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Re: 1.9 Release

Posted: Tue Jan 04, 2022 12:01 am
by relanat
hairyharryz2 wrote:
Mon Jan 03, 2022 12:16 pm
Did I miss something on the creation screen or is there a way to trigger the CDM install event like how it occurs at the very start of the Eternity Port extension?
No, you didn't miss anything.
Eternity Port is made up of two files, EternityPort.tdb and NearStarsVol01.tdb.
EternityPort.tdb contains the Luminous missions which include the CDM connection at game start, the Luminous drone mission in Kibo and more.
NearStarsVol01.tdb contains the Eternity Port (EP) systems and stations.
The Near Stars Connector only adds NearStarsVol01.tdb to Stars Of The Pilgrim (SOTP). It doesn't add EternityPort.tdb which contains the missions.

So the Near Stars Connector lets you play SOTP with only the EP systems and stations, the EP missions are not included because they are part of EternityPort.tdb.

Re: 1.9 Release

Posted: Tue Jan 04, 2022 1:47 pm
by Mist
You obviously did not notice I posted a Key Map so you could correct such things.
Actually, I did. That was the first thing I tried after I tried remapping the controls myself.

I just tried your keymap and confirmed that the same behavior occurs - while it lets you turn right in the main game window, when you bring up the map, pressing L to turn right also brings up the station list. Which then swallows the command and the ship doesn't turn right.

Do you see different behavior?

Re: 1.9 Release

Posted: Tue Jan 04, 2022 6:11 pm
by shanejfilomena
Noticed that NPC ships are NOT repairing -

Volkov just went nuts looking for a repair station and we are right next to the shipping company.

Re: 1.9 Release

Posted: Sun Jan 09, 2022 7:25 pm
by superdad
Thanks for the update. On the galaxy map I noticed a warp tunnel between Sanctuary and Kitamura. https://transcendence.kronosaur.com/fil ... rImage.jpg
However I can't find it in my game. Started over and no luck. Was Domina not happy ?

Re: 1.9 Release

Posted: Mon Jan 10, 2022 1:37 pm
by shanejfilomena
superdad wrote:
Sun Jan 09, 2022 7:25 pm
Thanks for the update. On the galaxy map I noticed a warp tunnel between Sanctuary and Kitamura. https://transcendence.kronosaur.com/fil ... rImage.jpg
However I can't find it in my game. Started over and no luck. Was Domina not happy ?

You were Playing Near Stars :)

While I have never actually done anything with it , I tried it when it first became available ,
Your connnection ( or the finding of ) is Mission Related ....
It has to do with Taikon Ventures HQ -
I just have not seen how it all goes together since I never actualy played it.

Re: 1.9 Release

Posted: Tue Jan 11, 2022 6:17 pm
by superdad
Is this rule new : Battle Arena rules forbid military equipment. If you want to fight, you'll have to get rid of it

Re: 1.9 Release

Posted: Tue Jan 11, 2022 9:17 pm
by shanejfilomena
superdad wrote:
Tue Jan 11, 2022 6:17 pm
Is this rule new : Battle Arena rules forbid military equipment. If you want to fight, you'll have to get rid of it
While I did not get that one at the time I was in there , I did get yelled at for having *Autons in my cargo hold.

* I normally use a modified version of Bobby's Packer & PM's Lander Auton for mining.
I do not recall if I had any actual Fighting Autons in my cargo that night.

The Packer is modified with additional dockscreens and features -
it's Basically a rolling Tinker that collects ore when I mine.
However, it's services are NOT Free - that would be cheating.

The Lander works with the Packer ( it comes included in the Packer )
and does a great job of saving me fuel looking for Ore bearing targets.

I did observe the Lander Auton was not listed on http://xelerus.de/index.php?s=news , Hopefully PM will repost it.

Re: 1.9 Release

Posted: Wed Jan 12, 2022 7:38 am
by rhuber
I've been enjoying the 1.9 release, but I just hit a bug I've never seen before. In the Rigel arena, I got to the point where you are supposed to escort the ship to the black market and kill the guard there so the ship can destroy the black market station. However, the ship couldn't get out of the arena: She just kept flying into a side wall again and again. I tried leaving the system, hoping it would reset, but instead the ship just despawned and the mission is still active. When I dock in the arena, they just tell me to get back out there and kill the BM guard ship. Is there any way to reset it and get the ship to spawn again so she can destroy the station? I'm afraid to just kill the guard, because if the attack ship doesn't spawn to destroy the station, I'm just going to be black listed at the station.

Re: 1.9 Release

Posted: Wed Jan 12, 2022 10:06 am
by shanejfilomena
rhuber wrote:
Wed Jan 12, 2022 7:38 am
I've been enjoying the 1.9 release, but I just hit a bug I've never seen before. In the Rigel arena, I got to the point where you are supposed to escort the ship to the black market and kill the guard there so the ship can destroy the black market station. However, the ship couldn't get out of the arena: She just kept flying into a side wall again and again. I tried leaving the system, hoping it would reset, but instead the ship just despawned and the mission is still active. When I dock in the arena, they just tell me to get back out there and kill the BM guard ship. Is there any way to reset it and get the ship to spawn again so she can destroy the station? I'm afraid to just kill the guard, because if the attack ship doesn't spawn to destroy the station, I'm just going to be black listed at the station.
The Problem with Diamonds is they Dazzle the Weak Mind ..
By now, you know Kate has the Dumbest crew in the universe :)

George and many others have taken that Arena and Kate to task over those walls.
the latest version does use waypoints and she does do it most of the time,
but I saw from the first she was having issues ... acting a little confused.


While I don't see any "fix" for Kate being able to ignore the walls if she gets stuck,
( such as "teleport to Marker " )
I do believe your idea is a pretty good one where (if) Player leaves System while the mission is active it should save the state and reset so long as no shots were fired.

( which in that area and at that time there would be no shots fired )

But adjusting that is Movie Magic that is beyond us mere mortals .

I would suggest you go to the Ministry and submit a ticket with your suggested fix If you can see one.
http://ministry.kronosaur.com/

Re: 1.9 Release

Posted: Wed Jan 12, 2022 12:16 pm
by relanat
Kate getting stuck in the arena is a known bug.
http://ministry.kronosaur.com/record.hexm?id=90679
Unfortunately I don't think there is a way to fix it when playing.

Re: 1.9 Release

Posted: Wed Jan 12, 2022 1:39 pm
by shanejfilomena
relanat wrote:
Wed Jan 12, 2022 12:16 pm
Kate getting stuck in the arena is a known bug.
http://ministry.kronosaur.com/record.hexm?id=90679
Unfortunately I don't think there is a way to fix it when playing.
Yet ... but we gonna get that ship .. It messing with the wrong pebbles on the beach.
I just never actually met any of these issues others have had Inside the Arena - outside, yes, but the mission continued and Kate simply 'gate while I defeated the Slicer.

Re: 1.9 Release

Posted: Fri Jan 14, 2022 5:58 pm
by superdad
Never noticed that the Britannia-class Heavy Gunship is avaible. Very cool. Now I just need money.

Re: 1.9 Release

Posted: Sat Jan 15, 2022 2:40 am
by shanejfilomena
superdad wrote:
Fri Jan 14, 2022 5:58 pm
Never noticed that the Britannia-class Heavy Gunship is avaible. Very cool. Now I just need money.
It's all Fluff and Bunny Slippers :)

I must say that I have never had so much loot I couldn't sell ..

HOWEVER, I did find that a Player is Able to have a Negative Blance :)
( Don't ask how I did it - It was a Baaaaad Idea I had and was testing it out )

Re: 1.9 Release

Posted: Tue Jan 18, 2022 10:54 pm
by superdad
More new ships. At the black market shipyard I can buy a Molotok/A -class Heavy Gunship and a T31 Armed Transport. Last one comes with 600 ton Smuggler's Cargo Hold :shock:

Re: 1.9 Release

Posted: Tue Jan 18, 2022 11:53 pm
by shanejfilomena
Awesome