@Bruno: The method to my madness is simple ( and I have a long history of the same kind of crazy ):Bruno wrote: ↑Sun Mar 05, 2017 5:00 pm
The Freighter has always had only two slots available for weaponry. Either two different weapons, or launcher+weapon. The good thing is the 7 slots for other devices, so you can eventually deck it out with auto-defense, a quantum cpu, hyoerion drive, jump drive, enhancers or whatever you want. And with <20 ton armor segments and 200tons of cargo space without need for a cargo bay, you will have a tank. The weapon systems limitation is absolutely a fair tradeoff, you should not be able to have evertyhing at once.
The changes made over the years to minor things have obviously escaped me, In my first games I had not understood that I could play more then the ship I was offered when I loaded the game.
( some new players might experience that assumption )
It was only AFTER defeating the ICS ( using the IM90 & Tev9 - do not recall using anything else other then Domina rescuing me from total destruction at one point and telling me to run away)
After finally making it to the last gate I found the forums & have played the Wolfen or custom ships since ( AFTER reaching the last gate w/ the Wolfen did I look at custom ships)
So, the changes to the Freighter are not huge to US..we have experience. The Issue I was trying to present is that our experience could devastate an inexperienced player's over-all experience with the game.
What I think would be interesting, probably bloat the file size & be riddled with over-powered stuff would be to suggest that the game eventually carry several levels of player challenge from 'standard' ( beginner ) 'difficult' ( experienced ) and 'extreme' ( Hard Core - PermaDeath ) .