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1.1
Posted: Tue Dec 18, 2012 4:20 am
by george moromisato
Finally:
http://neurohack.com/kronosaur/Transcendence1.1.html
http://neurohack.com/downloads/Trans110.zip
And, since it is somewhat hidden on the site, I'll point you to a cool new desktop background:
http://neurohack.com/transcendence/desk ... e_1_1.html
Thank you all for your hard work in helping to get this done!
Re: 1.1
Posted: Tue Dec 18, 2012 4:29 am
by Ttech
Great work getting all the way to 1.1!
It has been a long time coming, and can't wait to try it out! Hopefully this will bring some new and exciting modding and playing opportunities!
If I could make one small request: Can you update the Design Notes / Blog?
Re: 1.1
Posted: Tue Dec 18, 2012 5:06 am
by RPC
Finally! Woo!
Re: 1.1
Posted: Tue Dec 18, 2012 4:53 pm
by PKodon
Great news. I guess I need to stop playing RPGs and dig into this new Release version, and see what I can break - er - do with my mods as I update them.
BTW, George, I didn't see the normal link to TransData, do we just use the one for 1.08l?
Thanks for all your hard work, George. I apologize for not helping much on the last few releases, hopefully I can get back into things again.
Oh, by the way, do you have a single-document with all the changelogs since 1.0? I don't even know what new commands and functions to look for in updating my mods.
Oh well, I'm off to go play with it.
PK
Re: 1.1
Posted: Tue Dec 18, 2012 5:12 pm
by george moromisato
PKodon wrote:Great news. I guess I need to stop playing RPGs and dig into this new Release version, and see what I can break - er - do with my mods as I update them.
BTW, George, I didn't see the normal link to TransData, do we just use the one for 1.08l?
Thanks for all your hard work, George. I apologize for not helping much on the last few releases, hopefully I can get back into things again.
Oh, by the way, do you have a single-document with all the changelogs since 1.0? I don't even know what new commands and functions to look for in updating my mods.
Oh well, I'm off to go play with it.
PK
Thanks for reminding me. I put up TransData28.zip. You can access it via the Downloads page.
I wish there were a single-document for all changelogs; unfortunately its in various places (mostly Trac:
http://wiki.neurohack.com/transcendence/trac/report/14)
Re: 1.1
Posted: Tue Dec 18, 2012 6:38 pm
by CFG
Wow, just one RC before release - anyways: Happy Birthday Transcendence!
About the desktop backgrounds: My favorite resolution of 1680x1050 is missing, but I might as well scale one to fit

Re: 1.1
Posted: Tue Dec 18, 2012 10:21 pm
by Cygnus.X1
I'm actually kinda jealously that I couldn't find any bugs or issues before somebody else reported them... on the other hand, ya stable release!

Re: 1.1
Posted: Wed Dec 19, 2012 8:38 pm
by erik dela cruz
wow! (sorry can't think of anything else to say hehehe)

Re: 1.1
Posted: Thu Dec 20, 2012 12:30 am
by avorite
Its my first time posting on here.... so im not sure where does this go! Is there a bugtracker or something?
Its a visual gfx bug:
Where the totally black parts of a station is misinterpreted by the HUD as being transparent I guess!
It does look cool though! (:
Other than that, amazing releases from 1.0 till now!
Re: 1.1
Posted: Thu Dec 20, 2012 3:08 pm
by Lmoy
I haven't really been active since around 1.04, it's been a while since I've played or checked the forums or anything. So what exactly is new in 1.1? It's been a long time since an official release, so this is pretty exciting

Re: 1.1
Posted: Thu Dec 20, 2012 5:43 pm
by Dedalo
avorite wrote:Its my first time posting on here.... so im not sure where does this go! Is there a bugtracker or something?
Its a visual gfx bug:
Where the totally black parts of a station is misinterpreted by the HUD as being transparent I guess!
It does look cool though! (:
Other than that, amazing releases from 1.0 till now!
Yap! The same happens to me.
This game version is excellent, just this tiny bug (I think) , which is nothing too serious.
I noticed that version 1.1 RC1 does not have this bug.
Re: 1.1
Posted: Thu Dec 20, 2012 10:25 pm
by Aury
Cool! Will download in a bit.
Heh, Didn't realize that glitch sneaked back in; I imagine it should be fairly easy for george to patch that out though
Re: 1.1
Posted: Fri Dec 21, 2012 12:28 am
by Cygnus.X1
avorite wrote:Its my first time posting on here.... so im not sure where does this go! Is there a bugtracker or something?
http://wiki.neurohack.com/transcendence/trac/timeline <-- BugTrac

Re: 1.1
Posted: Fri Dec 21, 2012 3:33 pm
by Vachtra
In St Kat's I've found an armor station that has a ton of ships just going back and forth waiting to dock. Thing is, there's a spot open and no one is taking it.

Re: 1.1
Posted: Fri Dec 21, 2012 5:01 pm
by Cygnus.X1

Unintended consequences

They are stuck in a loop because of AI script changes that leave the last docking bay open for the player.