I've finally fixed enough bugs to call this a stable release!
Please check it out: https://downloads.kronosaur.com/Transcendence.zip
Here's the announcement: https://multiverse.kronosaur.com/news.hexm?id=2545
Thanks to everyone who contributed to this release!
1.9 Release
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Check the folder called "Collection" in the Transcendence game folder.
You should see these 3 files in there: 'EternityPort.tdb', 'NearStarsConnector.tdb' and 'NearStarsVol01.tdb'.
If those three are present then the game start screen should have an optional checkbox for "Near Stars Expansion [1.0.1]" as in the picture below.
Make sure the little checkbox has the 'X' in it, it generally does this by default anyway.
Then when you start the game the extra Eternity Port systems should exist in the Stars Of The Pilgrim galaxy.
Check the galactic map by pressing 'N' and you should be able to see the extra systems, Sol, Sirius, etc, in the 'Near Stars' section of the map straight away.
If that doesn't work, let us know.
- Attachments
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- NSStart.jpg (57.8 KiB) Viewed 419506 times
Stupid code. Do what I want, not what I typed in!
Got it, thank you @relanat, found out that I just hadn't added the Near Stars expansion to my collection.
And @butsuri, like I mentioned above, you need to add the Near Stars expansion to your collection. You'll find it on the website, George has the link posted on one of the v1.9 beta updates iirc
And @butsuri, like I mentioned above, you need to add the Near Stars expansion to your collection. You'll find it on the website, George has the link posted on one of the v1.9 beta updates iirc
Thanks, that fixed it. The expansion is here, for anyone else looking for it.
(Seems like there should really be an easier way to find it than reading a forum post from two years ago. Maybe it should install automatically for everyone with Eternity Port—NearStarsConnector.tdb is only 137K. Or at least a link in the 1.9 news post, and some way to discover it from within the website.)
(Seems like there should really be an easier way to find it than reading a forum post from two years ago. Maybe it should install automatically for everyone with Eternity Port—NearStarsConnector.tdb is only 137K. Or at least a link in the 1.9 news post, and some way to discover it from within the website.)
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You're totally right about that. We should add it automatically.butsuri wrote: ↑Wed Dec 08, 2021 11:12 amThanks, that fixed it. The expansion is here, for anyone else looking for it.
(Seems like there should really be an easier way to find it than reading a forum post from two years ago. Maybe it should install automatically for everyone with Eternity Port—NearStarsConnector.tdb is only 137K. Or at least a link in the 1.9 news post, and some way to discover it from within the website.)
I've added a bug: https://ministry.kronosaur.com/record.hexm?id=98226
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- Fleet Officer
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I love the new Earthzones
Happy the Crystal Clear Iocrym Finally made the cut
However, I see that traffic does not have credits ... I had high hopes for those Pilgrims
Happy the Crystal Clear Iocrym Finally made the cut
However, I see that traffic does not have credits ... I had high hopes for those Pilgrims
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Militia Captain
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..........yaaaaay.........
..........and MERRY CHRISTMAS GEORGE...........
..........and MERRY CHRISTMAS GEORGE...........
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
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- Fleet Officer
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Mayday! Mayday ! we have code !!
( Corporate Command is a Standard Ext. in my games - I love it )
Also : the default KeyMap has no Brake you guys are trying to gets me killed
( Corporate Command is a Standard Ext. in my games - I love it )
Also : the default KeyMap has no Brake you guys are trying to gets me killed
- Attachments
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- KeyMap.txt
- (1.57 KiB) Downloaded 4676 times
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- code.png (474.79 KiB) Viewed 418378 times
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Fleet Officer
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Further More ...
I have been tollerating blank spaces in the dockscreens because I know what it is supposed to say.
I think the actions have been over worked. "actionUndock" shows up as a blank panel ,
why not simply use " Undock " ?
"Action id="actionUndock" " has been chnged to "Action name="undock" " in my games.
I edited the Common Text to eliminate many common blank action panels, but there are some that are station scripted so they have to be done manually.
( I also have this habit of hitting "D to Next" to hurry the way out of a dockscreen, nothing like being caught in a dockscreen while under attack . So I did change "Done" to D , but everyhing else is still basically just moving the key letters out of the text structure so it shows itself in screen instead of a blank panel. )
I have been tollerating blank spaces in the dockscreens because I know what it is supposed to say.
I think the actions have been over worked. "actionUndock" shows up as a blank panel ,
why not simply use " Undock " ?
"Action id="actionUndock" " has been chnged to "Action name="undock" " in my games.
I edited the Common Text to eliminate many common blank action panels, but there are some that are station scripted so they have to be done manually.
( I also have this habit of hitting "D to Next" to hurry the way out of a dockscreen, nothing like being caught in a dockscreen while under attack . So I did change "Done" to D , but everyhing else is still basically just moving the key letters out of the text structure so it shows itself in screen instead of a blank panel. )
Code: Select all
<Type UNID="&unidCommonText;">
<Language>
<!-- Dock Screen Actions -->
<Text id="actionAccept">[A] Accept</Text>
<Text id="actionBuyItems">[B] Buy Items</Text>
<Text id="actionBuyShip">[S] Ship Broker</Text>
<Text id="actionCancel">[C] Cancel</Text>
<Text id="actionCommoditiesExchange">[C] Commodities Exchange</Text>
<Text id="actionContinue">[C] Continue</Text>
<Text id="actionDecline">[D] Decline</Text>
<Text id="actionDockServices">[D] Dock Services</Text>
<Text id="actionDonate">[D] Donate</Text>
<Text id="actionDonateThisItem">[D] Donate this Item</Text>
<Text id="actionDone">[D] Done</Text>
<Text id="actionExit">[X] Exit</Text>
<Text id="actionInformation">[I] Information</Text>
<Text id="actionInstall">[I] Install</Text>
<Text id="actionJettison">[J] Jettison</Text>
<Text id="actionLeave">[L] Leave</Text>
<Text id="actionLoot">[L] Loot</Text>
<Text id="actionNo">[N] No</Text>
<Text id="actionRefuel">[R] Refuel</Text>
<Text id="actionRepairArmor">[A] Repair Armor</Text>
<Text id="actionRepairItem">[R] Repair Item</Text>
<Text id="actionRepairReplaceArmor">[A] Repair or Replace Armor</Text>
<Text id="actionSellItems">[S] Sell Items</Text>
<Text id="actionUndock">[U] Undock</Text>
<Text id="actionYes">[Y] Yes</Text>
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
JKL for movement doesn't work on map screen?
Just coming back after a hiatus, and tried to set the keymap to my preferred J-K-L for LeftTurn-ThrustForward-RightTurn.
But the 'L' key seems to be reserved in the map view to show the station list. Scouting from the map screen is much harder when you can't turn right!
Is there a hidden keymapping that I can use to assign that command to another letter?
EDIT: found the lines of code that govern this. Looks like 'L' is hard-coded. I guess I'll open a ministry ticket...
Just coming back after a hiatus, and tried to set the keymap to my preferred J-K-L for LeftTurn-ThrustForward-RightTurn.
But the 'L' key seems to be reserved in the map view to show the station list. Scouting from the map screen is much harder when you can't turn right!
EDIT: found the lines of code that govern this. Looks like 'L' is hard-coded. I guess I'll open a ministry ticket...
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- Anarchist
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I have added the near stars successfully to have Eternity Port systems in the Pilgrims route, but I do not seem to have any way to obtain a CDM port to interact with Eternity Port station if I add the extension to Pilgrim, although I can visit all the systems and do the faction quests (UAS, European/Asian Pacific Union, etc).
Did I miss something on the creation screen or is there a way to trigger the CDM install event like how it occurs at the very start of the Eternity Port extension?
Did I miss something on the creation screen or is there a way to trigger the CDM install event like how it occurs at the very start of the Eternity Port extension?
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- Fleet Officer
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Mist wrote: ↑Sat Jan 01, 2022 3:52 pmJKL for movement doesn't work on map screen?
Just coming back after a hiatus, and tried to set the keymap to my preferred J-K-L for LeftTurn-ThrustForward-RightTurn.
But the 'L' key seems to be reserved in the map view to show the station list. Scouting from the map screen is much harder when you can't turn right!
Is there a hidden keymapping that I can use to assign that command to another letter?
EDIT: found the lines of code that govern this. Looks like 'L' is hard-coded. I guess I'll open a ministry ticket...
Code: Select all
It was pointed out to me that the word choices I used here in my reply
was not exactly ... 'correct'.
I DO Apologize to Mist and everyone else that I
may not select the best words at a time.
I will NOT edit the reply itself simply because It was my bad
and I own up to it.
- Attachments
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- KeyMap.txt
- (1.57 KiB) Downloaded 4799 times
Last edited by shanejfilomena on Wed Jan 05, 2022 10:52 am, edited 2 times in total.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..