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1.9 Beta 3

Posted: Sun Dec 27, 2020 5:56 am
by george moromisato
Happy holidays! 1.9 Beta 3 is now available for download at the usual place: https://downloads.kronosaur.com/TranscendenceNext.zip

This beta has a couple of new features:

1. Eridani has some new missions, including access to the Centauri settlement
2. The Corporate Command Ellen Quinn mission arc is now complete.
3. Improvements to the Black Market
4. Improvements to Outlaw Miners
5. New Commonwealth residentials missions.
6. New Invoke Menu UI (NOTE: Eternity Port has not yet been updated to use this).
7. New images for Black Market stations, Tenhove Sentinels.

We recommend that you start a new game on this version. Avoid loading old games (it will work, but it won't be as good as a fresh game).

Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=129
API 51: https://ministry.kronosaur.com/record.hexm?id=93663
New TransData: https://downloads.kronosaur.com/TransData.zip

Thanks to everyone who made suggestions and bug reports!

Re: 1.9 Beta 3

Posted: Wed Dec 30, 2020 2:38 am
by PM
The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.

Re: 1.9 Beta 3

Posted: Thu Jan 07, 2021 2:40 am
by wnmnkh
Thank you so much for the update.

Re: 1.9 Beta 3

Posted: Wed Jan 13, 2021 8:37 pm
by shanejfilomena
PM wrote:
Wed Dec 30, 2020 2:38 am
The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
during your order to the orbital patrol you can specify the target sovs , T,s,b ( i think, I am rusty ) for the friendly : that would send it after all ships and stations : but if it's a mix then simply 'attackNearestEnemy will get them all.

Re: 1.9 Beta 3

Posted: Sun Jan 31, 2021 5:47 pm
by superdad
I noticed that ships like the Mantiore, Minotaur en Centurion now have 9 device slots instead of 8. Any other ship changes ?

Re: 1.9 Beta 3

Posted: Mon Feb 01, 2021 12:59 pm
by AssumedPseudonym
 Details of ship device slot changes can be found here.

Re: 1.9 Beta 3

Posted: Wed Mar 17, 2021 8:06 am
by relanat
Finally got a chance to have a sorta playthrough. Excellent. Lots more content, Eridani looks good, the extra missions are very good, the new images are great (as always).
I particularly like the little rank progress windows, they look good and are really helpful in explaining what is happening.
And the expanded mining content is excellent.

Your work is so good that, except for the patch spider crash, the only bugs I can ticket are minor!

Re: 1.9 Beta 3

Posted: Tue Jun 01, 2021 4:12 pm
by `PAWN
a bit harsh on the Farming.... Shops now only buy limit of 5 pieces can we bump the qty to 9 and maybe place in something like/similar the credit cycle re-accumulation, or like station anger timeout but to reset the resell amounts -which could be harsh. But definitely the initial qty should be bumped upto 9.

-also if the ?Krovolo? shipping containers are part of the issue; opt to make them 5 tons as to 25 tons; hence also (credit) value is far less and besides the time limit on them to sell those units.

Re: 1.9 Beta 3

Posted: Tue Jun 01, 2021 9:51 pm
by PM
At least you get full selling price instead of getting progressively less money if they had more of that item in stock than you carried.

Overall, it is an improvement because player can sell as they get loot instead of hoarding it to ensure maximum profit from selling, or at least not getting ripped off.

Re: 1.9 Beta 3

Posted: Fri Jun 18, 2021 5:45 am
by shanejfilomena
Did Anybody mention the control changes ?

Where is the Brake ?

The new images are nice,
The old Key map For those that miss the Brake as I do :
Open Setting.xml in notepad and replace the key map section.

Code: Select all


	<KeyMap>
		<Map key="Tab" command="NextMissile"/>
		<Map key="Return" command="FireMissile"/>
		<Map key="Shift" command="FireMissile"/>
		<Map key="Control" command="FireWeapon"/>
		<Map key="Pause" command="Pause"/>
		<Map key="Space" command="FireWeapon"/>
		<Map key="Left" command="RotateLeft"/>
		<Map key="Up" command="ThrustForward"/>
		<Map key="Right" command="RotateRight"/>
		<Map key="Down" command="ThrustForward"/>
		<Map key="A" command="Autopilot"/>
		<Map key="B" command="EnableDevices"/>
		<Map key="C" command="Communications"/>
		<Map key="D" command="Dock"/>
		<Map key="F" command="TargetNextFriendly"/>
		<Map key="G" command="EnterGate"/>
		<Map key="I" command="InvokePower"/>
		<Map key="J" command="RotateLeft"/>
		<Map key="K" command="ThrustForward"/>
		<Map key="L" command="RotateRight"/>
		<Map key="M" command="ShowMap"/>
		<Map key="N" command="ShowGalacticMap"/>
		<Map key="P" command="Pause"/>
		<Map key="Q" command="CommandSquadron"/>
		<Map key="R" command="ClearTarget"/>
		<Map key="S" command="ShipStatus"/>
		<Map key="T" command="TargetNextEnemy"/>
		<Map key="U" command="UseItem"/>
		<Map key="W" command="NextWeapon"/>
		<Map key="F1" command="ShowHelp"/>
		<Map key="F2" command="ShowGameStats"/>
		<Map key="F7" command="VolumeDown"/>
		<Map key="F8" command="VolumeUp"/>
		<Map key="F9" command="ShowConsole"/>
		<Map key="Period" command="Stop"/>
	</KeyMap>