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Final RC

Posted: Mon Dec 17, 2012 6:03 pm
by george moromisato
This is the final RC before 1.1. Assuming there are no killer bugs, this build will be the 1.1 release.

http://www.neurohack.com/downloads/Trans110RC2.zip

I only made a few fixes:

1. Repeating keys are allowed in dock screens again (but still not to dock).
2. Hitting 'D' again while docking cancels dock (but not if a repeat key).
3. Fixed a bug in which games that finished Heretic could not upload their result to Multiverse.
4. Korolov freighters being escorted by player always get to use the last dock (otherwise, a mission might be unwinnable). [NOTE: If NOT escorted by player, freighters still have the restriction--I'll address that in a later release.]
5. Added support for large screen sizes.

Please test with your screen resolution to make sure it works (intro screens, main screen, docking, etc.)

Also, if someone could test on Windows XP I would appreciate it. It's probably too late to make any fixes now for XP but at least I can change the system requirements.

Thank you, all!

Re: Final RC

Posted: Mon Dec 17, 2012 9:35 pm
by PM
The bigger screen is really nice. Makes the game look less dated.

I noticed the dockscreen background has changed to feature a blue gradient. With 1280 x 1024 resolution, this results in unsightly bands of mostly blue, then the familar gray near the bottom. I like the older no-gradient gray background better.

Fabricator stations still do not have defender satellites. I do not know if this change was intentional.

Re: Final RC

Posted: Mon Dec 17, 2012 10:14 pm
by Vachtra
The one thing I noticed was that when doing a mining mission to save the ship, the ship will move and keep drifting indefinitely if shot.
I checked older versions and it seems this has been the case for a while now. Is it supposed to be this way?

Re: Final RC

Posted: Mon Dec 17, 2012 10:39 pm
by PM
Minor graphics glitch: Docking indicators do not move with its source if player initiates docking.

Re: Final RC

Posted: Tue Dec 18, 2012 12:43 am
by Ttech
Wish the game supported wider screens a bit more, the game still is styled much like a square - while most monitors these days are rectangular.

Re: Final RC

Posted: Tue Dec 18, 2012 2:13 am
by Atarlost
Seems to work in XP, though godmod is broken, making it hard for me to test anything that takes time.

I would like to know how to turn off the expanded viewport. A fullscreen viewport behind a HUD severely impairs my ability to use the visual display enhancement.

Re: Final RC

Posted: Tue Dec 18, 2012 3:32 am
by george moromisato
Thank you! I've opened up tickets for many of the issues you've reported. I can fix them for the next release:

http://wiki.neurohack.com/transcendence ... icket/1225
http://wiki.neurohack.com/transcendence ... icket/1226
http://wiki.neurohack.com/transcendence ... icket/1227
http://wiki.neurohack.com/transcendence ... icket/1228

Meanwhile, this build will be officially promoted to 1.1! I'll post a build with a new version number tonight.