1.9 Beta 1

New releases and announcements from George and the staff.
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george moromisato
Developer
Developer
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Joined: Thu Jul 24, 2003 9:53 pm
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Thu Apr 23, 2020 9:46 pm

I'm happy to announce that 1.9 Beta 1 is available for download! If you've already installed one of the 1.9 alphas, you will get the latest beta when you sign in to the game. Otherwise, download here: https://downloads.kronosaur.com/TranscendenceNext.zip

This beta includes several new features:

1. Mining improvements, including mining stats at mining stations
2. Reworked Sisters of Domina donation and Pilgrims' Aid
3. Improved UI for mission arcs (including Benedict and Chimera arcs)
4. UI in system map to show all stations ([L] key)
5. Improved UI for enhancements
6. Improved images, including St. Kats arcology and Sung Fortress.
7. All HD images moved to core (HD extension deprecated).

We recommend that you start a new game on this version. Avoid loading old games (it will work, but it won't be as good as a fresh game).

Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=123
API 49: https://ministry.kronosaur.com/record.hexm?id=90206
New TransData: https://downloads.kronosaur.com/TransData.zip

Thanks to everyone who made suggestions and bug reports!

AdmiralZo
Militia Lieutenant
Militia Lieutenant
Posts: 225
Joined: Wed Feb 11, 2015 10:32 am
Location: Scouring Dantalion System for CSC Antarctica...

Fri Apr 24, 2020 6:58 am

The new features and graphics are awesome! I love the new St Kats Arcology, especially all the hero images for the different sections.

Faded asteroids are good for mining purposes but the old way is more aesthetically appealing. If you have a mining computer and you're in a large asteroid field, the whole screen can be filled with text which can be a bit distracting. Perhaps only show the text when you have your mining weapon selected?

PM
Fleet Admiral
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Posts: 2484
Joined: Wed Sep 01, 2010 12:54 am

Fri Apr 24, 2020 12:20 pm

The new way of asteroid rendering is much better, not only for mining but also knowing which asteroids I can hide behind when getting shot at. Last alpha, I resigned that all asteroids were passthrough and could not rely on them for cover.

If I have a mining computer, I would like to know which asteroids were (not) explored at all times. Maybe the miner's hold can be disabled to shut off the mining computer, or the text shrunk a bit (closer to what it used to be). (It probably would not help if a mod added a permanent mining computer ROM.)

From my brief experimentation, mining seems easier. Shooting it with any mining weapon reveals presence of ore or not. Also, while I noticed damage thresholds in the code, it did not seem to affect the weapon's ability to extract ore at all, even if I use a continuous beam weapon that does 1 damage per tick in Heretic.

While pods seem to be a bit better, thanks to detecting ore is no longer level-gated, they still seem like a waste of money due to how shockwaves work. It seems long range shockwaves rarely hit anything beyond a certain range. Advanced scanning pod is a waste (for detecting ore) because the extra range is mostly wasted. Even the basic pod is unreliable at detecting ore, although it is less of a waste. For the excavation ones, asteroids still need more than one to extract all of the ore. Overall, charges are still best ignored, or sold for cash as soon as possible if player loots some, unless he wants to use them to blow up enemies.

I noticed that multitarget only works for the first tick of a repeating weapon.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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