games (it will work, but it won't be as good as a fresh game).

Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=129
API 51: https://ministry.kronosaur.com/record.hexm?id=93663
New TransData: https://downloads.kronosaur.com/TransData.zip

Thanks to everyone who made suggestions and bug reports!
PM
Fleet Admiral
Fleet Admiral
Posts: 2557
Joined: Wed Sep 01, 2010 12:54 am

The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
wnmnkh
Miner
Miner
Posts: 42
Joined: Wed Oct 04, 2006 8:48 am

Thank you so much for the update.
shanejfilomena
Fleet Officer
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Posts: 1496
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

PM wrote:
Wed Dec 30, 2020 2:38 am
The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
during your order to the orbital patrol you can specify the target sovs , T,s,b ( i think, I am rusty ) for the friendly : that would send it after all ships and stations : but if it's a mix then simply 'attackNearestEnemy will get them all.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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