1.2 RC 1
Posted: Mon Oct 21, 2013 6:52 pm
http://kronosaur.com/downloads/TranscendenceNext.zip
If all goes well, this will be the last engine that you will have to manually download. I've added code to automatically detect and download new versions (as long as you are signed in to the Multiverse).
Additional fixes:
1. The engine downloads news from the Multiverse. Currently there is a placeholder item about Corporate Command (press Escape if you don't want to wait for it to dismiss).
2. Fixed various bugs in handling large files. This should fix Wolfy's problems with TSB's tdb files.
3. Added a method for displaying attributes in the item list. For example, items now display their manufacturer (Makayev, Rasiermesser, etc.) This is helpful for combo items that operate on specific manufacturers (e.g., Freyr's swivel). Look at the code in CorporateHierarchy.xml to define your own labels (see <DisplayAttributes>).
4. Added a new parameter to objCanInstallItem and shpCanInstallArmor. Also added <CanInstallItem> event to ships.
5. The engine now opens files with sharing flags; this should prevent various errors when running Dropbox or virus scanners.
6. Fixed the bug with maxHPBonus being ignored under certain conditions.
7. Fixed micronukes so they are consistently 1d12 damage.
8. Fixed a game crash when ships with no devices are hit by disruptor/device damage.
We're very close to a final 1.2 release now! Please post about any killer bugs and I'll fix them before release.
Thanks, as always!
If all goes well, this will be the last engine that you will have to manually download. I've added code to automatically detect and download new versions (as long as you are signed in to the Multiverse).
Additional fixes:
1. The engine downloads news from the Multiverse. Currently there is a placeholder item about Corporate Command (press Escape if you don't want to wait for it to dismiss).
2. Fixed various bugs in handling large files. This should fix Wolfy's problems with TSB's tdb files.
3. Added a method for displaying attributes in the item list. For example, items now display their manufacturer (Makayev, Rasiermesser, etc.) This is helpful for combo items that operate on specific manufacturers (e.g., Freyr's swivel). Look at the code in CorporateHierarchy.xml to define your own labels (see <DisplayAttributes>).
4. Added a new parameter to objCanInstallItem and shpCanInstallArmor. Also added <CanInstallItem> event to ships.
5. The engine now opens files with sharing flags; this should prevent various errors when running Dropbox or virus scanners.
6. Fixed the bug with maxHPBonus being ignored under certain conditions.
7. Fixed micronukes so they are consistently 1d12 damage.
8. Fixed a game crash when ships with no devices are hit by disruptor/device damage.
We're very close to a final 1.2 release now! Please post about any killer bugs and I'll fix them before release.
Thanks, as always!