2.0 Alpha 5
Posted: Tue Sep 09, 2025 12:55 am
George has released the next alpha for 2.0.
2.0 Alpha 5 is another API 55 version, and primarily focuses on bug fixes and UI improvements
You no longer need to enable the patch mods from 2.0 Alpha 4.
(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip
The latest release of transdata (3.5.2) can be found here:
https://downloads.kronosaur.com/TransData.zip
Patchnotes for 2.0 Alpha 4 can be found here: viewtopic.php?f=15&t=9191
New Features
2.0 Alpha 5 is another API 55 version, and primarily focuses on bug fixes and UI improvements
You no longer need to enable the patch mods from 2.0 Alpha 4.
(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip
The latest release of transdata (3.5.2) can be found here:
https://downloads.kronosaur.com/TransData.zip
Patchnotes for 2.0 Alpha 4 can be found here: viewtopic.php?f=15&t=9191
New Features
- Negative resistance modifiers are now highlighted to indicate that they are debuffs
- Weapons now display both DPS and per-shot damage
- Adventures which do not use leveled damage adjustment curves, or use different leveled damage curves, should see fewer cases of weaknesses or resistances being inappropriately omitted (for adventures with no damage curve, ie, everything is 100, it should be completely fixed)
- Damage type indicators on shields and armor now collapse equivalent buffs together
- Damage type indicators on shields and armor are sorted by highest resistance to lowest resistance
- Ship brokers work again
- Mining equipment should nolonger have blacked out attribute tags
- Performance when shockwave explosions or weapons are detonating is improved
- bug with (subset ...) was fixed
- <GetDisplayAttribute> was fixed when using default colors
- New rpgMembership lambdas have been added
- invalid type comparisons (ex, "asdf" and 1) in tlisp always return True if the operator is less-than or less-than-equals, and false in all other scenarios
- One of the gas giant graphics doesnt properly align its shadow away from the star
- Remora promotion in VotG 1.0a9 + is broken (new bug in 2.0a2/2.0a3?) - will be fixed in VotG 1.0a10
- Particle trails that change in size over time are rendering at the wrong size on their last frame (new bug in 2.0a1?)