Happy holidays! 1.9 Beta 3 is now available for download at the usual place: https://downloads.kronosaur.com/TranscendenceNext.zip
This beta has a couple of new features:
1. Eridani has some new missions, including access to the Centauri settlement
2. The Corporate Command Ellen Quinn mission arc is now complete.
3. Improvements to the Black Market
4. Improvements to Outlaw Miners
5. New Commonwealth residentials missions.
6. New Invoke Menu UI (NOTE: Eternity Port has not yet been updated to use this).
7. New images for Black Market stations, Tenhove Sentinels.
We recommend that you start a new game on this version. Avoid loading old games (it will work, but it won't be as good as a fresh game).
Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=129
API 51: https://ministry.kronosaur.com/record.hexm?id=93663
New TransData: https://downloads.kronosaur.com/TransData.zip
Thanks to everyone who made suggestions and bug reports!
1.9 Beta 3
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
The new 'orbitExact order seems promising.
Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
during your order to the orbital patrol you can specify the target sovs , T,s,b ( i think, I am rusty ) for the friendly : that would send it after all ships and stations : but if it's a mix then simply 'attackNearestEnemy will get them all.PM wrote: ↑Wed Dec 30, 2020 2:38 amThe new 'orbitExact order seems promising.
Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- AssumedPseudonym
- Fleet Officer
- Posts: 1190
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- Location: On the other side of the screen.
Details of ship device slot changes can be found here.
![Image](http://orig05.deviantart.net/5b2c/f/2017/152/f/1/tbrbanner_450x150_by_assumedpseudonym-dbb5nkh.png)
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Finally got a chance to have a sorta playthrough. Excellent. Lots more content, Eridani looks good, the extra missions are very good, the new images are great (as always).
I particularly like the little rank progress windows, they look good and are really helpful in explaining what is happening.
And the expanded mining content is excellent.
Your work is so good that, except for the patch spider crash, the only bugs I can ticket are minor!
I particularly like the little rank progress windows, they look good and are really helpful in explaining what is happening.
And the expanded mining content is excellent.
Your work is so good that, except for the patch spider crash, the only bugs I can ticket are minor!
Stupid code. Do what I want, not what I typed in!
a bit harsh on the Farming.... Shops now only buy limit of 5 pieces can we bump the qty to 9 and maybe place in something like/similar the credit cycle re-accumulation, or like station anger timeout but to reset the resell amounts -which could be harsh. But definitely the initial qty should be bumped upto 9.
-also if the ?Krovolo? shipping containers are part of the issue; opt to make them 5 tons as to 25 tons; hence also (credit) value is far less and besides the time limit on them to sell those units.
-also if the ?Krovolo? shipping containers are part of the issue; opt to make them 5 tons as to 25 tons; hence also (credit) value is far less and besides the time limit on them to sell those units.
At least you get full selling price instead of getting progressively less money if they had more of that item in stock than you carried.
Overall, it is an improvement because player can sell as they get loot instead of hoarding it to ensure maximum profit from selling, or at least not getting ripped off.
Overall, it is an improvement because player can sell as they get loot instead of hoarding it to ensure maximum profit from selling, or at least not getting ripped off.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Did Anybody mention the control changes ?
Where is the Brake ?
The new images are nice,
The old Key map For those that miss the Brake as I do :
Open Setting.xml in notepad and replace the key map section.
Where is the Brake ?
The new images are nice,
The old Key map For those that miss the Brake as I do :
Open Setting.xml in notepad and replace the key map section.
Code: Select all
<KeyMap>
<Map key="Tab" command="NextMissile"/>
<Map key="Return" command="FireMissile"/>
<Map key="Shift" command="FireMissile"/>
<Map key="Control" command="FireWeapon"/>
<Map key="Pause" command="Pause"/>
<Map key="Space" command="FireWeapon"/>
<Map key="Left" command="RotateLeft"/>
<Map key="Up" command="ThrustForward"/>
<Map key="Right" command="RotateRight"/>
<Map key="Down" command="ThrustForward"/>
<Map key="A" command="Autopilot"/>
<Map key="B" command="EnableDevices"/>
<Map key="C" command="Communications"/>
<Map key="D" command="Dock"/>
<Map key="F" command="TargetNextFriendly"/>
<Map key="G" command="EnterGate"/>
<Map key="I" command="InvokePower"/>
<Map key="J" command="RotateLeft"/>
<Map key="K" command="ThrustForward"/>
<Map key="L" command="RotateRight"/>
<Map key="M" command="ShowMap"/>
<Map key="N" command="ShowGalacticMap"/>
<Map key="P" command="Pause"/>
<Map key="Q" command="CommandSquadron"/>
<Map key="R" command="ClearTarget"/>
<Map key="S" command="ShipStatus"/>
<Map key="T" command="TargetNextEnemy"/>
<Map key="U" command="UseItem"/>
<Map key="W" command="NextWeapon"/>
<Map key="F1" command="ShowHelp"/>
<Map key="F2" command="ShowGameStats"/>
<Map key="F7" command="VolumeDown"/>
<Map key="F8" command="VolumeUp"/>
<Map key="F9" command="ShowConsole"/>
<Map key="Period" command="Stop"/>
</KeyMap>
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..