1.2 RC 1

New releases and announcements from George and the staff.
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http://kronosaur.com/downloads/TranscendenceNext.zip

If all goes well, this will be the last engine that you will have to manually download. I've added code to automatically detect and download new versions (as long as you are signed in to the Multiverse).

Additional fixes:

1. The engine downloads news from the Multiverse. Currently there is a placeholder item about Corporate Command (press Escape if you don't want to wait for it to dismiss).
2. Fixed various bugs in handling large files. This should fix Wolfy's problems with TSB's tdb files.
3. Added a method for displaying attributes in the item list. For example, items now display their manufacturer (Makayev, Rasiermesser, etc.) This is helpful for combo items that operate on specific manufacturers (e.g., Freyr's swivel). Look at the code in CorporateHierarchy.xml to define your own labels (see <DisplayAttributes>).
4. Added a new parameter to objCanInstallItem and shpCanInstallArmor. Also added <CanInstallItem> event to ships.
5. The engine now opens files with sharing flags; this should prevent various errors when running Dropbox or virus scanners.
6. Fixed the bug with maxHPBonus being ignored under certain conditions.
7. Fixed micronukes so they are consistently 1d12 damage.
8. Fixed a game crash when ships with no devices are hit by disruptor/device damage.

We're very close to a final 1.2 release now! Please post about any killer bugs and I'll fix them before release.

Thanks, as always!
Datal
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Many thanks George. Does it mean that there will be NO option to download new versions manually ?
Last edited by Datal on Mon Oct 21, 2013 7:36 pm, edited 1 time in total.
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When a new version is downloaded, does it replace the old version? Or does it unpack it to a new location?
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george moromisato
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Datal wrote:Many thanks George. Does it mean that there will be NO option to download new versions manually ?
I'd like to discourage manual download, but will certainly allow it. It's not there yet, but I'll add a Settings.xml option to disable auto upgrade.

The zips will be at the usual place, if you want to get them manually.
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Wolfy wrote:When a new version is downloaded, does it replace the old version? Or does it unpack it to a new location?
It replaces the old version. I'll add a way to disable, for people who want control.
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The level and (manufacturer) attribute tags are a very bright gray, which makes the white text inside somewhat difficult to read. The gray boxes also do not blend well with the green background of a selected item.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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george moromisato wrote:
Datal wrote:Many thanks George. Does it mean that there will be NO option to download new versions manually ?
I'd like to discourage manual download, but will certainly allow it. It's not there yet, but I'll add a Settings.xml option to disable auto upgrade.

The zips will be at the usual place, if you want to get them manually.
Well, I like to save the archives to my data drive, in case I want to go back and look at how something was done before, so, automatic updates are kind of annoying to me, unless I can tell the program to store the archive of the new version where I want it to.

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george moromisato
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PKodon wrote:
george moromisato wrote:
Datal wrote:Many thanks George. Does it mean that there will be NO option to download new versions manually ?
I'd like to discourage manual download, but will certainly allow it. It's not there yet, but I'll add a Settings.xml option to disable auto upgrade.

The zips will be at the usual place, if you want to get them manually.
Well, I like to save the archives to my data drive, in case I want to go back and look at how something was done before, so, automatic updates are kind of annoying to me, unless I can tell the program to store the archive of the new version where I want it to.

PK
Ttech set up a archive of past version: http://forums.kronosaur.com/viewtopic.php?f=2&t=6096

But you can always disable updates and do it manually like before.
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There is a bug(?) where the escorts on the Krolov ships drift off into the abyss once their freighter docks back at the Krolov Station. This has happened on the previous revision of the game too.
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This is wonderful ! Thanks George !
I love how the new item attribute label is actually passed to the unknown objects, making identification of items much easier. :)
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george moromisato wrote: 4. Added a new parameter to objCanInstallItem and shpCanInstallArmor. Also added <CanInstallItem> event to ships.
It would help if you could document these on the wiki.
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Mining doesn't seem to work anymore. I tried in multiple systems with multiple types of asteroids and didn't find any ore.
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I Honestly prefer the Roman Numeral markings for item level, though outline bubbles are nice (if the wrong colour).
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NMS wrote:Mining doesn't seem to work anymore. I tried in multiple systems with multiple types of asteroids and didn't find any ore.
That seems to be the case. I loaded some mods that include an ore detector and a powerful mining weapon. No matter how much ore-bearing asteroids were shot, ore never came out.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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