1.9 Beta 4

New releases and announcements from George and the staff.
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george moromisato
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1.9 Beta 4 is now available for download: https://downloads.kronosaur.com/TranscendenceNext.zip

I'm very excited about this release. Beta 4 has the following major features:
  • Radiation mines for Sapiens: Sapiens are the only sovereign to use radiation weapons. In Beta 4 I’ve given them radiation mines to protect their stations.
  • Dwarg missile defense: Dwarg stations now have a way to disrupt tracking missiles causing them to veer away.
  • Shields for Heliotropes: Heliotropes are masters of energy production and can afford to power massive shield generators to defend their stations.
  • Ranx freighter: The workhorse weapon for the Ranx is the Akan 30, which requires large amounts of ammunition. In Beta 4, Ranx freighters move through the system supplying stations.
  • Domina powers UI: Beta 4 improves the user interface for invoking Domina powers (and CDM shard powers). In addition to showing an icon for each power, we show a cool-down timer to tell when the power will be available again.
  • Squadron UI: The new squadron UI integrates the communications menu and the auton bay screen. You can now deploy, command, and view wingmates and autons from one screen. The new screen even shows you ships that you’ve left in other system.
Also check out this video where I show these features: https://youtu.be/8j_MvDeqfic

Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=131
API 52: https://ministry.kronosaur.com/record.hexm?id=94300
New TransData: https://downloads.kronosaur.com/TransData.zip

Thanks to everyone who made suggestions and bug reports!
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Alandra
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This file seems to be Alpha 4, rather than Beta 4! Am I mistaken?
Curious about real-life aliens? www.antareanjourneys.com
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DigaRW
Militia Commander
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I noticed something weird on escort systems. Every ship that escorting a ship is always positioned on front. This happens on Marauder raid platform and one of my mods that uses escort is also this get bug.
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Download Transcendence mods from Reinvented Workbench Project!
Click this link!
superdad
Anarchist
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Awesome work. Those timers and squadron command looks cool. Those shields and mines too.
erwgd
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Joined: Sun Jun 14, 2015 2:17 pm

I've only made it as far as St. Kat's, but the Sapiens mines are really good. The mines lingering and being a threat while you're looting the station, it feels very thematically appropriate for the Sapiens and their nuclear waste.
superdad
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What did you do to the ore gathering ? Just fly over to pick it up ?
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