1.9 Release

New releases and announcements from George and the staff.
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I've finally fixed enough bugs to call this a stable release!

Please check it out: https://downloads.kronosaur.com/Transcendence.zip

Here's the announcement: https://multiverse.kronosaur.com/news.hexm?id=2545

Thanks to everyone who contributed to this release!
Xene
Anarchist
Anarchist
Posts: 6
Joined: Tue Aug 17, 2021 4:29 pm

How do you add the Near Stars to the Stars of the Pilgrim?
P.S. I have Eternity Port installed.
relanat
Militia Captain
Militia Captain
Posts: 929
Joined: Tue Nov 05, 2013 9:56 am

Xene wrote: ↑
Sun Dec 05, 2021 5:18 pm
How do you add the Near Stars to the Stars of the Pilgrim?
P.S. I have Eternity Port installed.
Check the folder called "Collection" in the Transcendence game folder.
You should see these 3 files in there: 'EternityPort.tdb', 'NearStarsConnector.tdb' and 'NearStarsVol01.tdb'.
If those three are present then the game start screen should have an optional checkbox for "Near Stars Expansion [1.0.1]" as in the picture below.
Make sure the little checkbox has the 'X' in it, it generally does this by default anyway.
Then when you start the game the extra Eternity Port systems should exist in the Stars Of The Pilgrim galaxy.
Check the galactic map by pressing 'N' and you should be able to see the extra systems, Sol, Sirius, etc, in the 'Near Stars' section of the map straight away.

If that doesn't work, let us know.
Attachments
NSStart.jpg
NSStart.jpg (57.8 KiB) Viewed 27333 times
Stupid code. Do what I want, not what I typed in!
butsuri
Anarchist
Anarchist
Posts: 2
Joined: Tue May 09, 2017 12:34 pm

I don't know about Xene, but I have EternityPort.tdb and NearStarsVol01.tdb, but no NearStarsConnector.tdb.
Xene
Anarchist
Anarchist
Posts: 6
Joined: Tue Aug 17, 2021 4:29 pm

Got it, thank you @relanat, found out that I just hadn't added the Near Stars expansion to my collection.
And @butsuri, like I mentioned above, you need to add the Near Stars expansion to your collection. You'll find it on the website, George has the link posted on one of the v1.9 beta updates iirc 🤔
butsuri
Anarchist
Anarchist
Posts: 2
Joined: Tue May 09, 2017 12:34 pm

Thanks, that fixed it. The expansion is here, for anyone else looking for it.

(Seems like there should really be an easier way to find it than reading a forum post from two years ago. Maybe it should install automatically for everyone with Eternity Port—NearStarsConnector.tdb is only 137K. Or at least a link in the 1.9 news post, and some way to discover it from within the website.)
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

butsuri wrote: ↑
Wed Dec 08, 2021 11:12 am
Thanks, that fixed it. The expansion is here, for anyone else looking for it.

(Seems like there should really be an easier way to find it than reading a forum post from two years ago. Maybe it should install automatically for everyone with Eternity Port—NearStarsConnector.tdb is only 137K. Or at least a link in the 1.9 news post, and some way to discover it from within the website.)
You're totally right about that. We should add it automatically.

I've added a bug: https://ministry.kronosaur.com/record.hexm?id=98226
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1522
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

I love the new Earthzones :)
Happy the Crystal Clear Iocrym Finally made the cut :)

However, I see that traffic does not have credits ... I had high hopes for those Pilgrims :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
e102
Anarchist
Anarchist
Posts: 5
Joined: Mon Aug 30, 2010 12:13 am

Thanks for the new release. I'm playing through now and it's amazing comparing the game today to the pre 1.0 version I played in my early teens.
erik dela cruz
Militia Captain
Militia Captain
Posts: 612
Joined: Wed Mar 02, 2011 7:45 pm
Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)

..........yaaaaay......... :)

..........and MERRY CHRISTMAS GEORGE...........
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1522
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

Mayday! Mayday ! we have code !!
( Corporate Command is a Standard Ext. in my games - I love it :) )

Also : the default KeyMap has no Brake :( you guys are trying to gets me killed :)
Attachments
KeyMap.txt
(1.57 KiB) Downloaded 63 times
code.png
code.png (474.79 KiB) Viewed 26200 times
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1522
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

Further More ...
I have been tollerating blank spaces in the dockscreens because I know what it is supposed to say.

I think the actions have been over worked. "actionUndock" shows up as a blank panel ,
why not simply use " Undock " ?
"Action id="actionUndock" " has been chnged to "Action name="undock" " in my games.


I edited the Common Text to eliminate many common blank action panels, but there are some that are station scripted so they have to be done manually.
( I also have this habit of hitting "D to Next" to hurry the way out of a dockscreen, nothing like being caught in a dockscreen while under attack :) . So I did change "Done" to D , but everyhing else is still basically just moving the key letters out of the text structure so it shows itself in screen instead of a blank panel. )

Code: Select all

<Type UNID="&unidCommonText;">
		<Language>
			<!-- Dock Screen Actions -->

			<Text id="actionAccept">[A] Accept</Text>
			<Text id="actionBuyItems">[B] Buy Items</Text>
			<Text id="actionBuyShip">[S] Ship Broker</Text>
			<Text id="actionCancel">[C] Cancel</Text>
			<Text id="actionCommoditiesExchange">[C] Commodities Exchange</Text>
			<Text id="actionContinue">[C] Continue</Text>
			<Text id="actionDecline">[D] Decline</Text>
			<Text id="actionDockServices">[D] Dock Services</Text>
			<Text id="actionDonate">[D] Donate</Text>
			<Text id="actionDonateThisItem">[D] Donate this Item</Text>
			<Text id="actionDone">[D] Done</Text>
			<Text id="actionExit">[X] Exit</Text>
			<Text id="actionInformation">[I] Information</Text>
			<Text id="actionInstall">[I] Install</Text>
			<Text id="actionJettison">[J] Jettison</Text>
			<Text id="actionLeave">[L] Leave</Text>
			<Text id="actionLoot">[L] Loot</Text>
			<Text id="actionNo">[N] No</Text>
			<Text id="actionRefuel">[R] Refuel</Text>
			<Text id="actionRepairArmor">[A] Repair Armor</Text>
			<Text id="actionRepairItem">[R] Repair Item</Text>
			<Text id="actionRepairReplaceArmor">[A] Repair or Replace Armor</Text>
			<Text id="actionSellItems">[S] Sell Items</Text>
			<Text id="actionUndock">[U] Undock</Text>
			<Text id="actionYes">[Y] Yes</Text>

Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Mist
Anarchist
Anarchist
Posts: 8
Joined: Wed Jun 15, 2011 5:35 pm

JKL for movement doesn't work on map screen?

Just coming back after a hiatus, and tried to set the keymap to my preferred J-K-L for LeftTurn-ThrustForward-RightTurn.

But the 'L' key seems to be reserved in the map view to show the station list. Scouting from the map screen is much harder when you can't turn right! :D

Is there a hidden keymapping that I can use to assign that command to another letter?

EDIT: found the lines of code that govern this. Looks like 'L' is hard-coded. I guess I'll open a ministry ticket...
hairyharryz2
Anarchist
Anarchist
Posts: 13
Joined: Sun Nov 05, 2017 1:24 am

I have added the near stars successfully to have Eternity Port systems in the Pilgrims route, but I do not seem to have any way to obtain a CDM port to interact with Eternity Port station if I add the extension to Pilgrim, although I can visit all the systems and do the faction quests (UAS, European/Asian Pacific Union, etc).

Did I miss something on the creation screen or is there a way to trigger the CDM install event like how it occurs at the very start of the Eternity Port extension?
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1522
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

Mist wrote: ↑
Sat Jan 01, 2022 3:52 pm
JKL for movement doesn't work on map screen?

Just coming back after a hiatus, and tried to set the keymap to my preferred J-K-L for LeftTurn-ThrustForward-RightTurn.

But the 'L' key seems to be reserved in the map view to show the station list. Scouting from the map screen is much harder when you can't turn right! :D

Is there a hidden keymapping that I can use to assign that command to another letter?

EDIT: found the lines of code that govern this. Looks like 'L' is hard-coded. I guess I'll open a ministry ticket...

Code: Select all

It was pointed out to me that the word choices I used here in my reply  
was not exactly ... 'correct'.

I DO Apologize to Mist and everyone else that I 
may not select the best words at a time. 

I will NOT edit the reply itself simply because It was my bad 
and I own up to it.
You obviously did not notice I posted a Key Map so you could correct such things.
Attachments
KeyMap.txt
(1.57 KiB) Downloaded 65 times
Last edited by shanejfilomena on Wed Jan 05, 2022 10:52 am, edited 2 times in total.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Post Reply