1.03

New releases and announcements from George and the staff.
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Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Wed Jul 30, 2008 3:05 pm
Location: Germany, NW

Commonwealth militia missions are not counted correctly. I did exactly one in St. Katherines, got the ID, was promoted lieutenant, but the highscore says I did "0".
Anubis
Anarchist
Anarchist
Posts: 17
Joined: Fri Oct 22, 2010 4:58 am
Location: Where coordinates, either temporal or spacial, have no meaning.

I like the new version george! (Havn't played since the RC's on wolfy's computers)
Got myself a cheap netbook, but the screen size is too small to really fit the game, but it's still fun.
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Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
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Emm... did the expanded hiscore is saved somewhere, or I'm screwed?
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).
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Aury
Fleet Admiral
Fleet Admiral
Posts: 5421
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

What do you mean?
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Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
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Full list of my deeds - I've beaten the game and I forgot to save (via print screen) full list of achievments and stats (i.e. weapons fired, destroyed opponents etc.).

EDIT: OK, I've copied necessary data when resurrected :D
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).
Amilir
Militia Lieutenant
Militia Lieutenant
Posts: 151
Joined: Fri Feb 12, 2010 4:56 pm
Location: With the stRong.

Actually, you can hit F2 in the intro screen to get at it.
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Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
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Thanks a lot, because I was forced to resurrect, leave human space, generate the list and override score and "Honored permadeath" :(
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).
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ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Just downloaded 1.03 (was on 1.01) and have to say it looks good.

Did the lists of what stations sell change? And abandoned stations?
Because in Eridani I found Brute class missiles laying about an dead station and in the second system from Eridani I found a Tritium upgrade (:D) and a station selling level 6 shields. Also found a station with MAG grenades. Third system on I found Urak stations, where usually that was 4/5/6 ?

As for bugs, I found these:
*I had Longbows installed in my NAMI launcher (Wolfen) and had two other lots of different missiles in the cargo hold. I sold all my longbows but when I left the station, my HUD said : "Longbow Missiles : 0".

EDIT:
*When selecting a "Commonwealth station" (the really big white ones), the graphic in the Targeting section is too large and obscures most of the text
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ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Sorry Admins, making this a new post so it gets read.....

George, I think I've found a bad bug!

Playing 1.03, in Rigel Aurelias Battle Arena, the Cyclotron S55 shields on my Wolfen were shot down (all fine) but then when my armour (polyceramic, it was in 100% condition) was attacked I didn't get any red flashing around the screen!.

Very bad, I almost died because there was no red flash! Is this deliberate?

Hope I caught a bug for you ;)

EDIT:

george I tried again, new save files, different ships:
E100 and Sapphire, same thing, no red flashing when armour attacked.!!!!
:(
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Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
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Today I was killed twice because of lack of red flashing :/ It's very annoying...
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).
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alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

I seem to remember that there was a long discussion about the merits of the red flashing, and that the result was it should go. The thread should be somewhere here....
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Aury
Fleet Admiral
Fleet Admiral
Posts: 5421
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

It's not a bug; it's a feature. The red flashing was killing people more than it was helping them.
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Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
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Awwww :-(
Is it possible that in further versions there will be some sort of config file, containing features like red blinkig or sth? Or maybe an mod?
I can't play without red blinking - seriously :-(
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).
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Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

Learn to pay attention to the hit effects. If you want to run on shields down run when attacks stop making funky green flashes.

You can't run in the arena anyways though so I don't know what you would do differently.
Amilir
Militia Lieutenant
Militia Lieutenant
Posts: 151
Joined: Fri Feb 12, 2010 4:56 pm
Location: With the stRong.

I rather miss the flashing. It's so much easier for me to forget that I'm dying without it. Another item for settings.xml?
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