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1.9 Beta 3

Posted: Sun Dec 27, 2020 5:56 am
by george moromisato
Happy holidays! 1.9 Beta 3 is now available for download at the usual place: https://downloads.kronosaur.com/TranscendenceNext.zip

This beta has a couple of new features:

1. Eridani has some new missions, including access to the Centauri settlement
2. The Corporate Command Ellen Quinn mission arc is now complete.
3. Improvements to the Black Market
4. Improvements to Outlaw Miners
5. New Commonwealth residentials missions.
6. New Invoke Menu UI (NOTE: Eternity Port has not yet been updated to use this).
7. New images for Black Market stations, Tenhove Sentinels.

We recommend that you start a new game on this version. Avoid loading old games (it will work, but it won't be as good as a fresh game).

Full list of bug fixes: https://ministry.kronosaur.com/program. ... ed&tag=129
API 51: https://ministry.kronosaur.com/record.hexm?id=93663
New TransData: https://downloads.kronosaur.com/TransData.zip

Thanks to everyone who made suggestions and bug reports!

Re: 1.9 Beta 3

Posted: Wed Dec 30, 2020 2:38 am
by PM
The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.

Re: 1.9 Beta 3

Posted: Thu Jan 07, 2021 2:40 am
by wnmnkh
Thank you so much for the update.

Re: 1.9 Beta 3

Posted: Wed Jan 13, 2021 8:37 pm
by shanejfilomena
PM wrote:
Wed Dec 30, 2020 2:38 am
The new 'orbitExact order seems promising.

Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at enemy stations while orbiting, I could redo my zapsat items to use ships instead of missile objects.) Actually, I could simply remove the items and have specialized autons that merely orbit the mothership and zap at enemies.
during your order to the orbital patrol you can specify the target sovs , T,s,b ( i think, I am rusty ) for the friendly : that would send it after all ships and stations : but if it's a mix then simply 'attackNearestEnemy will get them all.