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1.08fa

Posted: Wed Aug 22, 2012 4:49 pm
by Aury
Original 1.08f thread here: http://www.neurohack.com/transcendence/ ... =15&t=5303 - I would recommend reading it as it contains information pertinent to this release, as only two things have changed.

1.08fa is a hotpatch version that I created with clearance from george which is 1.08f, but with the transparent planets on the LRS and the weird pink icons around the playership fixed as george is currently working on Anacreon and we wouldn't have the fixes for another couple weeks at best. Note that I am unable to fix the engine-side issue of the reactor & armor HUDs having black boxes. As a result of me releasing the hotpatch, it is hosted on my dropbox.

https://dl.dropbox.com/u/3061400/trans108fa.zip

Changelog here: http://wiki.neurohack.com/transcendence ... one=1.08fa

[edit] - XML is now up on xelerus: http://xelerus.de/index.php?s=mod&id=1179

Re: 1.08fa

Posted: Wed Aug 22, 2012 10:43 pm
by george moromisato
Thanks for going this! Looks great!

Re: 1.08fa

Posted: Fri Aug 24, 2012 6:37 am
by erik dela cruz
Thanks Wolfy. :)

Re: 1.08fa

Posted: Mon Aug 27, 2012 2:31 am
by erik dela cruz
.....ey Wolfy there's only one Korolov Station and unfortunately for me it's in the Charon System but there's somethin' missing after i blew up Charon forts: ships circling the station during reconstruction.

Re: 1.08fa

Posted: Mon Aug 27, 2012 3:23 am
by Aury
That would be a different, un-related bug, if it is indeed a bug (it may be possible that george removed that, I am not sure) (all relevant code is identical to the code from 1.08f)

Re: 1.08fa

Posted: Mon Aug 27, 2012 1:10 pm
by christian
and what about this?

Image

Re: 1.08fa

Posted: Mon Aug 27, 2012 4:07 pm
by Aury
Again, either a glitch on george's or on a mod's end.

Re: 1.08fa

Posted: Tue Aug 28, 2012 8:06 pm
by Star Weaver
Unid 134349061 is 0x8020105 is itTualiComaDrug ... so this is probably a 'something from the base adventure not loading for some reason' bug/problem.

Re: 1.08fa

Posted: Wed Aug 29, 2012 12:39 pm
by christian
Yeah, I know, I checked the db, and all mods that I have, and didn't find any problem with none of them
I can't "mod-fixing" this :/

I have restarted, that game file(16mb) get corrupted :'(

Re: 1.08fa

Posted: Thu Aug 30, 2012 6:18 pm
by Darth Saber
Thank you both, Wolfy & George. A great work, being made even greater!
The Jedi Code
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.

Re: 1.08fa

Posted: Thu Aug 30, 2012 6:37 pm
by Alkamer
@christian, do you use network? it is tualicomadrug is removed in network.

Re: 1.08fa

Posted: Sun Sep 02, 2012 12:19 am
by christian
Oh, so its a MobXMod problem...
Sorry

Re: 1.08fa

Posted: Mon Sep 03, 2012 3:41 pm
by WillyTheSquid
So, I've just put in 17 hours, finally got to game again. Using MiningPack, PlayerShip Drones & especially The Network... FINALLY got to st. K's, which was hell -- every entrance into Rigel except one crashed my game. I had to look around for ages.

Cruising along in St. K's, I save my game. Then load and... it hangs when loading. APBUHIORPUHPRUB!(*($^($

WAT. WHY.

Debug.log here:
http://paste.alterecco.net/view/YXqTK/

I am guessing this is a problem caused by The Network, which isn't very compatible with 1.08fa, apparently... :( Can anyone help?

Re: 1.08fa

Posted: Mon Sep 03, 2012 5:14 pm
by RPC
I've had a similar problem as well, and I also used the Network for the Succession. I'm guessing it has something to do with the way G restructured the way the topology works.
We might have to create a new Network or something :/

Re: 1.08fa

Posted: Mon Sep 03, 2012 11:42 pm
by WillyTheSquid
Yeah, I just lost another long-ass game, this time in Rigel.

Apparently, saving in Rigel is a Bad Idea.