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0.99 is ready!

Posted: Wed Jul 30, 2008 7:18 am
by george moromisato
http://www.neurohack.com/transcendence/ ... n0.99.html

There are lots of changes and I haven't done nearly enough play testing, so please let me know about any bugs or game balance issues that you find.

Enjoy!

Posted: Wed Jul 30, 2008 7:24 am
by Kranor
Posted a major bug george in the bug reports section....

It will not start...

Code: Select all

07/30/2008 08:08:05	--------------------------------------------------------------------------------
07/30/2008 08:08:05	Start logging session
07/30/2008 08:08:05	Transcendence 0.99
07/30/2008 08:08:09	Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:08:13	End logging session
07/30/2008 08:22:41	--------------------------------------------------------------------------------
07/30/2008 08:22:41	Start logging session
07/30/2008 08:22:41	Transcendence 0.99
07/30/2008 08:22:45	Unable to load module (PlayerShip.xml): Unable to load image: 'Resources\DockScreenMask.bmp'
07/30/2008 08:22:47	End logging session
:cry:

Posted: Wed Jul 30, 2008 7:25 am
by george moromisato
Download again.

Posted: Wed Jul 30, 2008 7:27 am
by Periculi
Wow, George, looks grand!

I just got done reading what you put up about the modding expansions, looks like a load of fun and a lot to learn!

I had a small issue downloading, had to try several times to get a clean zip, not sure why but now I got it. Yay!

I suppose I will have a massive load of questions for you in the weeks to come, but the first one would have to be:

What is this: (sysAddStargateTopology) ??! Is it adding a gate to a system from script? (no, I think (sysCreateGate) might do that...) Are my days of weaving intricate static networks (finally) over?


Edit... dang.. download again?
Oh..

Posted: Wed Jul 30, 2008 7:32 am
by Kranor
got it now george ..cheers

Posted: Wed Jul 30, 2008 9:02 am
by Yugi
Image
Nice shot! :shock:

Also yay ^_^

Posted: Wed Jul 30, 2008 11:44 am
by Betelgeuse
wow just wow the modding changes are huge.

things I like at first glace

OnGlobalSystemCreated
OnGlobalTopologyCreated
unique in stations
random Devices
OnUpdate
OnAIUpdate
itmGetData
itmSetDamaged
sysAddStargateTopology
sysCreateStargate
typ
(add) and (multiply) now take more than 2 arguments

Posted: Wed Jul 30, 2008 12:46 pm
by digdug
Fixed a crash when a multi-shot weapon uses a fire effect.
Fixed a bug with more than two <Fragment> elements in a weapon.
<EffectType> definitions are now supported in extensions.
This is very very good ! :D I already have many ideas on how to use those... :roll:

The <Devices> element for a ShipClass now accepts random configurations such as <Table>
All item cursors are gone; instead, all function take and return full item structures.
(objEnumItems) now iterates over item structures, not item cursors
Thanks Thanks George !


(sysCreateStation) now creates satellites too
Cool!

Posted: Wed Jul 30, 2008 12:55 pm
by Daedal
Wow what an update! I haven't had a chance to play it much yet, but even the first system looks vastly different. Missions everywhere! Lots of new little stations! Chock full of extra flavor and atmosphere!

Posted: Wed Jul 30, 2008 1:00 pm
by evilbob
OMGOMGOMGOMG! I love it!
pretty `splosions!

seriously though, this is great, might just be the hook to drag me back into transcendence.

*has a good idea for a new modded ship*

"why yes sir, that smoking outlet is perfectly normal"
*attemps to apply the flaming shards station explosion effect to a ship*

Posted: Wed Jul 30, 2008 3:30 pm
by Betelgeuse
missing some new functions I see in the one page

gamSetCrawlImage
gamSetCrawlText

itmGetAverageAppearing

scrShowAction
scrSetDisplayText

shpGetFuelNeeded

sysGetStarGates
sysVectorSpeed

sadly I don't see any way to write to the log file :(

Posted: Wed Jul 30, 2008 3:31 pm
by OddBob
aaaa it's here! *zomg*

Thanks George for being awesome!

Posted: Wed Jul 30, 2008 9:44 pm
by Yugi
I was really surprised at the strength of that Centauri Warlord - killed me in my first game in a couple of hits.
Second game, I got to St. K's and picked up a omni thermo cannon, traveled back and killed him pretty quick :P

Posted: Wed Jul 30, 2008 9:46 pm
by Betelgeuse
he has laser and kinetic armor and that is what I normally have in the first system so I just lead him to friendly ships that could destroy him. (he is very slow)

Posted: Wed Jul 30, 2008 10:38 pm
by Fatboy
Yugi wrote:I was really surprised at the strength of that Centauri Warlord - killed me in my first game in a couple of hits.
Second game, I got to St. K's and picked up a omni thermo cannon, traveled back and killed him pretty quick :P
That guy that is in the outer belt?



killed him with some KM500's I got somewhere in Eridani.