1.2 Beta 4
Posted: Sat Oct 12, 2013 5:10 pm
I've just uploaded 1.2 Beta 4:
http://kronosaur.com/downloads/TranscendenceNext.zip
This is mostly a bug fix release, but it does have a few interesting game-play changes:
1. Stations are now identified when they come into LRS range (previously they had to be on the viewscreen). This allows you to explore in Map view.
2. I've fixed the bug which allowed devices to be enhanced beyond 150%. There is now a new parameter, maxHPBonus=, which is settable for armor, weapons, and shields, to set the max possible enhancement per weapon. If the parameter is omitted, the default is 150%. [This will allow us to create, e.g., very powerful weapons whose trade-off is that they cannot be enhanced. I might want to add this to Lamplighter and increase its current damage.]
3. For ships with internal damage, I've decreased the number of armor segments. This will make them slightly easier to destroy. I've also added internal damage to ships that previously lacked it, including CSCs and some freighters.
4. In the Antarctica mission, I've decreased the number of Aquilas sent out. It seemed almost impossible with 6 Aquilas all with internal structure.
5. Added Break & Attack for autons.
6. I've re-implemented Tinker stations. Check them out and let me know what you think.
Beta 4 has the following bug fixes:
7. Fixed a bug with connecting to the Multiverse. If you had trouble before, please try this version.
8. Fixed the bug with Charon strongholds being in the inner system.
9. Fixed several crash bugs, including:
http://multiverse.kronosaur.com/crashRe ... %3a17.0858
http://multiverse.kronosaur.com/crashRe ... %3a03.0333
http://multiverse.kronosaur.com/crashRe ... %3a24.0764
10. Fixed a bug with Analyzers messing up the item list.
11. Auton bay cannot be used if not installed.
12. Fixed a data corruption bug: http://forums.kronosaur.com/viewtopic.php?f=30&t=6024
13. Fixed a crash bug while loading/creating a game.
14. Fixed the bug with gates to Elysium being created.
15. Fixed a bug with stargates not pointing towards the core. [This was actually a bug with sysGetTopologyDistance, which was inaccurately computing the shortest distance between two nodes in a graph.]
16. Fixed a bug in which beams could not be a target (http://forums.kronosaur.com/viewtopic.php?f=30&t=6015)
17. Implemented (neq ...) as a short-cut for (not (eq ...))
18. Fixed seededRandom
19. Sovereign now inherit relationships from base classes (if any).
20. Lastly, I've added (lossless) compression to TDB files. Note that this means that older versions of the game (pre Beta 4) will not be able to load subsequent TDBs. I will soon update Corporate Command to the new TDB format and at that point it will not longer load with older betas. You will have to upgrade to continue using it. [Compression helps with Wolfy's TSB, particularly, which shrinks down from 250MB down to 22.]
This is likely to be the last beta before release. I'd like to hear about critical bugs and major game-balance issues. The next release, probably in a couple of weeks, will be the first Release Candidate for 1.2.
Thanks all for your feedback and bug reports!
http://kronosaur.com/downloads/TranscendenceNext.zip
This is mostly a bug fix release, but it does have a few interesting game-play changes:
1. Stations are now identified when they come into LRS range (previously they had to be on the viewscreen). This allows you to explore in Map view.
2. I've fixed the bug which allowed devices to be enhanced beyond 150%. There is now a new parameter, maxHPBonus=, which is settable for armor, weapons, and shields, to set the max possible enhancement per weapon. If the parameter is omitted, the default is 150%. [This will allow us to create, e.g., very powerful weapons whose trade-off is that they cannot be enhanced. I might want to add this to Lamplighter and increase its current damage.]
3. For ships with internal damage, I've decreased the number of armor segments. This will make them slightly easier to destroy. I've also added internal damage to ships that previously lacked it, including CSCs and some freighters.
4. In the Antarctica mission, I've decreased the number of Aquilas sent out. It seemed almost impossible with 6 Aquilas all with internal structure.
5. Added Break & Attack for autons.
6. I've re-implemented Tinker stations. Check them out and let me know what you think.
Beta 4 has the following bug fixes:
7. Fixed a bug with connecting to the Multiverse. If you had trouble before, please try this version.
8. Fixed the bug with Charon strongholds being in the inner system.
9. Fixed several crash bugs, including:
http://multiverse.kronosaur.com/crashRe ... %3a17.0858
http://multiverse.kronosaur.com/crashRe ... %3a03.0333
http://multiverse.kronosaur.com/crashRe ... %3a24.0764
10. Fixed a bug with Analyzers messing up the item list.
11. Auton bay cannot be used if not installed.
12. Fixed a data corruption bug: http://forums.kronosaur.com/viewtopic.php?f=30&t=6024
13. Fixed a crash bug while loading/creating a game.
14. Fixed the bug with gates to Elysium being created.
15. Fixed a bug with stargates not pointing towards the core. [This was actually a bug with sysGetTopologyDistance, which was inaccurately computing the shortest distance between two nodes in a graph.]
16. Fixed a bug in which beams could not be a target (http://forums.kronosaur.com/viewtopic.php?f=30&t=6015)
17. Implemented (neq ...) as a short-cut for (not (eq ...))
18. Fixed seededRandom
19. Sovereign now inherit relationships from base classes (if any).
20. Lastly, I've added (lossless) compression to TDB files. Note that this means that older versions of the game (pre Beta 4) will not be able to load subsequent TDBs. I will soon update Corporate Command to the new TDB format and at that point it will not longer load with older betas. You will have to upgrade to continue using it. [Compression helps with Wolfy's TSB, particularly, which shrinks down from 250MB down to 22.]
This is likely to be the last beta before release. I'd like to hear about critical bugs and major game-balance issues. The next release, probably in a couple of weeks, will be the first Release Candidate for 1.2.
Thanks all for your feedback and bug reports!