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Re: 1.9 Release

Posted: Sat Jan 29, 2022 10:17 pm
by rhuber
Well this was frustrating ...

I was playing 1.9 a moment ago and had just arrived in the system with the Rasiermesser manufacturing plant. I turned in a number of items for research, and it dawned on me that a number of wrecks in the system had broken Rasiermesser weapons and that I had never used the "repair" feature of the plant. I gathered up two broken weapons and took them to the plant to repair. The first one repaired just fine. When I tried to repair the second weapon though, the game window just closed. When I relaunched the game and tried to get back in, I discovered that my character was listed as having died, and since I play on permadeath, that's basically the end of the game.

It doesn't say how I died. It just says I died. Normally, the stats of a completed game has a Fate category that lists what your fate was and how you were killed. The fate is missing on my last character. I'm just mysteriously dead for unknown reasons.

From debug file:

2022-01-29 15:23:40 Start logging session
2022-01-29 15:23:40 Direct3D
2022-01-29 15:23:40 Screen: 1280 x 1024
2022-01-29 15:23:40 Scale: 1.00
2022-01-29 15:23:40 Background blt: Enabled
2022-01-29 15:23:40 Use Direct X: Enabled
2022-01-29 15:23:40 Use GPU compositing: Enabled
2022-01-29 15:23:40 LogPixelsY: 96
2022-01-29 15:23:40 DeviceType: 0x1
2022-01-29 15:23:40 Caps: 0x00020000
2022-01-29 15:23:40 Caps2: 0xe0020000
2022-01-29 15:23:41 Caps3: 0x000003a0
2022-01-29 15:23:41 DevCaps: 0x001bbef0
2022-01-29 15:23:41 DevCaps2: 0x00000051
2022-01-29 15:23:41 [DX] Buffer Format: 22
2022-01-29 15:23:41 Graphics quality maximum: 15 ms; 8 cores.
2022-01-29 15:23:41 Transcendence 1.9.1 Steam
2022-01-29 15:23:44 Loading user collection.
2022-01-29 15:23:44 All resources downloaded.
2022-01-29 15:23:48 Loaded game file version: 1.9.1 Steam (1.9.401.0)
2022-01-29 15:23:48 Extension: Corporate Hierarchy Vol 1 [1.4.3]
2022-01-29 15:23:48 Extension: Corporate Command [1.4.3]
2022-01-29 15:23:48 Extension: Near Stars Vol 1 [1.2.2]
2022-01-29 15:23:48 Extension: Near Stars Expansion [1.0.2]
2022-01-29 15:23:48 Extension: The Stars of the Pilgrim Soundtrack [1.0.5]
2022-01-29 15:23:48 Using API version: 35
2022-01-29 16:39:07 Crash in CGItemListArea::Paint
2022-01-29 16:39:07 Crash in AGScreen::Paint
2022-01-29 16:39:07 CException: Win32 exception.
2022-01-29 16:39:07 Crash in CGameSession::OnAnimate
2022-01-29 16:39:07 Unable to continue due to program error.

program state: OnAnimate
program state: miscellaneous animation
save file: rhuber-0095.sav
system: C6A
system type: 00000001
system name: Junger
total objs: 506
destroyed: 0
deleted: 0
bad: 0
stars: 1
game state: docked


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

Re: 1.9 Release

Posted: Sun Jan 30, 2022 1:35 am
by shanejfilomena
rhuber wrote:
Sat Jan 29, 2022 10:17 pm
Well this was frustrating ...

I was playing 1.9 a moment ago and had just arrived in the system with the Rasiermesser manufacturing plant. I turned in a number of items for research, and it dawned on me that a number of wrecks in the system had broken Rasiermesser weapons and that I had never used the "repair" feature of the plant. I gathered up two broken weapons and took them to the plant to repair. The first one repaired just fine. When I tried to repair the second weapon though, the game window just closed. When I relaunched the game and tried to get back in, I discovered that my character was listed as having died, and since I play on permadeath, that's basically the end of the game.

It doesn't say how I died. It just says I died. Normally, the stats of a completed game has a Fate category that lists what your fate was and how you were killed. The fate is missing on my last character. I'm just mysteriously dead for unknown reasons.
It's not unusual to be killed When a station is "under attack" while docked ( the hostiles are usually chasing after YOU, not the station, the defenders or the station, if armed, will respond ) the resulting explosions or Debris can damage or destroy the player ship.


I , personally have died several times in the recent version from explosions, But I usually see it coming :) because I am right on top of it when it happens knowing my freighter is too slow and heavy to get out of the way.

However, I do play with Insurance - rarely ever need it but I like knowing I can have it when using the Freighter.

Re: 1.9 Release

Posted: Sun Jan 30, 2022 6:05 am
by AssumedPseudonym
shanejfilomena wrote:It's not unusual to be killed When a station is "under attack" while docked ( the hostiles are usually chasing after YOU, not the station, the defenders or the station, if armed, will respond ) the resulting explosions or Debris can damage or destroy the player ship.
 That should still give a cause of death when you look into it, though. The fact that it doesn’t means that something somewhere most likely went wrong. This is the sort of thing I would recommend posting a bug report on to Ministry, preferably attaching the save to the ticket.

Re: 1.9 Release

Posted: Sun Jan 30, 2022 12:35 pm
by Ferdinand
rhuber wrote:
Sat Jan 29, 2022 10:17 pm
Well this was frustrating ...

I was playing 1.9 a moment ago and had just arrived in the system with the Rasiermesser manufacturing plant. I turned in a number of items for research, and it dawned on me that a number of wrecks in the system had broken Rasiermesser weapons and that I had never used the "repair" feature of the plant. I gathered up two broken weapons and took them to the plant to repair. The first one repaired just fine. When I tried to repair the second weapon though, the game window just closed. When I relaunched the game and tried to get back in, I discovered that my character was listed as having died, and since I play on permadeath, that's basically the end of the game.

It doesn't say how I died. It just says I died. Normally, the stats of a completed game has a Fate category that lists what your fate was and how you were killed. The fate is missing on my last character. I'm just mysteriously dead for unknown reasons.
Most likely the game crashed (could be due to another process). That should be mentioned in the debug.log of your game. Have you looked at that?
One of the advantages of playing on Linux is that Wine lets you know when the application has crashed, while on Windows it often happens without being noticed.

Re: 1.9 Release

Posted: Fri Feb 11, 2022 9:41 pm
by DaveNewton
I have NearStarsConnector.tdb' but seem to be lacking NearStarsVol01.tdb in my collection folder. How do I get that?

When I go to Stars of the Pilgrim, I can see the checkbox to add Near Stars, but it's greyed out and unclickable.

Re: 1.9 Release

Posted: Fri Feb 18, 2022 12:09 pm
by relanat
DaveNewton wrote:
Fri Feb 11, 2022 9:41 pm
I have NearStarsConnector.tdb' but seem to be lacking NearStarsVol01.tdb in my collection folder. How do I get that?
Some things that might help:
NearStarsVol01.tdb is part of the Eternity Port (EP) expansion so you'll need to buy that if you haven't already. EP contains two files, EternityPort.tdb and NearStarsVol01.tdb.
NearStarsVol01.tdb should be in the Collection folder if you already have EP.
Also, check your Mod Collection and make sure the EP mod is enabled for download. There is a bit of a glitch where if you disable downloading of a mod then it won't appear in the mod selection screen (note to self, add a Ministry ticket about this).

Re: 1.9 Release

Posted: Thu Apr 07, 2022 9:14 pm
by Datal
I'm happy to hear the new version is available! :D
It's been a few years since I had the opportunity to play, I wonder how much has changed.

Re: 1.9 Release

Posted: Wed May 25, 2022 5:13 am
by Nagareboshi
Many thanks for all the hardwork! Looking forward to that big bad encounter in Jiang's Star and to be in awe of the new big model of the ares shipyards :D

Re: 1.9 Release

Posted: Mon Jan 02, 2023 9:43 am
by shanejfilomena
I downloaded the file ....yesterday (?)
I got 1.9.2
in my USB files I have a 1.9.4 ...
confused.

But I'll play it anyway :)

Re: 1.9 Release

Posted: Tue Jan 31, 2023 7:45 am
by Aury
Oh, george has switched to doing semantic versioning? This is great! We do need a proper system for actually saying when new patch versions come out though (ex, 1.9.1 or 1.9.2 vs 1.9), either new threads, or having a bot do it.

Re: 1.9 Release

Posted: Fri Feb 03, 2023 6:03 am
by erik dela cruz
..........still no 2.0?........... :?: :?: :?:

Re: 1.9 Release

Posted: Tue Feb 28, 2023 7:17 am
by shanejfilomena
erik dela cruz wrote:
Fri Feb 03, 2023 6:03 am
..........still no 2.0?........... :?: :?: :?:
I am noticing more ship versions of the same types, but no serious expansion of the line to bring, say, near stars, etc into one with Corporate Command and the main story....
these expansions have to be linked , we can do without the fluff of ships drowning our CPU and go for ships with better weapons - saw a few but the damage is so small they are just cute pop guns.

Re: 1.9 Release

Posted: Tue Feb 28, 2023 7:20 am
by shanejfilomena
"Crashed the game" - this is a repeat offender situation where the game hangs ...

Code: Select all


2023-02-27 21:49:44	Start logging session
2023-02-27 21:49:44	Direct3D
2023-02-27 21:49:44	Screen: 1024 x 768
2023-02-27 21:49:44	Scale: 1.00
2023-02-27 21:49:44	Background blt: Enabled
2023-02-27 21:49:44	Use Direct X: Enabled
2023-02-27 21:49:44	Use GPU compositing: Enabled
2023-02-27 21:49:44	LogPixelsY: 96
2023-02-27 21:49:44	DeviceType: 0x1
2023-02-27 21:49:44	Caps: 0x00020000
2023-02-27 21:49:44	Caps2: 0xe0020000
2023-02-27 21:49:44	Caps3: 0x00000320
2023-02-27 21:49:44	DevCaps: 0x0019ae50
2023-02-27 21:49:44	DevCaps2: 0x00000051
2023-02-27 21:49:44	[DX] Buffer Format: 22
2023-02-27 21:49:44	Graphics quality maximum: 47 ms; 4 cores.
2023-02-27 21:49:44	Transcendence 1.9.2
2023-02-27 21:49:47	WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2023-02-27 21:49:47	WARNING: Duplicate entity stJaxStronghold = 0x00310333
2023-02-27 21:49:47	WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2023-02-27 21:49:47	WARNING: Duplicate entity stJaxStronghold = 0x00310333
2023-02-27 21:49:48	WARNING: Override of 00100078 is changing the type.
2023-02-27 21:49:48	WARNING: Override of 00100205 is changing the type.
2023-02-27 21:49:48	WARNING: Override of 001002f0 is changing the type.
2023-02-27 21:49:48	Loading user collection.
2023-02-27 21:49:49	Loading news.
2023-02-27 21:49:50	All resources downloaded.
The Duplicate UNIDS need to be sorted or whatever Mod addition to the library needs to be pulled out and sorted.
I don't get why we don't have as much quality control on the Mod Library as we did on Xelerus.

Re: 1.9 Release

Posted: Tue Feb 28, 2023 10:52 am
by Aury
Shane, can you create a ticket on ministry.kronosaur.com w/ the full list of all extensions+mods you are using, and at what point in the game you are getting the crash (on startup, on new game, on load saved game, on stargate travel, on other in-game action, or just randomly in-game)?

The duplicate UNIDs there do not appear to be the source of the crash, the crash logs themselves are absent (which does happen in some cases - george's logging is not the best). Also it appears you are using part2 w/ mods?

Re: 1.9 Release

Posted: Wed Mar 01, 2023 7:45 pm
by shanejfilomena
Aury wrote:
Tue Feb 28, 2023 10:52 am
Shane, can you create a ticket on ministry.kronosaur.com w/ the full list of all extensions+mods you are using, and at what point in the game you are getting the crash (on startup, on new game, on load saved game, on stargate travel, on other in-game action, or just randomly in-game)?

The duplicate UNIDs there do not appear to be the source of the crash, the crash logs themselves are absent (which does happen in some cases - george's logging is not the best). Also it appears you are using part2 w/ mods?
Hi! , and "nopes" I was just mentioning the event,
it hangs up even without loading into a saved or new game - the Mods I use have been used for years , they are trusted,
the "issue" with the duplicate unids are from one of the extensions in the collection folder - an issue that I can't resolve without a headache to find them and delete the item from the folder ( which only solves the issue until the game realizes I removed it and tries to replace it ) .

I actually only play part 1 w/ Corporate Command. The rest of the collection is just " there " .