(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version) https://downloads.kronosaur.com/TranscendenceNext.zip
Shield item stat cards now display depletion delay in seconds instead of relative to an unknown value
Changes
Slight adjustement to urak howitzer stats
Roles of Chasm and Tundra have been swapped
Fixes:
Fixed a reference leak in the (map ...) tlisp function. This bug likely dates back to the introduction of (map ...) but was only just traced down last week.
Reference leak fix stops a crash in VoTG with one of the overlays when a system has been loaded for long enough
Urak howitzer projectile now appears at the correct size
Modding (this is still API54, as no engine changes were made)
mathScaleFP (a lambda) was added to handle floating point numbers
rpgMissionReward uses default currency of adventure instead of credits
missionRewards is now a global <property> in &unidPlayer;
rpgMembership now uses properties
Known issues:
Hitscan beam weapon (seen in VotG, TSB, and TBR) effects can appear to visually 'travel' by their normal length as if they were a long beam. This causes them to have extra range. (new bug in 2.0a1) (Fixed in 2.0a4)
Some particle effects and explosions (seen primarily in VotG) can create unintentionally gigantic particle sprays over the entire screen. This causes them to have extra range. (new bug in 2.0a1)
Hitscan beam weapons flicker on the end segment that is hitting an object (Fixed in 2.0a4)
mathScaleReal returns a wrong value if gamma != 1.0 (new bug in 2.0a3) (Fixed in 2.0a4, use new gammaScale instead)
mathScale and mathScaleReal return a wrong value if fromMin > fromMax (Fixed in 2.0a4, use new gammaScale instead)
if an object is initialized with no sovereign, it will crash the game with a nullptr error (Fixed in 2.0a4)
invalid type comparisons (ex, "asdf" and 1) in tlisp always return True if the operator is less-than or less-than-equals, and false in all other scenarios
zooanthropes can assign themselves to your autons instead of you, resulting in them being deleted from reality if you recall the auton while having an auton bay
Jenna can be recruited past her maximum system level
One of the gas giant graphics doesnt properly align its shadow away from the star
Remora promotion in VotG 1.0a9 + T 2.0a2/3 is broken (new bug in 2.0a2/2.0a3?)
Particle trails that change in size over time are rendering at the wrong size on their last frame (new bug in 2.0a1?)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Yep, George saw the change in ES, liked it, and decided to adopt a similar change in vanilla (its not exactly the same as the ES change but its very similar)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Specifically, there was a longstanding oversight on the Urak howitzer where the primary projectile didn't have any damage set, which caused the procedural projectile effect to scale far too small - that's the main fix. The other changes are also ported in from ES because the gun underperforms a bit in vanilla.